Initial commit of nodejs
This commit is contained in:
10
views/404.html
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views/404.html
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<%{ 'main' }%>
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<%{ title %>404<%} %>
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<%{ content %>
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<section>
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<h2>Error 404</h2>
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<p>
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There is nothing there... maybe you want to go back to <a href="<%= urls.index %>">the index</a>
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</p>
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</section>
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<%} %>
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11
views/bouncing/index.html
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views/bouncing/index.html
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<%{ '../withjs' }%>
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<%{ title %>Bouncing cube<%} %>
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<%{ extrajs %><script src="/static/js/bouncing/BouncingMain.js"></script><%} %>
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<%{ content %>
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<h2>Bouncing cube</h2>
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<p>Click on the cube to make it jump !</p>
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<div id="container"></div>
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<%} %>
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views/index.html
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views/index.html
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<%{ './main' }%>
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<%{ title %>Index<%} %>
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<%{ content %>
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<h2>Index</h2>
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<ul>
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<li>
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<a href="/bouncing/">A bouncing cube that jumps when you click on it</a>
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<p>Jumps and bounce when you click on it.</p>
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</li>
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<li>
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<a href="/multisphere/">Sphere with multi-resolution</a>
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<p>Lots of obj files loaded and displayed. When you click
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somewhere, the current obj is hidden and the next one, with a
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better resolution is shown.</p>
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</li>
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<li>
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<a href="/prototype/">A proto of the real thing</a>
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<p>You can move the camera with the arrow keys and move the angle
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of the camera with 2, 4, 6 and 8 (the arrows of the numpad), or you
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can do a drag-and-drop like (click on the mouse to grap the scene,
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and move the mouse to rotate the camera). You can also select a
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camera by clicking on the red part of it, and get back to the free
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camera by clicking again. You can also select a camera by simply
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clicking on the object you want to see. The program will choose the
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camera that you want, and move to it progressively.</p>
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</li>
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<li>
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<a href="/stream/">Streaming simulation</a>
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<p>A mesh of a sphere is fully loaded, and displayed progressively.
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This test is here to prove that we can dynamically add vertices and
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faces to a mesh.</p>
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</li>
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</ul>
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<%} %>
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49
views/main.html
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views/main.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="/static/bootstrap/css/bootstrap.css" />
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<link rel="stylesheet" href="/static/css/style.css" />
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<link rel="stylesheet" href="/static/css/syntax.css" />
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<link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic" />
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<%{{ extrahead }}%>
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<title><%= title %> - <%{{ title }}%></title>
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</head>
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<body>
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<nav id="nav" class="navbar navbar-inverse navbar-fixed-top" role="navigation">
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<div class="container">
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<div class="navbar-header">
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<button type="button" class="navbar-toggle" data-toggle="collapse" data-target=".navbar-collapse">
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<span class="sr-only">Toggle navigation</span>
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<span class="icon-bar"></span>
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<span class="icon-bar"></span>
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<span class="icon-bar"></span>
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</button>
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<a class="navbar-brand" href="/">3DUI</a>
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</div>
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<div class="navbar-collapse collapse">
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<ul class="nav navbar-nav">
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<li><a href="<%= urls.bouncing %>">Bouncing cube</a></li>
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<li><a href="<%= urls.multisphere %>">Multi-sphere</a></li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown" role="button" aria-expanded="false">Prototypes <span class="caret"></span></a>
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<ul class="dropdown-menu" role="menu">
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<li><a href="<%= urls.arrows %>">Arrows</a></li>
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<li><a href="<%= urls.viewports %>">Viewports</a></li>
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</ul>
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</li>
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<li><a href="<%= urls.stream %>">Streaming simulator</a></li>
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</ul>
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</div><!--/.nav-collapse -->
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</div>
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</nav>
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<section class="container" id="main-section">
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<%{{ content }}%>
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</section>
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.2/jquery.min.js"></script>
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<script src="/static/bootstrap/js/bootstrap.min.js"></script>
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<%{{ js }}%>
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<%{{ extrajs }}%>
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</body>
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</html>
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views/multisphere/index.html
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views/multisphere/index.html
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<%{ '../withjs' }%>
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<%{ title %>Multi-sphere<%} %>
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<%{ extrajs %><script src="/static/js/multisphere/MultiSphere.js"></script><%} %>
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<%{ content %>
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<h2>Multiresolution sphere</h2>
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<p>This is the first test of multi-resolution. In fact, it's not really one
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multi-resolution sphere but many spheres with different resolutions. You can
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change resolution by clicking on the canvas.</p>
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<div id="container"></div>
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<%} %>
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14
views/prototype/index.html
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views/prototype/index.html
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<%{ '../main' }%>
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<%{ title %>Prototypes<%} %>
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<%{ content %>
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<h2>Index</h2>
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There are two prototypes here :
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<ul>
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<li><a href="arrows/">One with arrows</a></li>
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<li><a href="viewports/">One with viewports</a></li>
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</ul>
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<%} %>
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48
views/prototype/prototype.html
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views/prototype/prototype.html
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<%{ '../withjs' }%>
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<%{ title %>Prototype with old cameras<%} %>
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<%{ extrajs %><%- extrajs %><%} %>
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<%{ extrahead %><link rel="stylesheet" href="/static/css/prototype.css" /><%} %>
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<%{ content %>
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<div id="main-div">
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<!--<div style="display: none;">-->
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<h2>3D Interface</h2>
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<p>
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This is the prototype of a 3D interface. You can move the camera with the arrow
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keys of your keyboard, and change the angle of the camera by dragging and
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dropping the scene around it (you can also use your numpad, 2 to look lower, 8
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to look higher, 4 to look on the left and 6 to look on the right, but if you're
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more comfortable with non-numpad keys, you can also use i for up, j for left, k
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for down, and l for right).
