Added coin creator
This commit is contained in:
parent
267cfddd27
commit
b397a18bea
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@ -145,3 +145,29 @@ module.exports.tutorial = function(req, res) {
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res.send(result);
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});
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};
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module.exports.clicker = function(req, res, next) {
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var scene = req.params.scene;
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switch (scene) {
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case 'peach': res.locals.scene = "L3D.initPeach"; break;
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case 'coolcoolmountain': res.locals.scene = "L3D.initMountain"; break;
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case 'whomp': res.locals.scene = "L3D.initWhomp"; break;
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case 'bobomb': res.locals.scene = "L3D.initBobomb"; break;
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default:
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// 404
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var err = new Error('Incorrect scene');
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err.status = 404;
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next(err);
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break;
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}
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res.setHeader('Content-Type', 'text/html');
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res.render('prototype_clicker.jade', res.locals, function(err, result) {
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res.send(result);
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});
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}
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@ -7,5 +7,6 @@ module.exports = {
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'/prototype/replay/:id': 'replay',
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'/prototype/replay_info/:id': 'replay_info',
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'/prototype/tutorial': 'tutorial',
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'/prototype/sponza': 'sponza'
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'/prototype/sponza': 'sponza',
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'/prototype/coin-creator/:scene': 'clicker'
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};
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@ -26,6 +26,7 @@ block content
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nav.navbar.navbar-default.navbar-fixed-bottom
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.container
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button#reset.btn.btn-primary.navbar-btn(style={'margin-right': '10px', 'margin-bottom':'10px'}) Reset camera
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block extrabutton
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button#undo.btn.btn-default.navbar-btn(style={'margin-right': '10px', 'margin-bottom': '10px'})
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span.glyphicon.glyphicon-triangle-left('aria-hidden'="true")
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@ -0,0 +1,15 @@
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extends ./prototype
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block title
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title #{title} - Prototype
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block mainjs
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script initMainScene = #{scene};
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script Recommendation = L3D.ArrowRecommendation;
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script(src="/static/js/filesaver.min.js")
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script(src="/static/js/coincreator.min.js")
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block extrabutton
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button#save.btn.btn-primary.navbar-btn(style={'margin-right': '10px', 'margin-bottom':'10px'}, onclick="saveCoins();") Save coins
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10
js/Makefile
10
js/Makefile
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@ -6,7 +6,10 @@ else
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CLOSURE=../utils/simple-compiler/compiler.sh
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endif
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all: L3D L3DP Socket Three Stats Bouncing Multisphere StreamingSimulator PrototypeReplay PrototypeInteractive Tutorial TestList
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all: L3D L3DP Socket Three Stats Bouncing Multisphere StreamingSimulator PrototypeReplay PrototypeInteractive Tutorial TestList CoinCreator FileSaver
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FileSaver:
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cp filesaver.min.js ../static/js/filesaver.min.js
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L3D:
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$(CLOSURE) $(OPT) \
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@ -84,6 +87,11 @@ PrototypeInteractive:
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--js l3d/apps/prototype/interactive/main.js \
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--js_output_file ../static/js/prototypeinteractive.min.js
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CoinCreator:
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$(CLOSURE) $(OPT) \
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--js l3d/apps/prototype/coin-creator/main.js \
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--js_output_file ../static/js/coincreator.min.js
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PrototypeReplay:
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$(CLOSURE) $(OPT) \
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--js l3d/apps/prototype/ButtonManager.js \
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@ -0,0 +1,2 @@
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/*! @source http://purl.eligrey.com/github/FileSaver.js/blob/master/FileSaver.js */
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var saveAs=saveAs||function(e){"use strict";if("undefined"==typeof navigator||!/MSIE [1-9]\./.test(navigator.userAgent)){var t=e.document,n=function(){return e.URL||e.webkitURL||e},o=t.createElementNS("http://www.w3.org/1999/xhtml","a"),r="download"in o,i=function(e){var t=new MouseEvent("click");e.dispatchEvent(t)},a=e.webkitRequestFileSystem,c=e.requestFileSystem||a||e.mozRequestFileSystem,u=function(t){(e.setImmediate||e.setTimeout)(function(){throw t},0)},f="application/octet-stream",s=0,d=500,l=function(t){var o=function(){"string"==typeof t?n().revokeObjectURL(t):t.remove()};e.chrome?o():setTimeout(o,d)},v=function(e,t,n){t=[].concat(t);for(var o=t.length;o--;){var r=e["on"+t[o]];if("function"==typeof r)try{r.call(e,n||e)}catch(i){u(i)}}},p=function(e){return/^\s*(?:text\/\S*|application\/xml|\S*\/\S*\+xml)\s*;.*charset\s*=\s*utf-8/i.test(e.type)?new Blob(["",e],{type:e.type}):e},w=function(t,u,d){d||(t=p(t));var w,y,m,S=this,h=t.type,O=!1,R=function(){v(S,"writestart progress write writeend".split(" "))},b=function(){if((O||!w)&&(w=n().createObjectURL(t)),y)y.location.href=w;else{var o=e.open(w,"_blank");void 0==o&&"undefined"!