diff --git a/server/geo/Geo.js b/server/geo/Geo.js index 57ceded..59037c9 100644 --- a/server/geo/Geo.js +++ b/server/geo/Geo.js @@ -2,6 +2,7 @@ var fs = require('fs'); /** * @namespace + * @description Contains all functions and classes relative to meshes and streaming (server-side) */ var geo = {}; diff --git a/server/geo/Makefile b/server/geo/Makefile index 4322f3e..1f19108 100644 --- a/server/geo/Makefile +++ b/server/geo/Makefile @@ -11,6 +11,12 @@ all: Geo Geo: $(CLOSURE) $(OPT) \ --js Geo.js \ + --js ConfigGenerators/ConfigGenerator.js \ + --js ConfigGenerators/NV_PN.js \ + --js ConfigGenerators/V_PP.js \ + --js ConfigGenerators/V_PD.js \ + --js ConfigGenerators/V_PP_PD.js \ + --js ConfigGenerators/ConfigGeneratorEnd.js \ --js Mesh.js \ --js MeshContainer.js \ --js MeshStreamer.js \ diff --git a/server/geo/Mesh.js b/server/geo/Mesh.js index a1c53cc..2c51425 100644 --- a/server/geo/Mesh.js +++ b/server/geo/Mesh.js @@ -1,16 +1,53 @@ /** - * Reprensents a mesh + * Reprensents an elementary mesh (only one material) * @constructor * @memberOf geo */ geo.Mesh = function() { + /** + * @type {geo.Vertex[]} + * @description All the vertices of the mesh + * @deprecated Prefer the use of {@link geo.MeshContainer}.vertices + */ this.vertices = []; + + /** + * @type {geo.Face[]} + * @description All the faces of the mesh + */ this.faces = []; + + /** + * @type {geo.TexCoord[]} + * @description All the textures coordinates of the mesh + */ this.texCoords = []; + + /** + * @type {geo.Normal[]} + * @description All the normals of the mesh + */ this.normals = []; + + /** + * @deprecated You should use your own counter + */ this.faceIndex = 0; + + /** + * @type {String} + * @description Name of the material of the current mesh + */ this.material = null; + + /** + * @deprecated You should use your own attributes + */ this.started = false; + + /** + * @deprecated You should use your own attributes + */ this.finished = false; }; @@ -58,7 +95,7 @@ geo.Mesh.prototype.addFaces = function(face) { if (face instanceof geo.Face) { this.faces.push(face); } else if (typeof face === 'string' || face instanceof String) { - faces = parseFace(face); + faces = geo.parseFace(face); this.faces = this.faces.concat(faces); } else { console.error("Can only add face from geo.Face or string"); @@ -106,6 +143,9 @@ geo.Mesh.prototype.addNormal = function(normal) { return this.normals[this.normals.length - 1]; }; +/** + * @deprecated + */ geo.Mesh.prototype.isFinished = function() { return this.faceIndex === this.faces.length; }; @@ -113,6 +153,7 @@ geo.Mesh.prototype.isFinished = function() { /** * Represent a 3D vertex * @constructor + * @param {String} A string like in the .obj file (e.g. 'v 1.1 0.2 3.4') * @memberOf geo */ geo.Vertex = function() { @@ -175,6 +216,7 @@ geo.Vertex.prototype.toString = function() { * @constructor * @memberOf geo * @augments geo.Vertex + * @param {String} A string like in the .obj file (e.g. 'vn 1.1 2.2 3.3') */ geo.Normal = function() { geo.Vertex.apply(this, arguments); @@ -216,6 +258,7 @@ geo.Normal.prototype.toString = function() { * Represent a texture coordinate element * @constructor * @memberOf geo + * @param {String} a string like in the .obj file (e.g. 'vt 0.5 0.5') */ geo.TexCoord = function() { if (typeof arguments[0] === 'string' || arguments[0] instanceof String) { @@ -268,9 +311,10 @@ geo.TexCoord.prototype.toString = function() { /** - * Represents a face + * Represents a face. Only triangles are supported. For quadrangular polygons, see {@link geo.parseFace} * @constructor * @memberOf geo + * @param {String} A string like in a .obj file (e.g. 