Improved camera stuff
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@ -340,8 +340,8 @@ L3D.PointerCamera.prototype.normalMotion = function(time) {
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if ( this.isLocked() || this.dragging) {
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this.theta += (this.mouseMove.x * 20 / time);
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this.phi -= (this.mouseMove.y * 20 / time);
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this.theta += (this.mouseMove.x * time / 20);
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this.phi -= (this.mouseMove.y * time / 20);
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this.mouseMove.x = 0;
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this.mouseMove.y = 0;
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