It seems that the ProgressiveLoader is working
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a5a761de75
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9f6f3dccac
56
geo/Mesh.js
56
geo/Mesh.js
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@ -42,6 +42,10 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
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var texCoord = self.textureCoords[self.textureCoords.push(new geo.TextureCoord(line)) - 1];
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self.orderedElements.push(texCoord);
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} else if (line[1] === 'n') {
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// Ignore normals
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} else {
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// Just a simple vertex
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@ -56,6 +60,11 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
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var face = self.faces[self.faces.push(new geo.Face(line)) - 1];
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self.orderedElements.push(face);
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// Check
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// if (face.max() >= self.vertices.length || face.maxTexture() >= self.textureCoords.length) {
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// console.log("Error");
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// }
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} else if (line[0] === 'u') {
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// usemtl
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@ -139,18 +148,10 @@ geo.MeshStreamer.prototype.merge = function(callback) {
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geo.Vertex = function() {
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if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
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var split = arguments[0].split(' ');
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var split = arguments[0].replace(/\s+/g, " ").split(' ');
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this.x = parseFloat(split[1]);
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this.y = parseFloat(split[2]);
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this.z = parseFloat(split[3]);
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} else if (arguments.length === 3) {
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this.x = arguments[0];
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this.y = arguments[1];
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this.z = arguments[2];
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} else {
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this.x = 0;
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this.y = 0;
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this.z = 0;
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}
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this.sent = false;
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}
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@ -165,15 +166,9 @@ geo.Vertex.prototype.toString = function() {
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geo.TextureCoord = function() {
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if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
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var split = arguments[0].split(' ');
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var split = arguments[0].replace(/\s+/g, " ").split(' ');
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this.x = parseFloat(split[1]);
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this.y = parseFloat(split[2]);
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} else if (arguments.length === 3) {
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this.x = arguments[0];
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this.y = arguments[1];
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} else {
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this.x = 0;
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this.y = 0;
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}
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this.sent = false;
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}
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@ -190,7 +185,7 @@ geo.Face = function() {
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if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
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if (arguments[0].indexOf('/') === -1) {
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// No / : easy win : "f 1 2 3" or "f 1 2 3 4"
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var split = arguments[0].split(' ');
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var split = arguments[0].replace(/\s+/g, ' ').split(' ');
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this.a = parseInt(split[1]) - 1;
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this.b = parseInt(split[2]) - 1;
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this.c = parseInt(split[3]) - 1;
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@ -200,7 +195,7 @@ geo.Face = function() {
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} else {
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// There might be textures coords
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var split = arguments[0].split(' ');
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var split = arguments[0].replace(/\s+/g, ' ').trim().split(' ');
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// Split elements
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var split1 = split[1].split('/');
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@ -208,7 +203,8 @@ geo.Face = function() {
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var split3 = split[3].split('/');
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var vIndex = 0;
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var tIndex = split1.length === 2 ? 1 : 2;
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// var tIndex = split1.length === 2 ? 1 : 2;
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var tIndex = 1;
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this.a = parseInt(split1[vIndex]) - 1; this.aTexture = parseInt(split1[tIndex]) - 1;
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this.b = parseInt(split2[vIndex]) - 1; this.bTexture = parseInt(split2[tIndex]) - 1;
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@ -216,18 +212,12 @@ geo.Face = function() {
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if (split.length === 5) {
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var split4 = split[4].split('/');
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this.d = parseInt(split4[vIndex]) - 1; this.cTexture = parseInt(split4[tIndex]) - 1;
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this.d = parseInt(split4[vIndex]) - 1; this.dTexture = parseInt(split4[tIndex]) - 1;
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}
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}
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} else if (arguments.length === 3) {
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this.a = arguments[0] - 1;
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this.b = arguments[1] - 1;
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this.c = arguments[2] - 1;
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if (arguments.length === 4)
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this.d = arguments[3] - 1;
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}
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this.sent = false;
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}
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@ -239,6 +229,14 @@ geo.Face.prototype.max = function() {
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}
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}
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geo.Face.prototype.maxTexture = function() {
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if (this.dTexture) {
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return Math.max(this.aTexture, this.bTexture, this.cTexture, this.dTexture);
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} else {
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return Math.max(this.aTexture, this.bTexture, this.cTexture);
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}
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}
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geo.Face.prototype.toList = function() {
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var l = ['f', this.a, this.b, this.c];
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if (this.d)
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@ -251,7 +249,7 @@ geo.Face.prototype.toList = function() {
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}
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if (this.dTexture)
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l.push(this.aTexture);
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l.push(this.dTexture);
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return l;
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}
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@ -261,7 +259,7 @@ geo.Face.prototype.toString = function() {
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}
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geo.Usemtl = function() {
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var split = arguments[0].split(' ');
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var split = arguments[0].replace(/\s+/g, ' ').split(' ');
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this.name = split[1];
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}
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@ -54,8 +54,6 @@ var ProgressiveLoader = function(path, scene, materialCreator, transparentElemen
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elts[3]
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));
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verticesNeedUpdate = true;
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} else if (elts[0] === 'vt') {
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textCoords.push(new THREE.Vector2(
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@ -83,7 +81,7 @@ var ProgressiveLoader = function(path, scene, materialCreator, transparentElemen
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}