'f 1/1/1 2/2/2 3/3/3' or 'f 1 2 3'). */ geo.Face = function() { var split; @@ -368,7 +412,7 @@ geo.Face = function() { * @returns {Face[]} a single 3-vertices face or two 3-vertices face if it was * a 4-vertices face */ -var parseFace = function(arg) { +geo.parseFace = function(arg) { var split = arg.trim().split(' '); var ret = []; diff --git a/server/geo/MeshContainer.js b/server/geo/MeshContainer.js index 3222916..fb2a8f3 100644 --- a/server/geo/MeshContainer.js +++ b/server/geo/MeshContainer.js @@ -2,10 +2,25 @@ var Log = require('../lib/NodeLog.js'); var L3D = require('../../static/js/l3d.min.js'); var THREE = require('three'); +/** + * Clones a vector + * @private + * @param {Object} vec an object with attributes x, y, and z + * @return {Object} a new object with the same x, y, and z attributes + */ function clone(vec) { return {x : vec.x, y : vec.y, z : vec.z}; } +/** + * Rotates a vector, three.js style + * @private + * @param {Object} vec1 an object with attributes x, y, and z + * @param {Number} x three.js's rotateX value + * @param {Number} y three.js's rotateY value + * @param {Number} z three.js's rotateZ value + * @return {Object} a new vector corresponding to the rotated vector + */ function rotation(vec1, x, y, z) { var cos = Math.cos(z); @@ -39,6 +54,18 @@ function rotation(vec1, x, y, z) { return clone(newVec); } +/** + * Applies a transformation to a vector + * @param {Object} vector an object with attributes x, y, and z + * @param {Object} transfo an object with attributes + *
translation
: an object with attributes x, y, and z representing the translationrotation
: an object with attributes x, y, and z representing the rotationscale
: a number representing the scaling vector
+ */
function applyTransformation(vector, transfo) {
var ret = rotation(vector, transfo.rotation.x, transfo.rotation.y, transfo.rotation.z);
@@ -57,6 +84,9 @@ function applyTransformation(vector, transfo) {
* Represents a mesh. All meshes are loaded once in geo.availableMesh to avoid
* loading at each mesh request
* @constructor
+ * @param {String} path path to the .obj file
+ * @param {Object} transfo a transformation object to apply during the loading
+ * @param {function} callback callback to call on the mesh
* @memberOf geo
*/
geo.MeshContainer = function(path, transfo, callback) {
@@ -71,31 +101,31 @@ geo.MeshContainer = function(path, transfo, callback) {
}
/**
- * array of each part of the mesh
+ * Array of each part of the mesh
* @type {geo.Mesh[]}
*/
this.meshes = [];
/**
- * array of the vertices of the meshes (all merged)
+ * Array of the vertices of the meshes (all merged)
* @type {geo.Vertex[]}
*/
this.vertices = [];
/**
- * array of the faces of the meshes (all merged)
+ * Array of the faces of the meshes (all merged)
* @type {geo.Face[]}
*/
this.faces = [];
/**
- * array of the normals of the meshes (all merged)
+ * Array of the normals of the meshes (all merged)
* @type {geo.Normal[]}
*/
this.normals = [];
/**
- * array of the texture coordinates (all merged)
+ * Array of the texture coordinates (all merged)
* @type {geo.TexCoord[]}
*/
this.texCoords = [];
@@ -106,8 +136,17 @@ geo.MeshContainer = function(path, transfo, callback) {
*/
this.numberOfFaces = 0;
+ /**
+ * Transformation that should be applied to the mesh when loading it
+ * @type {Object}
+ * @see {@link applyTransformation}
+ */
this.transfo = transfo;
+ /**
+ * Function to call on the mesh once it is loaded
+ * @type {function}
+ */
