diff --git a/static/js/prototype/initScene.js b/static/js/prototype/initScene.js index 2985254..b09003f 100644 --- a/static/js/prototype/initScene.js +++ b/static/js/prototype/initScene.js @@ -61,7 +61,73 @@ function initPeachCastle(scene, collidableObjects, loader, static_path) { }); } ); +} +function initZeldaScene(scene, collidableObjects, loader, static_path) { + // Create loader if not already done + if (loader === undefined) { + loader = new THREE.OBJMTLLoader(); + } + + // Try to guess the path to static files + if (static_path === undefined) { + static_path = "/static/"; + } + + loader.load( + static_path + 'data/zelda/Island.obj', + static_path + 'data/zelda/Island.mtl', + function ( object ) { + scene.add(object); + collidableObjects.push(object); + object.scale.set(0.01,0.01,0.01); + object.traverse(function (object) { + if (object instanceof THREE.Mesh) { + object.geometry.mergeVertices(); + object.geometry.computeVertexNormals(); + object.material.side = THREE.DoubleSide; + object.raycastable = true; + if (object.material.name === 'm0') { + object.material.transparent = true; + } + } + }); + } + ); + + // loader.load( + // static_path + 'data/zelda/Sea.obj', + // static_path + 'data/zelda/Sea.mtl', + // function ( object ) { + // scene.add(object); + // collidableObjects.push(object); + // object.scale.set(0.01,0.01,0.01); + // object.traverse(function (object) { + // if (object instanceof THREE.Mesh) { + // object.geometry.mergeVertices(); + // object.geometry.computeVertexNormals(); + // object.raycastable = true; + // } + // }); + // } + // ); + + // loader.load( + // static_path + 'data/zelda/Window Lights.obj', + // static_path + 'data/zelda/Window Lights.mtl', + // function ( object ) { + // scene.add(object); + // collidableObjects.push(object); + // object.scale.set(0.01,0.01,0.01); + // object.traverse(function (object) { + // if (object instanceof THREE.Mesh) { + // object.geometry.mergeVertices(); + // object.geometry.computeVertexNormals(); + // object.raycastable = true; + // } + // }); + // } + // ); }