Added begining of tutorial
This commit is contained in:
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b05ed54738
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b4241d4546
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@ -68,3 +68,12 @@ module.exports.replay_index = function(req, res, next) {
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});
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});
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}
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module.exports.tutorial = function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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res.render('tutorial.jade', res.lcals, function(err, result) {
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res.send(result);
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});
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}
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@ -5,5 +5,6 @@ module.exports = {
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'/prototype/reverse': 'reverse',
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'/prototype/replay': 'replay_index',
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'/prototype/replay/:id': 'replay',
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'/prototype/replay_info/:id': 'replay_info'
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'/prototype/replay_info/:id': 'replay_info',
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'/prototype/tutorial': 'tutorial'
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}
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@ -0,0 +1,8 @@
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extends ./prototype
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block title
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title #{title} - Prototype - Tutorial
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block configjs
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script RecommendedCamera = FixedCamera;
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script(src="/static/js/tutorial.min.js")
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13
js/Logger.js
13
js/Logger.js
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@ -1,7 +1,9 @@
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var BD = {};
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BD.Private = {};
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BD.Private.sendData = function(url, data) {
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if (BD.Private.enabled) {
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// Append time to data
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data.time = Date.now() / 1000;
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@ -16,6 +18,17 @@ BD.Private.sendData = function(url, data) {
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// }
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xhr.send(JSON.stringify(data));
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}
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}
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BD.Private.enabled = true;
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BD.enable = function() {
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BD.Private.enabled = true;
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}
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BD.disable = function() {
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BD.Private.enabled = false;
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}
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BD.Private.compactCamera = function(camera) {
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@ -1,7 +1,7 @@
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OPT=--compilation_level SIMPLE_OPTIMIZATIONS
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CLOSURE=java -jar /usr/share/java/closure-compiler/closure-compiler.jar
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all: Three Stats ThreeTools Bouncing Multisphere StreamingSimulator PrototypeTools PrototypeReplay PrototypeInteractive
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all: Three Stats ThreeTools Bouncing Multisphere StreamingSimulator PrototypeTools PrototypeReplay PrototypeInteractive Tutorial
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Three:
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cp three/three.min.js ../static/js/
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@ -74,5 +74,10 @@ PrototypeReplay:
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--js prototype/replay.js \
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--js_output_file ../static/js/replay.min.js
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Tutorial:
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$(CLOSURE) $(OPT) \
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--js prototype/tutorial.js \
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--js_output_file ../static/js/tutorial.min.js
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clean:
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rm -rf ../static/js/*
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@ -54,6 +54,8 @@ var PointerCamera = function() {
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// listenerTarget.addEventListener('mouseout', onMouseUp, false);
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this.collisions = true;
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this.resetElements = resetBobombElements();
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}
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PointerCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
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PointerCamera.prototype.constructor = PointerCamera;
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@ -152,18 +154,15 @@ PointerCamera.prototype.normalMotion = function(time) {
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}
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PointerCamera.prototype.reset = function() {
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this.resetBobomb();
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this.resetPosition();
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this.moving = false;
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this.movingHermite = false;
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(new BD.Event.ResetClicked()).send();
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// this.position.copy(new THREE.Vector3(-8.849933489419644, 9.050627639459208, 0.6192960680432451));
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// this.target.copy(new THREE.Vector3(17.945323228767702, -15.156828589982375, -16.585740412769756));
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// this.anglesFromVectors();
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}
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PointerCamera.prototype.resetBobomb = function() {
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this.position.copy(new THREE.Vector3(34.51854618261728,10.038879540840306,-21.772598201888613));
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this.target.copy(new THREE.Vector3(-2.593404107644737,8.039712770013185,-6.983870133675925));
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PointerCamera.prototype.resetPosition = function() {
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this.position.copy(this.resetElements.position);
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this.target.copy(this.resetElements.target);
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this.anglesFromVectors();
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}
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@ -92,6 +92,37 @@ ArrowCamera.prototype.initExtremity = function() {
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return this.mesh;
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}
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ArrowCamera.prototype.updateExtremity = function() {
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var direction = this.target.clone();
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direction.sub(this.position);
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direction.normalize();
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var left = Tools.cross(direction, this.up);
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var other = Tools.cross(direction, left);
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left.normalize();
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other.normalize();
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left = Tools.mul(left, this.size);
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other = Tools.mul(other, this.size);
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this.mesh.geometry.vertices = [
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Tools.sum( Tools.sum( this.position, left), other),
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Tools.diff(Tools.sum( this.position, other), left),
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Tools.diff(Tools.diff(this.position, left), other),
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Tools.sum( Tools.diff(this.position, other), left),
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Tools.sum(this.position, direction)
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];
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this.mesh.geometry.computeFaceNormals();
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this.mesh.geometry.verticesNeedUpdate = true;
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}
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ArrowCamera.prototype.setSize = function(size) {
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this.size = size;
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this.updateExtremity();
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}
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// Update function
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ArrowCamera.prototype.update = function(mainCamera) {
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// Compute distance between center of camera and position
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@ -63,6 +63,13 @@ function initPeachCastle(scene, collidableObjects, loader, static_path) {
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);
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}
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function resetPeachElements() {
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return {
