Working on progressive loader that supports textures and materials
This commit is contained in:
61
js/prototype/initScene.js
vendored
61
js/prototype/initScene.js
vendored
@@ -22,6 +22,14 @@ function initPeachCastle(scene, collidableObjects, loader, static_path) {
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static_path = "/static/";
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}
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// var loader = new THREE.MTLLoader('/static/data/castle/');
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// loader.load('/static/data/castle/princess peaches castle (outside).mtl', function(materialCreator) {
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// materialCreator.preload();
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// var mesh = ProgressiveLoader('static/data/castle/princess peaches castle (outside).obj', scene, materialCreator);
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// });
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loader.load(
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static_path + 'data/castle/princess peaches castle (outside).obj',
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static_path + 'data/castle/princess peaches castle (outside).mtl',
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@@ -53,34 +61,34 @@ function initPeachCastle(scene, collidableObjects, loader, static_path) {
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}
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);
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loader.load(
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static_path + 'data/first/Floor 1.obj',
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static_path + 'data/first/Floor 1.mtl',
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function ( object ) {
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object.position.z -= 10.9;
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object.position.y += 0.555;
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object.position.x += 3.23;
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// loader.load(
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// static_path + 'data/first/Floor 1.obj',
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// static_path + 'data/first/Floor 1.mtl',
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// function ( object ) {
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// object.position.z -= 10.9;
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// object.position.y += 0.555;
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// object.position.x += 3.23;
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var theta = 0.27;
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object.rotation.y = Math.PI - theta;
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// var theta = 0.27;
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// object.rotation.y = Math.PI - theta;
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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collidableObjects.push(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.material.side = THREE.DoubleSide;
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object.geometry.mergeVertices();
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object.geometry.computeVertexNormals();
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object.raycastable = true;
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if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
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object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
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THREEx.Transparency.push(object);
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}
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}
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});
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}
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);
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// object.up = new THREE.Vector3(0,0,1);
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// scene.add(object);
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// collidableObjects.push(object);
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// object.traverse(function (object) {
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// if (object instanceof THREE.Mesh) {
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// object.material.side = THREE.DoubleSide;
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// object.geometry.mergeVertices();
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// object.geometry.computeVertexNormals();
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// object.raycastable = true;
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// if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
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// object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
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// THREEx.Transparency.push(object);
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// }
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// }
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// });
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// }
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// );
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}
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function resetPeachElements() {
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@@ -265,6 +273,7 @@ function initBobombScene(scene, collidableObjects, loader, static_path) {
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object.up = new THREE.Vector3(0,0,1);
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collidableObjects.push(object);
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scene.add(object);
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glob = object;
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.raycastable = true;
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243
js/prototype/sponza.js
vendored
Normal file
243
js/prototype/sponza.js
vendored
Normal file
@@ -0,0 +1,243 @@
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var isFullscreen = false;
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var beenFullscreen = false;
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var main_section = document.getElementById('main-section');
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var container_size = {
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width: function() { if (!isFullscreen) return main_section.clientWidth; else return screen.width;},
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height: function() {
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if (!isFullscreen)
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return main_section.clientHeight
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- document.getElementById('nav').offsetHeight
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- document.getElementById('main-div').offsetHeight;
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else
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return screen.height;
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}
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};
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// Let's be sure we avoid using global variables
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var onWindowResize = (function() {
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// Disable scrolling
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window.onscroll = function () { window.scrollTo(0, 0); };
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var mesh_number = 25;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
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var bigmesh;
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var raycaster;
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var objects = [];
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var cameras, cameraSelecter;
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var spheres = new Array(mesh_number);
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var visible = 0;
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var stats;
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var previewer;
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var loader;
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var coins = [];
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var previousTime;
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init();
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animate();
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function init() {
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BD.disable();
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// Initialize scene
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
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// Collidable objects to prevent camera from traversing objects
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var collidableObjects = new Array();
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// Initialize renderer
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container = document.getElementById('container');
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container.style.height = container_size.height() + 'px';
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container.style.width = container_size.width() + 'px';
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renderer.setSize(container_size.width(), container_size.height());
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// renderer.setSize(container_size.width(), container_size.height());
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renderer.shadowMapEnabled = true;
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renderer.setClearColor(0x87ceeb);
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// Initialize previewer
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previewer = new Previewer(renderer, scene);
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previewer.domElement.style.position ="absolute";
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previewer.domElement.style.cssFloat = 'top-left';
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previewer.domElement.width = container_size.width();
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previewer.domElement.height = container_size.height();
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// Initialize stats counter
