Added option to hide arrows
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				| @ -20,6 +20,8 @@ | ||||
|             <label for="fullarrow">Full arrow</label> | ||||
|             <input type="checkbox" id="collisions" style="margin-bottom:10px" checked> | ||||
|             <label for="collisions">Collisions</label> | ||||
|             <input type="checkbox" id="showarrows" style="margin-bottom:10px" checked> | ||||
|             <label for="showarrows">Show arrows</label> | ||||
|             <div style="border-width:1px; border-style: solid;" id="container"></div> | ||||
| # | ||||
|         </section> | ||||
|  | ||||
							
								
								
									
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								prototype/js/main.js
									
									
									
									
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								prototype/js/main.js
									
									
									
									
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							| @ -12,6 +12,7 @@ var loader; | ||||
| 
 | ||||
| var container_size = {width: 1067, height: 600}; | ||||
| var prev = {x:0, y:0, go:false}; | ||||
| var showArrows = true; | ||||
| 
 | ||||
| init(); | ||||
| animate(); | ||||
| @ -36,6 +37,11 @@ function init() { | ||||
|         cameras.mainCamera().collisions = collisions.checked; | ||||
|     } | ||||
| 
 | ||||
|     var showarrows = document.getElementById('showarrows'); | ||||
|     showarrows.onchange = function() { | ||||
|         showArrows = showarrows.checked; | ||||
|     } | ||||
| 
 | ||||
|     // on initialise le moteur de rendu
 | ||||
|     container = document.getElementById('container'); | ||||
|     container.style.height = container_size.height + 'px'; | ||||
| @ -218,7 +224,17 @@ function loadScene() { | ||||
| } | ||||
| 
 | ||||
| function render() { | ||||
|     cameras.map(function(camera) { if (camera instanceof FixedCamera) show(camera); }); | ||||
|     var transform = showArrows ? show : hide; | ||||
|     cameras.map(function(camera) { | ||||
|         if (camera instanceof FixedCamera) { | ||||
|             transform(camera); | ||||
| 
 | ||||
|             camera.traverse(function(elt) { | ||||
|                 elt.raycastable = showArrows; | ||||
|             }); | ||||
|         } | ||||
|     }); | ||||
| 
 | ||||
|     cameras.updateMainCamera(); | ||||
|     cameras.update(cameras.mainCamera()); | ||||
|     cameras.look(); | ||||
| @ -313,6 +329,7 @@ function pointedCamera(event) { | ||||
| 
 | ||||
|         // Looking for cameras
 | ||||
|         for (i in intersects) { | ||||
|             if (intersects[i].object.raycastable) { | ||||
|                 if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) { | ||||
|                     // We will not consider a line as clickable
 | ||||
|                     if (! (intersects[i].object instanceof THREE.Line)) { | ||||
| @ -323,6 +340,7 @@ function pointedCamera(event) { | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         if (bestIndex !== undefined) { | ||||
|             if (cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) { | ||||
|  | ||||
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