Added begining of tutorial

This commit is contained in:
Thomas FORGIONE 2015-05-26 11:49:24 +02:00
parent b05ed54738
commit b4241d4546
11 changed files with 389 additions and 20 deletions

View File

@ -68,3 +68,12 @@ module.exports.replay_index = function(req, res, next) {
});
});
}
module.exports.tutorial = function(req, res) {
res.setHeader('Content-Type', 'text/html');
res.render('tutorial.jade', res.lcals, function(err, result) {
res.send(result);
});
}

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@ -5,5 +5,6 @@ module.exports = {
'/prototype/reverse': 'reverse',
'/prototype/replay': 'replay_index',
'/prototype/replay/:id': 'replay',
'/prototype/replay_info/:id': 'replay_info'
'/prototype/replay_info/:id': 'replay_info',
'/prototype/tutorial': 'tutorial'
}

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@ -0,0 +1,8 @@
extends ./prototype
block title
title #{title} - Prototype - Tutorial
block configjs
script RecommendedCamera = FixedCamera;
script(src="/static/js/tutorial.min.js")

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@ -1,7 +1,9 @@
var BD = {};
BD.Private = {};
BD.Private.sendData = function(url, data) {
if (BD.Private.enabled) {
// Append time to data
data.time = Date.now() / 1000;
@ -16,6 +18,17 @@ BD.Private.sendData = function(url, data) {
// }
xhr.send(JSON.stringify(data));
}
}
BD.Private.enabled = true;
BD.enable = function() {
BD.Private.enabled = true;
}
BD.disable = function() {
BD.Private.enabled = false;
}
BD.Private.compactCamera = function(camera) {

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@ -1,7 +1,7 @@
OPT=--compilation_level SIMPLE_OPTIMIZATIONS
CLOSURE=java -jar /usr/share/java/closure-compiler/closure-compiler.jar
all: Three Stats ThreeTools Bouncing Multisphere StreamingSimulator PrototypeTools PrototypeReplay PrototypeInteractive
all: Three Stats ThreeTools Bouncing Multisphere StreamingSimulator PrototypeTools PrototypeReplay PrototypeInteractive Tutorial
Three:
cp three/three.min.js ../static/js/
@ -74,5 +74,10 @@ PrototypeReplay:
--js prototype/replay.js \
--js_output_file ../static/js/replay.min.js
Tutorial:
$(CLOSURE) $(OPT) \
--js prototype/tutorial.js \
--js_output_file ../static/js/tutorial.min.js
clean:
rm -rf ../static/js/*

View File

@ -54,6 +54,8 @@ var PointerCamera = function() {
// listenerTarget.addEventListener('mouseout', onMouseUp, false);
this.collisions = true;
this.resetElements = resetBobombElements();
}
PointerCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
PointerCamera.prototype.constructor = PointerCamera;
@ -152,18 +154,15 @@ PointerCamera.prototype.normalMotion = function(time) {
}
PointerCamera.prototype.reset = function() {
this.resetBobomb();
this.resetPosition();
this.moving = false;
this.movingHermite = false;
(new BD.Event.ResetClicked()).send();
// this.position.copy(new THREE.Vector3(-8.849933489419644, 9.050627639459208, 0.6192960680432451));
// this.target.copy(new THREE.Vector3(17.945323228767702, -15.156828589982375, -16.585740412769756));
// this.anglesFromVectors();
}
PointerCamera.prototype.resetBobomb = function() {
this.position.copy(new THREE.Vector3(34.51854618261728,10.038879540840306,-21.772598201888613));
this.target.copy(new THREE.Vector3(-2.593404107644737,8.039712770013185,-6.983870133675925));
PointerCamera.prototype.resetPosition = function() {
this.position.copy(this.resetElements.position);
this.target.copy(this.resetElements.target);
this.anglesFromVectors();
}

View File

@ -92,6 +92,37 @@ ArrowCamera.prototype.initExtremity = function() {
return this.mesh;
}
ArrowCamera.prototype.updateExtremity = function() {
var direction = this.target.clone();
direction.sub(this.position);
direction.normalize();
var left = Tools.cross(direction, this.up);
var other = Tools.cross(direction, left);
left.normalize();
other.normalize();
left = Tools.mul(left, this.size);
other = Tools.mul(other, this.size);
this.mesh.geometry.vertices = [
Tools.sum( Tools.sum( this.position, left), other),
Tools.diff(Tools.sum( this.position, other), left),
Tools.diff(Tools.diff(this.position, left), other),
Tools.sum( Tools.diff(this.position, other), left),
Tools.sum(this.position, direction)
];
this.mesh.geometry.computeFaceNormals();
this.mesh.geometry.verticesNeedUpdate = true;
}
ArrowCamera.prototype.setSize = function(size) {
this.size = size;
this.updateExtremity();
}
// Update function
ArrowCamera.prototype.update = function(mainCamera) {
// Compute distance between center of camera and position

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@ -63,6 +63,13 @@ function initPeachCastle(scene, collidableObjects, loader, static_path) {
);
}
function resetPeachElements() {
return {
position: new THREE.Vector3(-0.18679773265763222,0.20096245470188506,0.19015771599529685),
target: new THREE.Vector3(-0.18679773265767263,0.20096245470190005,-39.8098422840047)
};
}
function initZeldaScene(scene, collidableObjects, loader, static_path) {
// Create loader if not already done
if (loader === undefined) {
@ -253,6 +260,13 @@ function initBobombScene(scene, collidableObjects, loader, static_path) {
//);
}
function resetBobombElements() {
return {
position: new THREE.Vector3(-8.849933489419644, 9.050627639459208, 0.6192960680432451),
target: new THREE.Vector3(17.945323228767702, -15.156828589982375, -16.585740412769756)
};
}
function createBobombCoins() {
var coins = [];

285
js/prototype/tutorial.js vendored Normal file
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@ -0,0 +1,285 @@
// Disable scrolling
window.onscroll = function () { window.scrollTo(0, 0); };
var mesh_number = 25;
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
var bigmesh;
var raycaster;
var objects = [];
var cameras, cameraSelecter;
var spheres = new Array(mesh_number);
var visible = 0;
var stats;
var previewer;
var loader;
var coins;
var beenFullscreen = false;
var isFullscreen = false;
var previousTime;
var main_section = document.getElementById('main-section');
var offset = function() {
return
document.getElementById('nav').offsetHeight
+ document.getElementById('main-div').offsetHeight;
}
console.log(document.getElementById('main-div').offsetHeight);
var container_size = {
width: function() { if (!isFullscreen) return main_section.clientWidth; else return screen.width;},
height: function() {
if (!isFullscreen)
return main_section.clientHeight
- document.getElementById('nav').offsetHeight
- document.getElementById('main-div').offsetHeight;
else
return screen.height;
}
};
console.log(container_size.width(), container_size.height());
init();
animate();
function init() {
// Disable log for this time
BD.disable();
// Collidable objects to prevent camera from traversing objects
var collidableObjects = new Array();
// Initialize renderer
container = document.getElementById('container');
container.style.height = container_size.height() + 'px';
container.style.width = container_size.width() + 'px';
renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
renderer.setSize(container_size.width(), container_size.height());
// renderer.setSize(container_size.width(), container_size.height());
renderer.shadowMapEnabled = true;
renderer.setClearColor(0x87ceeb);
// Initialize previewer
previewer = new Previewer(renderer);
previewer.domElement.style.position ="absolute";
previewer.domElement.style.cssFloat = 'top-left';
previewer.domElement.width = container_size.width();
previewer.domElement.height = container_size.height();
// Initialize scene
scene = new THREE.Scene();
// Initialize stats counter
stats = new Stats();
stats.setMode(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.cssFloat = "top-left";
// Add elements to page
container.appendChild( stats.domElement );
container.appendChild(previewer.domElement);
container.appendChild(renderer.domElement);
// init light
var directional_light = new THREE.DirectionalLight(0xdddddd);
directional_light.position.set(1, 2.5, 1).normalize();
directional_light.castShadow = false;
scene.add(directional_light);
var ambient_light = new THREE.AmbientLight(0x555555);
scene.add(ambient_light);
// Initialize pointer camera
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
camera1.speed = 0.001;
camera1.resetElements = resetPeachElements();
camera1.reset();
camera1.save();
scene.add(camera1);
// Collisions
camera1.collidableObjects = collidableObjects;
// Initialize recommendations
// var otherCams = createBobombCameras(container_size.width(), container_size.height());
var otherCams = []; // createPeachCameras(container_size.width(), container_size.height());
cameras = new CameraContainer(camera1, otherCams);
otherCams.forEach(function(cam) {cam.setSize(0.2); cam.addToScene(scene);});
// Initalize loader
var loader = new THREE.OBJMTLLoader();
// Load scene
initPeachCastle(scene, collidableObjects, loader, static_path);
// initBobombScene(scene, collidableObjects, loader, static_path);
coins = [];
// coins = createBobombCoins();
// setTimeout(function() {coins.forEach(function(coin) { coin.addToScene(scene);})}, 1000);
// Add listeners
initListeners();
}
function initListeners() {
window.addEventListener('resize', onWindowResize, false);
// Transmit click event to camera selecter
container.addEventListener('mousedown', function(event) {
if (event.which == 1)
cameraSelecter.click(event);
}, false
);
// Update camera selecter when mouse moved
container.addEventListener('mousemove', function(event) {
cameraSelecter.update(event);
}, false
);
// Escape key to exit fullscreen mode
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
// HTML Bootstrap buttons
buttonManager = new ButtonManager(cameras, previewer);
// Camera selecter for hover and clicking recommendations
cameraSelecter = new CameraSelecter(renderer, cameras, buttonManager);
}
function fullscreen() {
isFullscreen = true;
if (!beenFullscreen) {
beenFullscreen = true;
alert('To quit fullscren mode, type ESC key');
}
container.style.position = "absolute";
container.style.cssFloat = "top-left";
container.style.top = "50px";
container.style.bottom = "0px";
container.style.left = "0px";
container.style.right = "0px";
container.style.width="";
container.style.height="";
container.style.overflow = "hidden";
// canvas.style.position = "absolute";
// canvas.style.cssFloat = "top-left";
// canvas.style.top = "0px";
// canvas.style.bottom = "0px";
// canvas.style.left = "0px";
// canvas.style.right = "0px";
// canvas.width=window.innerWidth;
// canvas.height=window.innerHeight;
// canvas.style.overflow = "hidden";
onWindowResize();
}
function stopFullscreen() {
isFullscreen = false;
container.style.position = "";
container.style.cssFloat = "";
container.style.top = "";
container.style.bottom = "";
container.style.left = "";
container.style.right = "";
container.style.width = container_size.width() + "px";
container.style.height = container_size.height() + "px";
// canvas.style.position = "";
// canvas.style.cssFloat = "";
// canvas.style.top = "";
// canvas.style.bottom = "";
// canvas.style.left = "";
// canvas.style.right = "";
// canvas.width = container_size.width();
// canvas.height = container_size.height();
// canvas.style.overflow = "";
onWindowResize();
}
function render() {
cameraSelecter.update();
// Update recommendations (set raycastable if shown)
var transform = buttonManager.showArrows ? show : hide;
cameras.map(function(camera) {
if (camera instanceof RecommendedCamera) {
transform(camera);
camera.traverse(function(elt) {
elt.raycastable = buttonManager.showArrows;
});
}
});
// Update coins
// coins.forEach(function(coin) { coin.update(); });
// Update main camera
var currentTime = Date.now() - previousTime;
cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime);
previousTime = Date.now();
// Update the recommendations
cameras.update(cameras.mainCamera());
// Set current position of camera
cameras.look();
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest(true);
renderer.setViewport(left, bottom, width, height);
renderer.render(scene, cameras.mainCamera());
// Remove borders of preview
previewer.clear();
// Hide arrows in recommendation
cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
// Render preview
previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
}
function animate() {
// Render each frame
requestAnimationFrame(animate);
// stats count the number of frames per second
stats.begin();
render();
stats.end();
}
function onWindowResize() {
container.style.width = container_size.width() + "px";
container.style.height = container_size.height() + "px";
previewer.domElement.width = container_size.width();
previewer.domElement.height = container_size.height();
renderer.setSize(container_size.width(), container_size.height());
cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
render();
}
function hide(object) {
object.traverse(function(object) {object.visible = false;});
}
function show(object) {
object.traverse(function(object) {object.visible = true;});
}

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@ -7,3 +7,4 @@ module.exports.viewports = '/prototype/viewports/';
module.exports.stream = '/stream/';
module.exports.reverse = '/prototype/reverse/';
module.exports.replay_index = '/prototype/replay/';
module.exports.tutorial = '/prototype/tutorial';

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@ -40,6 +40,9 @@ html(lang='fr')
li.divider
li
a(href="#{urls.replay_index}") Replays
li.divider
li
a(href="#{urls.tutorial}") Tutorial
li
a(href="#{urls.stream}") Streaming simulator