this.callback = callback;
if (path !== undefined) {
@@ -119,7 +158,7 @@ geo.MeshContainer = function(path, transfo, callback) {
};
/**
- * Loads a obj file
+ * Loads a obj file and apply the transformation
* @param {string} path the path to the file
*/
geo.MeshContainer.prototype.loadFromFile = function(path) {
@@ -195,10 +234,7 @@ geo.MeshContainer.prototype.loadFromFile = function(path) {
} else if (line[0] === 'u') {
- // usemtl
- // If a current mesh exists, finish it
-
- // Create a new mesh
+ // usemtl : create a new mesh
currentMesh = new geo.Mesh();
self.meshes.push(currentMesh);
currentMesh.material = (new geo.Material(line)).name;
diff --git a/server/geo/MeshStreamer.js b/server/geo/MeshStreamer.js
index 01a7999..3103302 100644
--- a/server/geo/MeshStreamer.js
+++ b/server/geo/MeshStreamer.js
@@ -3,12 +3,23 @@ var THREE = require('three');
var L3D = require('../../static/js/l3d.min.js');
function readIt(sceneNumber, recoId) {
- return {
+ var toZip = {
triangles :
JSON.parse(fs.readFileSync('./geo/generated/scene' + sceneNumber + '/triangles' + recoId + '.json')),
areas :
JSON.parse(fs.readFileSync('./geo/generated/scene' + sceneNumber + '/areas' + recoId + '.json'))
};
+
+ var ret = [];
+
+ for (var i = 0; i < toZip.triangles.length; i++) {
+ ret.push({
+ index: toZip.triangles[i],
+ area: toZip.areas[i]
+ });
+ }
+
+ return ret;
}
numberOfReco = [0, 0, 12, 12, 11, 2];
@@ -46,6 +57,13 @@ try
predictionTables = [];
}
+/**
+ * Checks quickly if a triangle might be in a frustum
+ * @private
+ * @param {Object[]} element array of thre 3 vertices of the triangle to test
+ * @param {Object[]} planes array of planes (Object with normal and constant values)
+ * @return {Boolean} false if we can be sure that the triangle is not in the frustum, true oherwise
+ */
function isInFrustum(element, planes) {
if (element instanceof Array) {
@@ -99,47 +117,6 @@ function isInFrustum(element, planes) {
}
-/**
- * @private
- */
-function bisect(items, x, lo, hi) {
- var mid;
- if (typeof(lo) == 'undefined') lo = 0;
- if (typeof(hi) == 'undefined') hi = items.length;
- while (lo < hi) {
- mid = Math.floor((lo + hi) / 2);
- if (x < items[mid]) hi = mid;
- else lo = mid + 1;
- }
- return lo;
-}
-
-/**
- * @private
- */
-function insort(items, x) {
- items.splice(bisect(items, x), 0, x);
-}
-
-/**
- * @private
- */
-function partialSort(items, k, comparator) {
- var smallest = items.slice(0, k).sort(),
- max = smallest[k-1];
-
- for (var i = k, len = items.length; i < len; ++i) {
- var item = items[i];
- var cond = comparator === undefined ? item < max : comparator(item, max) < 0;
- if (cond) {
- insort(smallest, item);
- smallest.length = k;
- max = smallest[k-1];
- }
- }
- return smallest;
-}
-
/**
* A class that streams easily a mesh via socket.io
* @memberOf geo
@@ -184,12 +161,6 @@ geo.MeshStreamer = function(path) {
*/
this.texCoords = [];
- this.minThreshold = 0.75;
- this.maxThreshold = 0.85;
- this.currentlyPrefetching = false;
-
- this.beginning = false;
-
this.beginningThreshold = 0.9;
this.frustumPercentage = 0.6;
@@ -212,6 +183,12 @@ geo.MeshStreamer = function(path) {
};
+/**
+ * Checks if a face is oriented towards the camera
+ * @param {Object} camera a camera (with a position, and a direction)
+ * @param {geo.Face} the face to test
+ * @return {Boolean} true if the face is in the good orientation, face otherwise
+ */
geo.MeshStreamer.prototype.isBackFace = function(camera, face) {
var directionCamera = L3D.Tools.diff(
@@ -244,18 +221,6 @@ geo.MeshStreamer.prototype.faceComparator = function(camera) {