=typeof safari&&(e.location.href=w)}S.readyState=S.DONE,R(),l(w)},g=function(e){return function(){return S.readyState!==S.DONE?e.apply(this,arguments):void 0}},E={create:!0,exclusive:!1};return S.readyState=S.INIT,u||(u="download"),r?(w=n().createObjectURL(t),o.href=w,o.download=u,void setTimeout(function(){i(o),R(),l(w),S.readyState=S.DONE})):(e.chrome&&h&&h!==f&&(m=t.slice||t.webkitSlice,t=m.call(t,0,t.size,f),O=!0),a&&"download"!==u&&(u+=".download"),(h===f||a)&&(y=e),c?(s+=t.size,void c(e.TEMPORARY,s,g(function(e){e.root.getDirectory("saved",E,g(function(e){var n=function(){e.getFile(u,E,g(function(e){e.createWriter(g(function(n){n.onwriteend=function(t){y.location.href=e.toURL(),S.readyState=S.DONE,v(S,"writeend",t),l(e)},n.onerror=function(){var e=n.error;e.code!==e.ABORT_ERR&&b()},"writestart progress write abort".split(" ").forEach(function(e){n["on"+e]=S["on"+e]}),n.write(t),S.abort=function(){n.abort(),S.readyState=S.DONE},S.readyState=S.WRITING}),b)}),b)};e.getFile(u,{create:!1},g(function(e){e.remove(),n()}),g(function(e){e.code===e.NOT_FOUND_ERR?n():b()}))}),b)}),b)):void b())},y=w.prototype,m=function(e,t,n){return new w(e,t,n)};return"undefined"!=typeof navigator&&navigator.msSaveOrOpenBlob?function(e,t,n){return n||(e=p(e)),navigator.msSaveOrOpenBlob(e,t||"download")}:(y.abort=function(){var e=this;e.readyState=e.DONE,v(e,"abort")},y.readyState=y.INIT=0,y.WRITING=1,y.DONE=2,y.error=y.onwritestart=y.onprogress=y.onwrite=y.onabort=y.onerror=y.onwriteend=null,m)}}("undefined"!=typeof self&&self||"undefined"!=typeof window&&window||this.content);"undefined"!=typeof module&&module.exports?module.exports.saveAs=saveAs:"undefined"!=typeof define&&null!==define&&null!=define.amd&&define([],function(){return saveAs});
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@ -30,7 +30,9 @@ function objectClickerOnHover(camera1, previewer, recommendations, container) {
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var hoveredCamera = null;
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return function(obj, x, y) {
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return function(c, x, y) {
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var obj = c !== undefined ? c.object : undefined;
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// Check if the object is clickable
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var ok = obj instanceof Coin || obj instanceof L3D.BaseRecommendation;
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@ -80,9 +82,10 @@ function objectClickerOnHover(camera1, previewer, recommendations, container) {
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function objectClickerOnClick(camera1, buttonManager, recommendations, coins) {
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return function(obj, x, y) {
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return function(c, x, y) {
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var event;
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var obj = c !== undefined ? c.object : undefined;
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// Do stuff for click
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if (obj instanceof Coin) {
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@ -0,0 +1,258 @@
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// Let's be sure we avoid using global variables
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var onWindowResize = (function() {
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// Disable scrolling
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window.onscroll = function () { window.scrollTo(0, 0); };
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document.addEventListener('contextmenu', function(e) {
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e.preventDefault();
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});
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window.onload = main;
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var stats;
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var renderer, scene, container;
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var clickableObjects = [];
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var recommendations, objectClicker;
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var previewer;
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var camera1;
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var coins = [];
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var previousTime;
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var pointer;
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var startCanvas;
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saveCoins = function() {
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var result = '[';
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for (var i = 0; i < coins.length - 1; i++) {
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result += JSON.stringify(coins[i].mesh.position) + ',';
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}
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result += JSON.stringify(coins[coins.length-1].mesh.position) + ']';
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var blob = new Blob([result], {type: "text/plain;charset=utf-8"});
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saveAs(blob, "coins.js");
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};
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function main() {
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// Main container that holds everything
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container = document.getElementById('container');
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// Initialization
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initThreeElements();
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initCanvases();
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initModels();
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initListeners();
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appendTo(container)(stats, startCanvas, pointer, previewer, renderer);
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// Set the good size of cameras
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onWindowResize();
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// Some config
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if (initMainScene !== L3D.initPeach && initMainScene !== L3D.initSponza)
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setInterval(function() {logfps(stats.getFps());}, 500);
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else
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L3D.BD.disable();
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Coin.update();
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startCanvas.render(L3D.StartCanvas.Black);
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// Bind previewer to renderer (for fixed option)
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function bind() {
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if (document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement) {
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// Lock event
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previewer.fixed = true;
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} else {
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// Unlock event
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previewer.fixed = false;
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}
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}