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stats = new Stats();
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stats.setMode(0);
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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// Add elements to page
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container.appendChild( stats.domElement );
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container.appendChild(previewer.domElement);
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container.appendChild(Coin.domElement);
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container.appendChild(renderer.domElement);
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.1, 100000, renderer, container);
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// cameras = initMainScene(camera1, scene, static_path, coins);
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// cameras = initPeach(camera1, scene, static_path, coins);
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// cameras = initBobomb(camera1, scene, static_path, coins);
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// cameras = initWhomp(camera1, scene, static_path, coins);
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// cameras = initMountain(camera1, scene, static_path, coins);
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cameras = initSponza(camera1, scene, static_path, coins);
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// Add listeners
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initListeners();
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}
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function initListeners() {
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window.addEventListener('resize', onWindowResize, false);
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// Transmit click event to camera selecter
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container.addEventListener('mousedown', function(event) {
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if (event.which == 1)
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cameraSelecter.click(event);
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}, false
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);
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// Update camera selecter when mouse moved
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container.addEventListener('mousemove', function(event) {
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cameraSelecter.update(event);
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}, false
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);
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// Escape key to exit fullscreen mode
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document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
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// HTML Bootstrap buttons
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buttonManager = new ButtonManager(cameras, previewer);
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// Camera selecter for hover and clicking recommendations
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cameraSelecter = new CameraSelecter(renderer, scene, cameras, coins, buttonManager);
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}
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function render() {
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cameraSelecter.update();
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// Update recommendations (set raycastable if shown)
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var transform = buttonManager.showArrows ? show : hide;
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cameras.map(function(camera) {
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if (camera instanceof RecommendedCamera) {
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transform(camera);
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camera.traverse(function(elt) {
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elt.raycastable = buttonManager.showArrows;
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});
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}
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});
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// Update coins
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coins.forEach(function(coin) { coin.update(); });
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// Update main camera
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var currentTime = Date.now() - previousTime;
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cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime);
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previousTime = Date.now();
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// Update the recommendations
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cameras.update(cameras.mainCamera());
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// Set current position of camera
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cameras.look();
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var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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renderer.render(scene, cameras.mainCamera());
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// Remove borders of preview
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previewer.clear();
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// Hide arrows in recommendation
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cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
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// Render preview
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previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
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}
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function animate() {
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// Render each frame
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requestAnimationFrame(animate);
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// stats count the number of frames per second
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stats.begin();
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render();
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stats.end();
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}
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function onWindowResize() {
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container.style.width = container_size.width() + "px";
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container.style.height = container_size.height() + "px";
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previewer.domElement.width = container_size.width();
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previewer.domElement.height = container_size.height();
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renderer.setSize(container_size.width(), container_size.height());
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cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
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cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
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render();
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}
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function hide(object) {
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object.traverse(function(object) {object.visible = false;});
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}
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function show(object) {
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object.traverse(function(object) {object.visible = true;});
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}
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// onWindowResize will be the only global function
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return onWindowResize;
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})();
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function fullscreen() {
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var container = document.getElementById('container');
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isFullscreen = true;
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if (!beenFullscreen) {
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beenFullscreen = true;
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alert('To quit fullscren mode, type ESC key');
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}
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container.style.position = "absolute";
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container.style.cssFloat = "top-left";
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container.style.top = "50px";
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container.style.bottom = "0px";
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container.style.left = "0px";
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container.style.right = "0px";
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container.style.width="";
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container.style.height="";
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container.style.overflow = "hidden";
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onWindowResize();
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}
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function stopFullscreen() {
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isFullscreen = false;
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var container = document.getElementById('container');
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container.style.position = "";
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container.style.cssFloat = "";
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container.style.top = "";
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container.style.bottom = "";
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container.style.left = "";
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container.style.right = "";
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container.style.width = container_size.width() + "px";
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container.style.height = container_size.height() + "px";
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onWindowResize();
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}
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