Added reset button

This commit is contained in:
Thomas FORGIONE
2015-04-17 10:33:41 +02:00
parent d15740ec3a
commit a04f30dc49
3 changed files with 44 additions and 29 deletions

View File

@@ -65,20 +65,8 @@ PointerCamera.prototype.update = function() {
if (Tools.norm2(Tools.diff(this.position, this.new_position)) < 0.01 &&
Tools.norm2(Tools.diff(this.target, this.new_target)) < 0.01) {
// this.position = this.new_position.clone();
// this.target = this.new_target.clone();
this.moving = false;
// Update phi and theta so that return to reality does not hurt
var forward = Tools.diff(this.target, this.position);
forward.normalize();
this.phi = Math.asin(forward.y);
// Don't know why this line works... But thanks Thierry-san and
// Bastien because it seems to work...
this.theta = Math.atan2(forward.x, forward.z);
this.anglesFromVectors();
}
// Hermite polynom version
@@ -124,17 +112,11 @@ PointerCamera.prototype.update = function() {
this.phi = Math.min(Math.max(-(Math.PI/2-0.1),this.phi), Math.PI/2-0.1);
this.theta = ((this.theta - Math.PI) % (2*Math.PI)) + Math.PI;
// Compute vectors (position and target)
this.vectorsFromAngles();
// Update with events
var delta = 0.1;
// Update direction
this.forward.y = Math.sin(this.phi);
var cos = Math.cos(this.phi);
this.forward.z = cos * Math.cos(this.theta);
this.forward.x = cos * Math.sin(this.theta);
this.forward.normalize();
// Update
var forward = this.forward.clone();
forward.multiplyScalar(400.0 * delta);
var left = this.up.clone();
@@ -152,8 +134,35 @@ PointerCamera.prototype.update = function() {
this.target = this.position.clone();
this.target.add(forward);
}
}
PointerCamera.prototype.reset = function() {
this.position.copy(new THREE.Vector3(-8.849933489419644, 9.050627639459208, 0.6192960680432451));
this.target.copy(new THREE.Vector3(17.945323228767702, -15.156828589982375, -16.585740412769756));
this.anglesFromVectors();
}
PointerCamera.prototype.vectorsFromAngles = function() {
// Update direction
this.forward.y = Math.sin(this.phi);
var cos = Math.cos(this.phi);
this.forward.z = cos * Math.cos(this.theta);
this.forward.x = cos * Math.sin(this.theta);
this.forward.normalize();
}
PointerCamera.prototype.anglesFromVectors = function() {
// Update phi and theta so that return to reality does not hurt
var forward = Tools.diff(this.target, this.position);
forward.normalize();
this.phi = Math.asin(forward.y);
// Don't know why this line works... But thanks Thierry-san and
// Bastien because it seems to work...
this.theta = Math.atan2(forward.x, forward.z);
}
PointerCamera.prototype.move = function(otherCamera) {