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document.addEventListener('pointerlockchange', bind);
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document.addEventListener('mozpointerlockchange', bind);
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document.addEventListener('webkitpointerlockchange', bind);
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// Start rendering
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setInterval(render, 20);
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}
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function initThreeElements() {
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// Initialize scene
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
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renderer.setClearColor(0x87ceeb);
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// Initialize pointer camera
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camera1 = new L3D.PointerCamera(
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50,
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container_size.width() / container_size.height(),
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0.01, 100000, renderer, container
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);
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}
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function initCanvases() {
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// Initialize previewer
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previewer = new L3D.Previewer(renderer, scene);
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previewer.domElement.style.position ="absolute";
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previewer.domElement.style.cssFloat = 'top-left';
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// Initialize stats counter
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stats = new Stats();
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stats.setMode(0);
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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// Initialize pointer for pointer lock
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pointer = new L3D.MousePointer(camera1);
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// Init start canvas
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startCanvas = new L3D.StartCanvas(camera1);
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}
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function initModels() {
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// Init recommendations
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recommendations = initMainScene(camera1, scene, coins, clickableObjects);
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// Erase coins and recommendations
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var i = 0;
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for (i =0; i < recommendations.length; i++)
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recommendations[i].traverse(function(obj) {obj.visible = false;});
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recommendations = [];
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// init clickable objects
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function hide(coins, i) {
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setTimeout(function() {coins[i].mesh.visible = false;}, 1000);
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}
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for (i = 0; i < coins.length; i++) {
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hide(coins, i);
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}
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// coins = [];
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}
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function initListeners() {
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// Add listeners
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window.addEventListener('resize', onWindowResize, false);
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// HTML Bootstrap buttons
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buttonManager = new ButtonManager(camera1, recommendations, previewer);
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// Object clicker for hover and clicking recommendations
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objectClicker = new L3D.ObjectClicker(
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renderer,
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camera1,
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clickableObjects,
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objectClickerOnHover(camera1, previewer, recommendations, container), // Create onHover function
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// onclick
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function(c, x, y, event) {
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if (event.button !== 2)
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return;
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if (c !== undefined) {
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if (c.object instanceof Coin) {
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c.object.mesh.visible = false;
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c.object.raycastable = false;
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} else {
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var newPosition = c.point.clone();
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var direction = L3D.Tools.diff(newPosition, camera1.position);
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direction.normalize();
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direction.multiplyScalar(0.2);
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newPosition.sub(direction);
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var coin = new Coin(newPosition.x, newPosition.y, newPosition.z, function() {});
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coin.addToScene(scene);
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coins.push(coin);
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clickableObjects.push(coin);
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}
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}
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},
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container
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);
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}
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function render() {
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// Stats for render
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stats.begin();
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objectClicker.update();
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// Update recommendations (set raycastable if shown)
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recommendations.map(function(reco) {
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if (reco instanceof Recommendation) {
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reco.traverse(function(elt) {
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elt.visible = elt.raycastable = buttonManager.showArrows;
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});
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}
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});
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// Update coins