var self = this;
- // var direction = {
- // x: camera.target.x - camera.position.x,
- // y: camera.target.y - camera.position.y,
- // z: camera.target.z - camera.position.z
- // };
-
- // var norm = Math.sqrt(direction.x * direction.x + direction.y * direction.y + direction.z * direction.z);
-
- // direction.x /= norm;
- // direction.y /= norm;
- // direction.z /= norm;
-
return function(face1, face2) {
var center1 = {
@@ -271,12 +236,6 @@ geo.MeshStreamer.prototype.faceComparator = function(camera) {
z: center1.z - camera.position.z
};
- // var norm1 = Math.sqrt(dir1.x * dir1.x + dir1.y * dir1.y + dir1.z + dir1.z);
-
- // dir1.x /= norm1;
- // dir1.y /= norm1;
- // dir1.z /= norm1;
-
var dot1 = dir1.x * dir1.x + dir1.y * dir1.y + dir1.z * dir1.z;
var center2 = {
@@ -291,12 +250,6 @@ geo.MeshStreamer.prototype.faceComparator = function(camera) {
z: center2.z - camera.position.z
};
- // var norm2 = Math.sqrt(dir2.x * dir2.x + dir2.y * dir2.y + dir2.z + dir2.z);
-
- // dir2.x /= norm2;
- // dir2.y /= norm2;
- // dir2.z /= norm2;
-
var dot2 = dir2.x * dir2.x + dir2.y * dir2.y + dir2.z * dir2.z;
// Decreasing order
@@ -312,12 +265,11 @@ geo.MeshStreamer.prototype.faceComparator = function(camera) {
};
/**
- * Initialize the socket.io callback
+ * Initialize the socket.io callbacks
* @param {socket} socket the socket to initialize
*/
geo.MeshStreamer.prototype.start = function(socket) {
- this.meshIndex = 0;
this.socket = socket;
var self = this;
@@ -328,8 +280,6 @@ geo.MeshStreamer.prototype.start = function(socket) {
self.chunk = 1;
}
- self.prefetch = prefetch;
-
self.mesh = geo.availableMeshes[path];
switch (path) {
@@ -356,6 +306,9 @@ geo.MeshStreamer.prototype.start = function(socket) {
self.predictionTable = predictionTables[3];
};
+ self.generator = geo.ConfigGenerator.createFromString(prefetch, self);
+ self.backupGenerator = new geo.ConfigGenerator(self);
+
if (self.mesh === undefined) {
process.stderr.write('Wrong path for model : ' + path);
socket.emit('refused');
@@ -434,103 +387,45 @@ geo.MeshStreamer.prototype.start = function(socket) {
}
- // Create config for proportions of chunks
- var config;
- var didPrefetch = false;
+ if (cameraExists) {
- // if (false) {
+ // Create config for proportions of chunks
+ var didPrefetch = false;
+ var config = self.generator.generateMainConfig(cameraFrustum, recommendationClicked);
- if (cameraExists) {
+ // Send next elements
+ var oldTime = Date.now();
+ var next = self.nextElements(config);
- switch (self.prefetch) {
- case 'V-PP':
- config = self.generateConfig_V_PP(cameraFrustum, recommendationClicked);
- break;
- case 'V-PD':
- config = self.generateConfig_V_PD(cameraFrustum, recommendationClicked);
- break;
- case 'V-PP+PD':
- config = self.generateConfig_V_PP_PD(cameraFrustum, recommendationClicked);
- break;
- case 'NV-PN':
- default:
- config = self.generateConfig_NV_PN(cameraFrustum, recommendationClicked);
- break;
- // console.log(self.prefetch)
- // process.exit(-1);
-
- }
-
- // Send next elements
- var oldTime = Date.now();
- var next = self.nextElements(config);
-
- // console.log(
- // 'Adding ' +
- // next.size +
- // ' for newConfig : '
- // + JSON.stringify(config.map(function(o) { return o.proportion}))
- // );
+ // console.log(
+ // 'Adding ' +
+ // next.size +
+ // ' for newConfig : '
+ // + JSON.stringify(config.map(function(o) { return o.proportion}))
+ // );
- if (self.beginning === true && next.size < self.chunk) {
- self.beginning = false;
+ if (self.beginning === true && next.size < self.chunk) {