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</p>
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<p>
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Recommended views are displayed with a transparent red arrow. They disappear
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when you come closer to them, and you can automatically move to them by
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clicking on them. You can reset the camera at anytime by clicking on the reset
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button.
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</p>
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<button class="btn btn-primary" id="full" style="margin-bottom: 10px; display: none;">Fullscreen</button>
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<button class="btn btn-primary" id="reset" style="margin-bottom:10px">Reset camera</button>
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<button class="btn btn-default" id="undo" style="margin-bottom:10px">
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<span class="glyphicon glyphicon-triangle-left" aria-hidden="true"></span>
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</button>
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<button class="btn btn-default" id="redo" style="margin-bottom:10px">
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<span class="glyphicon glyphicon-triangle-right" aria-hidden="true"></span>
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</button>
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<input type="checkbox" id="fullarrow" style="margin-bottom:10px">
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<label for="fullarrow">Full arrow</label>
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<input type="checkbox" id="collisions" style="margin-bottom:10px" checked>
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<label for="collisions">Collisions</label>
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<input type="checkbox" id="showarrows" style="margin-bottom:10px" checked>
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<label for="showarrows">Show arrows</label>
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</div>
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<!-- </div> -->
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<div id="container" style="padding: 0px; margin: 0px;" tabindex="1"></div>
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<%} %>
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16
views/stream/index.html
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views/stream/index.html
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<%{ '../withjs' }%>
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<%{ title %>Streaming simulator<%} %>
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<%{ extrajs %>
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<script>params = {}; params.get= {}; params.get.res = <%= resolution %>;</script>
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<script src="/static/js/stream/main.js"></script>
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<%} %>
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<%{ content %>
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<h2>Streaming simulator</h2>
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<p>In fact, it's not really streaming. The sphere is fully preloaded and then, a
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mesh is created and vertices and faces are dynamically added to this mesh as
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time goes by.</p>
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<div style="border-width:1px; border-style: solid;" id="container"></div>
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<%} %>
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22
views/withjs.html
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views/withjs.html
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<%{ 'main.html' }%>
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<%{ js %>
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<script src="/static/js/three.js"></script>
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<script src="/static/js/Tools.js"></script>
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<script src="/static/js/three/stats.min.js"></script>
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<script src="/static/js/three/DDSLoader.js"></script>
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<script src="/static/js/three/MTLLoader.js"></script>
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<script src="/static/js/three/OBJLoader.js"></script>
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<script src="/static/js/three/OBJMTLLoader.js"></script>
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<script src="/static/js/three/OrbitControls.js"></script>
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<script src="/static/js/Cube.js"></script>
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<script src="/static/js/ProgressiveSphere.js"></script>
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<script src="/static/js/Camera.js"></script>
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<script src="/static/js/FixedCamera.js"></script>
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<script src="/static/js/OldFixedCamera.js"></script>
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<script src="/static/js/BouncingCube.js"></script>
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<script src="/static/js/BufferGeometryToGeometry.js"></script>
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<script src="/static/js/PointerCamera.js"></script>
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<script src="/static/js/CameraContainer.js"></script>
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<script src="/static/js/Hermite.js"></script>
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<script>static_path="/static/"</script>
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<%} %>
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Reference in New Issue
Block a user