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position: new THREE.Vector3(-0.18679773265763222,0.20096245470188506,0.19015771599529685),
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target: new THREE.Vector3(-0.18679773265767263,0.20096245470190005,-39.8098422840047)
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};
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}
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function initZeldaScene(scene, collidableObjects, loader, static_path) {
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// Create loader if not already done
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if (loader === undefined) {
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@ -253,6 +260,13 @@ function initBobombScene(scene, collidableObjects, loader, static_path) {
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//);
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}
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function resetBobombElements() {
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return {
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position: new THREE.Vector3(-8.849933489419644, 9.050627639459208, 0.6192960680432451),
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target: new THREE.Vector3(17.945323228767702, -15.156828589982375, -16.585740412769756)
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};
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}
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function createBobombCoins() {
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var coins = [];
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@ -0,0 +1,285 @@
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// Disable scrolling
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window.onscroll = function () { window.scrollTo(0, 0); };
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var mesh_number = 25;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
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var bigmesh;
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var raycaster;
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var objects = [];
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var cameras, cameraSelecter;
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var spheres = new Array(mesh_number);
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var visible = 0;
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var stats;
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var previewer;
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var loader;
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var coins;
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var beenFullscreen = false;
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var isFullscreen = false;
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var previousTime;
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var main_section = document.getElementById('main-section');
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var offset = function() {
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return
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document.getElementById('nav').offsetHeight
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+ document.getElementById('main-div').offsetHeight;
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}
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console.log(document.getElementById('main-div').offsetHeight);
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var container_size = {
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width: function() { if (!isFullscreen) return main_section.clientWidth; else return screen.width;},
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height: function() {
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if (!isFullscreen)
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return main_section.clientHeight
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- document.getElementById('nav').offsetHeight
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- document.getElementById('main-div').offsetHeight;
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else
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return screen.height;
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}
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};
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console.log(container_size.width(), container_size.height());
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init();
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animate();
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function init() {
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// Disable log for this time
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BD.disable();
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// Collidable objects to prevent camera from traversing objects
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var collidableObjects = new Array();
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// Initialize renderer
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container = document.getElementById('container');
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container.style.height = container_size.height() + 'px';
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container.style.width = container_size.width() + 'px';
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renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
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renderer.setSize(container_size.width(), container_size.height());
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// renderer.setSize(container_size.width(), container_size.height());
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renderer.shadowMapEnabled = true;
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renderer.setClearColor(0x87ceeb);
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// Initialize previewer
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previewer = new Previewer(renderer);
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previewer.domElement.style.position ="absolute";
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previewer.domElement.style.cssFloat = 'top-left';
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previewer.domElement.width = container_size.width();
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previewer.domElement.height = container_size.height();
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// Initialize scene
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scene = new THREE.Scene();
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// Initialize stats counter
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stats = new Stats();
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stats.setMode(0);
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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// Add elements to page
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container.appendChild( stats.domElement );
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container.appendChild(previewer.domElement);
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container.appendChild(renderer.domElement);
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// init light
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var directional_light = new THREE.DirectionalLight(0xdddddd);
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directional_light.position.set(1, 2.5, 1).normalize();
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directional_light.castShadow = false;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x555555);
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scene.add(ambient_light);
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
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camera1.speed = 0.001;
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camera1.resetElements = resetPeachElements();
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camera1.reset();
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camera1.save();
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scene.add(camera1);
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// Collisions
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camera1.collidableObjects = collidableObjects;
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// Initialize recommendations
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// var otherCams = createBobombCameras(container_size.width(), container_size.height());
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var otherCams = []; // createPeachCameras(container_size.width(), container_size.height());
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cameras = new CameraContainer(camera1, otherCams);
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otherCams.forEach(function(cam) {cam.setSize(0.2); cam.addToScene(scene);});
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// Initalize loader
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var loader = new THREE.OBJMTLLoader();
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// Load scene
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initPeachCastle(scene, collidableObjects, loader, static_path);
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// initBobombScene(scene, collidableObjects, loader, static_path);
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coins = [];
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// coins = createBobombCoins();
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// setTimeout(function() {coins.forEach(function(coin) { coin.addToScene(scene);})}, 1000);
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// Add listeners
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initListeners();
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}
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function initListeners() {
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window.addEventListener('resize', onWindowResize, false);
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// Transmit click event to camera selecter
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container.addEventListener('mousedown', function(event) {
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if (event.which == 1)
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cameraSelecter.click(event);
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}, false
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);
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// Update camera selecter when mouse moved
