Fixed some transparency issue
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				| @ -10,6 +10,8 @@ all: Three Stats ThreeTools Bouncing Multisphere StreamingSimulator PrototypeToo | |||||||
| 
 | 
 | ||||||
| Three: | Three: | ||||||
| 	cp three/three.min.js ../static/js/ | 	cp three/three.min.js ../static/js/ | ||||||
|  | 	$(CLOSURE) $(OPT) \
 | ||||||
|  | 		--js three/threex.transparency.js >> ../static/js/three.min.js | ||||||
| 
 | 
 | ||||||
| Stats: | Stats: | ||||||
| 	cp three/stats.min.js ../static/js/ | 	cp three/stats.min.js ../static/js/ | ||||||
|  | |||||||
| @ -19,4 +19,8 @@ while [[ $# > 0 ]]; do | |||||||
| 
 | 
 | ||||||
| done | done | ||||||
| 
 | 
 | ||||||
| cat $args > $output | if [ -z "$output" ]; then | ||||||
|  |     cat $args | ||||||
|  | else | ||||||
|  |     cat $args > $output | ||||||
|  | fi | ||||||
|  | |||||||
							
								
								
									
										16
									
								
								js/prototype/initScene.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										16
									
								
								js/prototype/initScene.js
									
									
									
									
										vendored
									
									
								
							| @ -26,12 +26,16 @@ function initPeachCastle(scene, collidableObjects, loader, static_path) { | |||||||
|                     object.material.side = THREE.DoubleSide; |                     object.material.side = THREE.DoubleSide; | ||||||
|                     object.raycastable = true; |                     object.raycastable = true; | ||||||
|                     if (object.material.name === 'Material.103_princess_peaches_cast') { |                     if (object.material.name === 'Material.103_princess_peaches_cast') { | ||||||
|                         object.material.transparent = true; |                         THREEx.Transparency.push(object); | ||||||
|                     } else if (object.material.name === 'Material.136_princess_peaches_cast') { |                     } else if (object.material.name === 'Material.136_princess_peaches_cast') { | ||||||
|                         object.material.transparent = true; |                         THREEx.Transparency.push(object); | ||||||
|                         object.material.opacity = 0.5; |                         object.material.opacity = 0.5; | ||||||
|  |                         object.material.side = THREE.FrontSide; | ||||||
|                         object.raycastable = false; |                         object.raycastable = false; | ||||||
| 
 |                         var newObj = object.clone(); | ||||||
|  |                         newObj.material = object.material.clone(); | ||||||
|  |                         newObj.material.side = THREE.BackSide; | ||||||
|  |                         scene.add(newObj); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|             }); |             }); | ||||||
| @ -60,7 +64,7 @@ function initPeachCastle(scene, collidableObjects, loader, static_path) { | |||||||
|                     object.raycastable = true; |                     object.raycastable = true; | ||||||
|                     if (object.material.name === 'Material.054_777F0E0B_c.bmp' || |                     if (object.material.name === 'Material.054_777F0E0B_c.bmp' || | ||||||
|                         object.material.name === 'Material.061_5C3492AB_c.bmp'   ) { |                         object.material.name === 'Material.061_5C3492AB_c.bmp'   ) { | ||||||
|                         object.material.transparent = true; |                         THREEx.Transparency.push(object); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|             }); |             }); | ||||||
| @ -100,7 +104,7 @@ function initZeldaScene(scene, collidableObjects, loader, static_path) { | |||||||
|                     object.material.side = THREE.DoubleSide; |                     object.material.side = THREE.DoubleSide; | ||||||
|                     object.raycastable = true; |                     object.raycastable = true; | ||||||
|                     if (object.material.name === 'm0') { |                     if (object.material.name === 'm0') { | ||||||
|                         object.material.transparent = true; |                         THREEx.Transparency.push(object); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|             }); |             }); | ||||||
| @ -223,7 +227,7 @@ function initBobombScene(scene, collidableObjects, loader, static_path) { | |||||||
|                     object.geometry.computeVertexNormals(); |                     object.geometry.computeVertexNormals(); | ||||||
|                     if (object.material.name === 'Material.071_574B138E_c.bmp' || |                     if (object.material.name === 'Material.071_574B138E_c.bmp' || | ||||||
|                         object.material.name === 'Material.070_41A41EE3_c.bmp') { |                         object.material.name === 'Material.070_41A41EE3_c.bmp') { | ||||||
|                         object.material.transparent = true; |                         THREEx.Transparency.push(object); | ||||||
|                     } |                     } | ||||||
| 
 | 
 | ||||||
|                 } |                 } | ||||||
|  | |||||||
							
								
								
									
										1
									
								
								js/prototype/tutorial.js
									
									
									
									
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								js/prototype/tutorial.js
									
									
									
									
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							| @ -237,6 +237,7 @@ function render() { | |||||||
|     renderer.setScissor(left, bottom, width, height); |     renderer.setScissor(left, bottom, width, height); | ||||||
|     renderer.enableScissorTest(true); |     renderer.enableScissorTest(true); | ||||||
|     renderer.setViewport(left, bottom, width, height); |     renderer.setViewport(left, bottom, width, height); | ||||||
|  |     THREEx.Transparency.update(cameras.mainCamera()); | ||||||
|     renderer.render(scene, cameras.mainCamera()); |     renderer.render(scene, cameras.mainCamera()); | ||||||
| 
 | 
 | ||||||
|     // Remove borders of preview
 |     // Remove borders of preview
 | ||||||
|  | |||||||
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