- switch (self.prefetch) {
- case 'V-PP':
- config = self.generateConfig_V_PP(cameraFrustum, recommendationClicked);
- break;
- case 'V-PD':
- config = self.generateConfig_V_PD(cameraFrustum, recommendationClicked);
- break;
- case 'V-PP+PD':
- config = self.generateConfig_V_PP_PD(cameraFrustum, recommendationClicked);
- break;
- case 'NV-PN':
- default:
- config = self.generateConfig_NV_PN(cameraFrustum, recommendationClicked);
- break;
- }
+ self.beginning = false;
+ config = self.generator.generateMainConfig(cameraFrustum, recommendationClicked);
- var fillElements = self.nextElements(config, self.chunk - next.size);
+ }
- next.configSizes = fillElements.configSizes;
- next.data.push.apply(next.data, fillElements.data);
- next.size += fillElements.size;
- }
+ var fillElements = self.nextElements(config, self.chunk - next.size);
+ next.configSizes = fillElements.configSizes;
+ next.data.push.apply(next.data, fillElements.data);
+ next.size += fillElements.size;
- // Chunk is not empty, compute fill config
- if (next.size < self.chunk) {
+ // Chunk is not empty, compute fill config
+ if (next.size < self.chunk) {
- switch (self.prefetch) {
- case 'V-PP':
- config = self.generateFillConfig_V_PP(config, next, cameraFrustum, recommendationClicked);
- break;
- case 'V-PD':
- config = self.generateFillConfig_V_PD(config, next, cameraFrustum, recommendationClicked);
- break;
- case 'V-PP+PD':
- config = self.generateFillConfig_V_PP_PD(config, next, cameraFrustum, recommendationClicked);
- break;
- case 'NV-PN':
- default:
- config = self.generateFillConfig_NV_PN(config, next, cameraFrustum, recommendationClicked);
- break;
+ config = self.generator.generateFillingConfig(config, next, cameraFrustum, recommendationClicked);
+ fillElements = self.nextElements(config, self.chunk - next.size);
- }
-
-
- fillElements = self.nextElements(config, self.chunk - next.size);
-
- next.data.push.apply(next.data, fillElements.data);
- next.size += fillElements.size;
-
- }
-
- } else {
-
- next = { data : [], size : 0 };
+ next.data.push.apply(next.data, fillElements.data);
+ next.size += fillElements.size;
}
@@ -544,10 +439,12 @@ geo.MeshStreamer.prototype.start = function(socket) {
}
- // }
+ } else {
- // var config = [{proportion: 1, smart: true, recommendationId: 1}];
- // var next = self.nextElements(config);
+ config = self.backupGenerator.generateMainConfig();
+ next = self.nextElements(config, self.chunk);
+
+ }
console.log('Chunk of size ' + next.size + ' (generated in ' + (Date.now() - oldTime) + 'ms)');
@@ -595,241 +492,11 @@ geo.MeshStreamer.prototype.nextMaterials = function() {
};
-geo.MeshStreamer.prototype.generateConfig_NV_PN = function(cameraFrustum) {
-
- var config;
-
- // if (this.beginning === true) {
-
- // console.log('Begining : full init');
- // config = [{recommendationId : 0, proportion:1, smart: true}];
-
-
- // } else {
-
- // Case without prefetch
- console.log("No prefetching");
- config = [{ frustum: cameraFrustum, proportion: 1}];
-
- // }
-
- return config;
-};
-
-geo.MeshStreamer.prototype.generateConfig_V_PD = function(cameraFrustum, recommendationClicked) {
-
- var config;
- if (recommendationClicked != null) {
-
- if (this.beginning === true) {
- this.beginning = false;
- }
-
- // Case full reco
- console.log("Going to " + recommendationClicked);
- console.log("Recommendation is clicking : full for " + JSON.stringify(this.mesh.recommendations[recommendationClicked].position));
- config = [{recommendationId : recommendationClicked + 1, proportion: 1, smart:true}];
