Fixed some transparency issue
This commit is contained in:
parent
aa77d182fd
commit
ad8285db74
|
@ -10,6 +10,8 @@ all: Three Stats ThreeTools Bouncing Multisphere StreamingSimulator PrototypeToo
|
||||||
|
|
||||||
Three:
|
Three:
|
||||||
cp three/three.min.js ../static/js/
|
cp three/three.min.js ../static/js/
|
||||||
|
$(CLOSURE) $(OPT) \
|
||||||
|
--js three/threex.transparency.js >> ../static/js/three.min.js
|
||||||
|
|
||||||
Stats:
|
Stats:
|
||||||
cp three/stats.min.js ../static/js/
|
cp three/stats.min.js ../static/js/
|
||||||
|
|
|
@ -19,4 +19,8 @@ while [[ $# > 0 ]]; do
|
||||||
|
|
||||||
done
|
done
|
||||||
|
|
||||||
|
if [ -z "$output" ]; then
|
||||||
|
cat $args
|
||||||
|
else
|
||||||
cat $args > $output
|
cat $args > $output
|
||||||
|
fi
|
||||||
|
|
|
@ -26,12 +26,16 @@ function initPeachCastle(scene, collidableObjects, loader, static_path) {
|
||||||
object.material.side = THREE.DoubleSide;
|
object.material.side = THREE.DoubleSide;
|
||||||
object.raycastable = true;
|
object.raycastable = true;
|
||||||
if (object.material.name === 'Material.103_princess_peaches_cast') {
|
if (object.material.name === 'Material.103_princess_peaches_cast') {
|
||||||
object.material.transparent = true;
|
THREEx.Transparency.push(object);
|
||||||
} else if (object.material.name === 'Material.136_princess_peaches_cast') {
|
} else if (object.material.name === 'Material.136_princess_peaches_cast') {
|
||||||
object.material.transparent = true;
|
THREEx.Transparency.push(object);
|
||||||
object.material.opacity = 0.5;
|
object.material.opacity = 0.5;
|
||||||
|
object.material.side = THREE.FrontSide;
|
||||||
object.raycastable = false;
|
object.raycastable = false;
|
||||||
|
var newObj = object.clone();
|
||||||
|
newObj.material = object.material.clone();
|
||||||
|
newObj.material.side = THREE.BackSide;
|
||||||
|
scene.add(newObj);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -60,7 +64,7 @@ function initPeachCastle(scene, collidableObjects, loader, static_path) {
|
||||||
object.raycastable = true;
|
object.raycastable = true;
|
||||||
if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
|
if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
|
||||||
object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
|
object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
|
||||||
object.material.transparent = true;
|
THREEx.Transparency.push(object);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -100,7 +104,7 @@ function initZeldaScene(scene, collidableObjects, loader, static_path) {
|
||||||
object.material.side = THREE.DoubleSide;
|
object.material.side = THREE.DoubleSide;
|
||||||
object.raycastable = true;
|
object.raycastable = true;
|
||||||
if (object.material.name === 'm0') {
|
if (object.material.name === 'm0') {
|
||||||
object.material.transparent = true;
|
THREEx.Transparency.push(object);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -223,7 +227,7 @@ function initBobombScene(scene, collidableObjects, loader, static_path) {
|
||||||
object.geometry.computeVertexNormals();
|
object.geometry.computeVertexNormals();
|
||||||
if (object.material.name === 'Material.071_574B138E_c.bmp' ||
|
if (object.material.name === 'Material.071_574B138E_c.bmp' ||
|
||||||
object.material.name === 'Material.070_41A41EE3_c.bmp') {
|
object.material.name === 'Material.070_41A41EE3_c.bmp') {
|
||||||
object.material.transparent = true;
|
THREEx.Transparency.push(object);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -237,6 +237,7 @@ function render() {
|
||||||
renderer.setScissor(left, bottom, width, height);
|
renderer.setScissor(left, bottom, width, height);
|
||||||
renderer.enableScissorTest(true);
|
renderer.enableScissorTest(true);
|
||||||
renderer.setViewport(left, bottom, width, height);
|
renderer.setViewport(left, bottom, width, height);
|
||||||
|
THREEx.Transparency.update(cameras.mainCamera());
|
||||||
renderer.render(scene, cameras.mainCamera());
|
renderer.render(scene, cameras.mainCamera());
|
||||||
|
|
||||||
// Remove borders of preview
|
// Remove borders of preview
|
||||||
|
|
Loading…
Reference in New Issue