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coins.forEach(function(coin) { coin.update(); });
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// Update main camera
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var currentTime = Date.now() - previousTime;
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camera1.update(isNaN(currentTime) ? 20 : currentTime);
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previousTime = Date.now();
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// Update the recommendations
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recommendations.map(function(reco) { reco.update(camera1);});
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// Set current position of camera
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camera1.look();
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var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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renderer.render(scene, camera1);
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// Remove borders of preview
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previewer.clear();
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// Hide arrows in recommendation
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recommendations.map(function(reco) { if (reco instanceof Recommendation) hide(reco); });
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// Update transparent elements
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THREEx.Transparency.update(camera1);
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// Render preview
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previewer.render(container_size.width(), container_size.height());
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// Finish stats
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stats.end();
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}
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function onWindowResize() {
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resizeElements(renderer, container, previewer, pointer, startCanvas);
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recommendations.forEach(function(reco) {
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resetCameraAspect(reco.camera, container_size.width(), container_size.height());
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});
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render();
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}
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// onWindowResize will be the only global function
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return onWindowResize;
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})();
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@ -8,4 +8,3 @@ L3D.ArrowRecommendation = function(arg1, arg2, arg3, arg4, position, target) {
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};
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L3D.ArrowRecommendation.prototype = Object.create(L3D.BaseRecommendation.prototype);
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L3D.ArrowRecommendation.prototype.constructor = L3D.ArrowRecommendation;
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@ -277,20 +277,20 @@ L3D.createBobombRecommendations = function(width, height) {
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};
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L3D.initBobomb = function(recommendation, scene, coins, clickable) {
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L3D.initBobomb = function(camera, scene, coins, clickable) {
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L3D.addLight(scene);
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var collidableObjects = [];
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L3D.initBobombScene(scene, collidableObjects, recommendation, clickable);
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L3D.initBobombScene(scene, collidableObjects, camera, clickable);
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recommendation.resetElements = L3D.resetBobombElements();
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recommendation.collidableObjects = collidableObjects;
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camera.resetElements = L3D.resetBobombElements();
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camera.collidableObjects = collidableObjects;
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recommendation.speed = 0.005;
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recommendation.reset();
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recommendation.save();
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camera.speed = 0.005;
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camera.reset();
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camera.save();
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scene.add(recommendation);
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scene.add(camera);
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Coin.init();
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var tmp = L3D.createBobombCoins();
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@ -87,7 +87,15 @@ var ObjectClicker = function(renderer, camera, objects, onHover, onClick, domEle
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// Add event listeners
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var self = this;
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this.domElement.addEventListener('mousemove', function(event) { self.update(event); });
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if (navigator.userAgent.indexOf("Firefox") > 0) {
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// If firefox
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this.domElement.addEventListener('mousedown', function(event) {self.click(event); });
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} else {
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// If chrome
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this.domElement.addEventListener('click', function(event) { self.click(event); });
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this.domElement.addEventListener('contextmenu', function(event) { event.button = 2; self.click(event); });
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}
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};
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@ -120,7 +128,7 @@ ObjectClicker.prototype.getPointedObject = function() {
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for (var i = 0; i < intersects.length && !intersects[i].object.raycastable; i++){}
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// Objects are sorted by distance in intersects, the best is the first
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return intersects[i] !== undefined ? intersects[i].object : undefined;
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return intersects[i];
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};
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||||
|
||||
|
@ -158,9 +166,9 @@ ObjectClicker.prototype.update = function(event) {
|
|||
/**
|
||||
* Calls onClick on the current pointed element
|
||||
*/
|
||||
ObjectClicker.prototype.click = function() {
|
||||
ObjectClicker.prototype.click = function(event) {
|
||||
|
||||
this.onClick(this.currentPointedObject, this.mouse.x, this.mouse.y);
|
||||
this.onClick(this.currentPointedObject, this.mouse.x, this.mouse.y, event);
|
||||
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue