Removed useless log, and fix previsualization on arrow
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				| @ -15,7 +15,6 @@ module.exports.index = function(req, res) { | |||||||
|                 req.body.time |                 req.body.time | ||||||
|             ], |             ], | ||||||
|             function(err, result) { |             function(err, result) { | ||||||
|                 console.log(err); |  | ||||||
|                 release(); |                 release(); | ||||||
|             } |             } | ||||||
|         ); |         ); | ||||||
|  | |||||||
							
								
								
									
										7
									
								
								static/js/prototype/raycasterTools.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										7
									
								
								static/js/prototype/raycasterTools.js
									
									
									
									
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							| @ -47,8 +47,8 @@ CameraSelecter.prototype.pointedCamera = function() { | |||||||
|                         return coins[coin]; |                         return coins[coin]; | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
| 
 |                 this.currentPointedCamera = this.cameras.getByObject(intersects[bestIndex].object); | ||||||
|                 return this.cameras.getByObject(intersects[bestIndex].object); |                 return this.currentPointedCamera; | ||||||
|             // }
 |             // }
 | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| @ -60,11 +60,14 @@ CameraSelecter.prototype.update = function(event) { | |||||||
|         this.mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY; |         this.mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     var previousCamera = this.currentPointedCamera; | ||||||
|     var hovered = this.pointedCamera(event); |     var hovered = this.pointedCamera(event); | ||||||
| 
 | 
 | ||||||
|     if (hovered !== undefined && !(hovered instanceof Coin)) { |     if (hovered !== undefined && !(hovered instanceof Coin)) { | ||||||
|  |         if (hovered !== previousCamera) { | ||||||
|             this.prev.x = this.mouse.x; |             this.prev.x = this.mouse.x; | ||||||
|             this.prev.y = this.mouse.y; |             this.prev.y = this.mouse.y; | ||||||
|  |         } | ||||||
|         this.prev.camera = hovered; |         this.prev.camera = hovered; | ||||||
|         this.prev.go = true; |         this.prev.go = true; | ||||||
|     } else { |     } else { | ||||||
|  | |||||||
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