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// Add texture
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if (elts.length === 7 || elts.length === 9) {
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if (elts.length === 7) {
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uvs.push([
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textCoords[elts[4]],
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textCoords[elts[5]],
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@ -91,6 +89,14 @@ var ProgressiveLoader = function(path, scene, materialCreator, transparentElemen
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]);
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}
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if (elts.length === 9) {
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uvs.push([
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textCoords[elts[5]],
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textCoords[elts[6]],
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textCoords[elts[7]]
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]);
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}
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if (elts.length === 9) {
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uvs.push([
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textCoords[elts[5]],
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@ -118,6 +124,7 @@ var ProgressiveLoader = function(path, scene, materialCreator, transparentElemen
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} else {
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material = materialCreator.materials[currentMaterial.trim()];
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material.side = THREE.DoubleSide;
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if (material.map)
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material.map.wrapS = material.map.wrapT = THREE.RepeatWrapping;
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currentMaterial = null;
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@ -130,8 +137,8 @@ var ProgressiveLoader = function(path, scene, materialCreator, transparentElemen
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currentMesh.raycastable = true;
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}
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}
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currentMesh.geometry.computeFaceNormals();
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}
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obj.add(currentMesh);
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} else if (elts[0] === 'u') {
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@ -781,45 +781,66 @@ function initMountain(camera, scene, static_path, coins) {
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}
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function initSponzaScene(scene, collidableObjects, loader, static_path) {
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var onProgress = function ( xhr ) {
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if ( xhr.lengthComputable ) {
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var percentComplete = xhr.loaded / xhr.total * 100;
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console.log( Math.round(percentComplete, 2) + '% downloaded' );
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}
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};
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loader.load(
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static_path + './data/sponza/sponza.json',
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function (geometry, materials) {
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console.log("OK");
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geometry.mergeVertices();
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var material = new THREE.MeshFaceMaterial(materials);
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var object = new THREE.Mesh(geometry, material);
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object.scale.set(0.01,0.01,0.01);
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object.raycastable = true;
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collidableObjects.push(object);
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// object.rotation.x = -Math.PI/2;
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// object.rotation.z = Math.PI/2;
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// collidableObjects.push(object);
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// scene.add(object);
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object.traverse(function (obj) {
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if (obj instanceof THREE.Mesh) {
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for (var i in obj.material.materials) {
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var m = obj.material.materials[i].map;
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if (m)
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m.wrapS = m.wrapT = THREE.RepeatWrapping;
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}
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// obj.material.map.wrapS = obj.material.map.wrapT = THREE.RepeatWrapping;
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}
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// obj.geometry.mergeVertices();
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// obj.geometry.computeVertexNormals();
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// obj.material.side = THREE.DoubleSide;
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// obj.raycastable = true;
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// }
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var loader = new THREE.MTLLoader('/static/data/sponza/');
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loader.load('/static/data/sponza/sponza.mtl', function(materialCreator) {
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materialCreator.preload();
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console.log("Starting loading...");
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var mesh = ProgressiveLoader('static/data/sponza/sponza.obj', scene, materialCreator, [
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'chain',
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'leaf'
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]);
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// object.position.z -= 10.9;
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// object.position.y += 0.555;
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// object.position.x += 3.23;
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mesh.scale.set(0.01,0.01,0.01);
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mesh.raycastable = true;
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collidableObjects.push(mesh);
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});
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scene.add(object);
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}
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, onProgress, function(xhr) { console.log("error");});
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// var onProgress = function ( xhr ) {
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// if ( xhr.lengthComputable ) {
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// var percentComplete = xhr.loaded / xhr.total * 100;
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// console.log( Math.round(percentComplete, 2) + '% downloaded' );
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// }
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// };
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// loader.load(
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// static_path + './data/sponza/sponza.json',
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// function (geometry, materials) {
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// console.log("OK");
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// geometry.mergeVertices();
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// var material = new THREE.MeshFaceMaterial(materials);
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// var object = new THREE.Mesh(geometry, material);
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// object.scale.set(0.01,0.01,0.01);
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// object.raycastable = true;
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// collidableObjects.push(object);
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// // object.rotation.x = -Math.PI/2;
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// // object.rotation.z = Math.PI/2;
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// // collidableObjects.push(object);
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// // scene.add(object);
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// object.traverse(function (obj) {
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// if (obj instanceof THREE.Mesh) {
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// for (var i in obj.material.materials) {
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// var m = obj.material.materials[i].map;
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// if (m)
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// m.wrapS = m.wrapT = THREE.RepeatWrapping;
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// }
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// // obj.material.map.wrapS = obj.material.map.wrapT = THREE.RepeatWrapping;
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// }
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// // obj.geometry.mergeVertices();
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// // obj.geometry.computeVertexNormals();
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// // obj.material.side = THREE.DoubleSide;
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// // obj.raycastable = true;
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// // }
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// });
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// scene.add(object);
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// }
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// , onProgress, function(xhr) { console.log("error");});
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}
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function createSponzaCoins() {
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