Cascade is now transparent
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@ -37,7 +37,8 @@ function initPeachCastle(scene, collidableObjects, loader, static_path) {
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object.raycastable = true;
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object.raycastable = true;
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if (object.material.name === 'Material.103_princess_peaches_cast') {
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if (object.material.name === 'Material.103_princess_peaches_cast') {
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THREEx.Transparency.push(object);
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THREEx.Transparency.push(object);
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} else if (object.material.name === 'Material.136_princess_peaches_cast') {
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} else if (object.material.name === 'Material.136_princess_peaches_cast' ||
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object.material.name === 'Material.135_princess_peaches_cast') {
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THREEx.Transparency.push(object);
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THREEx.Transparency.push(object);
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object.material.opacity = 0.5;
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object.material.opacity = 0.5;
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object.material.side = THREE.FrontSide;
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object.material.side = THREE.FrontSide;
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