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container.addEventListener('mousemove', function(event) {
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cameraSelecter.update(event);
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}, false
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);
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// Escape key to exit fullscreen mode
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document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
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// HTML Bootstrap buttons
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buttonManager = new ButtonManager(cameras, previewer);
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// Camera selecter for hover and clicking recommendations
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cameraSelecter = new CameraSelecter(renderer, cameras, buttonManager);
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}
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function fullscreen() {
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isFullscreen = true;
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if (!beenFullscreen) {
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beenFullscreen = true;
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alert('To quit fullscren mode, type ESC key');
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}
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container.style.position = "absolute";
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container.style.cssFloat = "top-left";
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container.style.top = "50px";
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container.style.bottom = "0px";
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container.style.left = "0px";
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container.style.right = "0px";
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container.style.width="";
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container.style.height="";
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container.style.overflow = "hidden";
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// canvas.style.position = "absolute";
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// canvas.style.cssFloat = "top-left";
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// canvas.style.top = "0px";
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// canvas.style.bottom = "0px";
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// canvas.style.left = "0px";
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// canvas.style.right = "0px";
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// canvas.width=window.innerWidth;
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// canvas.height=window.innerHeight;
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// canvas.style.overflow = "hidden";
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onWindowResize();
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}
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function stopFullscreen() {
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isFullscreen = false;
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container.style.position = "";
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container.style.cssFloat = "";
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container.style.top = "";
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container.style.bottom = "";
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container.style.left = "";
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container.style.right = "";
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container.style.width = container_size.width() + "px";
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container.style.height = container_size.height() + "px";
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// canvas.style.position = "";
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// canvas.style.cssFloat = "";
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// canvas.style.top = "";
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// canvas.style.bottom = "";
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// canvas.style.left = "";
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// canvas.style.right = "";
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// canvas.width = container_size.width();
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// canvas.height = container_size.height();
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// canvas.style.overflow = "";
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onWindowResize();
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}
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function render() {
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cameraSelecter.update();
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// Update recommendations (set raycastable if shown)
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var transform = buttonManager.showArrows ? show : hide;
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cameras.map(function(camera) {
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if (camera instanceof RecommendedCamera) {
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transform(camera);
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camera.traverse(function(elt) {
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elt.raycastable = buttonManager.showArrows;
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});
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}
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});
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// Update coins
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// coins.forEach(function(coin) { coin.update(); });
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// Update main camera
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var currentTime = Date.now() - previousTime;
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cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime);
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previousTime = Date.now();
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// Update the recommendations
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cameras.update(cameras.mainCamera());
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// Set current position of camera
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cameras.look();
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var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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renderer.render(scene, cameras.mainCamera());
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// Remove borders of preview
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previewer.clear();
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// Hide arrows in recommendation
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cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
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// Render preview
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previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
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}
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function animate() {
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// Render each frame
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requestAnimationFrame(animate);
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// stats count the number of frames per second
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stats.begin();
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render();
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stats.end();
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}
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function onWindowResize() {
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container.style.width = container_size.width() + "px";
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container.style.height = container_size.height() + "px";
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previewer.domElement.width = container_size.width();
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previewer.domElement.height = container_size.height();
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renderer.setSize(container_size.width(), container_size.height());
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cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
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cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
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render();
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}
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function hide(object) {
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object.traverse(function(object) {object.visible = false;});
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}
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function show(object) {
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object.traverse(function(object) {object.visible = true;});
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}
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1
urls.js
1
urls.js
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@ -7,3 +7,4 @@ module.exports.viewports = '/prototype/viewports/';
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module.exports.stream = '/stream/';
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module.exports.reverse = '/prototype/reverse/';
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module.exports.replay_index = '/prototype/replay/';
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module.exports.tutorial = '/prototype/tutorial';
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@ -40,6 +40,9 @@ html(lang='fr')
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li.divider
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li
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a(href="#{urls.replay_index}") Replays
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li.divider
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li
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a(href="#{urls.tutorial}") Tutorial
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li
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a(href="#{urls.stream}") Streaming simulator
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