-
- } else if (this.beginning === true) {
-
- console.log('Begining : full init');
- config = [{recommendationId : 0, proportion:1, smart: true}];
-
-
- } else {
-
- // Case without prefetch
- console.log("No prefetching");
- config = [{ frustum: cameraFrustum, proportion: 1}];
-
- }
-
- return config;
-};
-
-geo.MeshStreamer.prototype.generateConfig_V_PP = function(cameraFrustum) {
-
- var config;
-
- if (this.beginning === true) {
-
- console.log('Begining : full init');
- config = [{recommendationId : 0, proportion:1, smart: true}];
-
- } else {
-
- // Case full prefetch
- console.log("Allow some prefetching");
-
- didPrefetch = true;
- config = [{ frustum: cameraFrustum, proportion : this.frustumPercentage}];
-
- if (this.predictionTable !== undefined) {
-
- var sum = 0;
-
- for (var i = 1; i <= this.mesh.recommendations.length; i++) {
-
- sum += this.predictionTable[this.previousReco][i];
-
- }
-
- for (var i = 1; i <= this.mesh.recommendations.length; i++) {
-
- if (this.predictionTable[this.previousReco][i] > 0) {
-
- config.push({
-
- proportion : this.predictionTable[this.previousReco][i] * this.prefetchPercentage / sum,
- recommendationId : i,
- smart: true
-
- });
-
- }
-
- }
-
- } else {
-
- process.stderr.write('ERROR : PREDICTION TABLE IF UNDEFINED');
-
- }
-
- }
-
- return config;
-
-};
-
-geo.MeshStreamer.prototype.generateConfig_V_PP_PD = function(cameraFrustum, recommendationClicked) {
-
- var config;
-
- if (recommendationClicked != null) {
-
- if (this.beginning === true) {
- this.beginning = false;
- }
-
- // Case full reco
- console.log("Going to " + recommendationClicked);
- console.log("Recommendation is clicking : full for " + JSON.stringify(this.mesh.recommendations[recommendationClicked].position));
- config = [{recommendationId : recommendationClicked + 1, proportion: 1, smart:true}];
-
-
-
- } else if (this.beginning === true) {
-
- console.log('Begining : full init');
- config = [{recommendationId : 0, proportion:1, smart: true}];
-
-
- } else {
-
- // Case full prefetch
- console.log("Allow some prefetching");
-
- config = [{ frustum: cameraFrustum, proportion : this.frustumPercentage}];
-
- // Find best recommendation
- var bestReco;
- var bestScore = -Infinity;
- var bestIndex = null;
-
- if (this.predictionTable !== undefined) {
-
- var sum = 0;
-
- for (var i = 1; i <= this.mesh.recommendations.length; i++) {
-
- sum += this.predictionTable[this.previousReco][i];
-
- }
-
- for (var i = 1; i <= this.mesh.recommendations.length; i++) {
-
- if (this.predictionTable[this.previousReco][i] > 0) {
-
- config.push({
-
- proportion : this.predictionTable[this.previousReco][i] * this.prefetchPercentage / sum,
- recommendationId : i,
- smart: true
-
- });
-
- }
-
- }
-
- // if (score > this.maxThreshold)
- // this.currentlyPrefetching = true;
-
- } else {
-
- process.stderr.write('ERROR : PREDICTION TABLE IF UNDEFINED');
-
- }
-
- }
-
- return config;
-
-};
-
-geo.MeshStreamer.prototype.generateFillConfig_NV_PN =
- function(previousConfig, previousResult, cameraFrustum, recommendationClicked) {
-
- // Nothing to do better than linear, let default fill do its work
- return {data:[], size: 0};
-
-};
-
-geo.MeshStreamer.prototype.generateFillConfig_V_PP =
- function(previousConfig, previousResult, cameraFrustum, recommendationClicked) {
-
- var sum = 0;
- var newConfig = [];
-
- for (var i = 0; i < previousConfig.length; i++) {
-
- // Check if previousConfig was full
- if (previousResult.configSizes[i] >= this.chunk * previousConfig[i].proportion) {
-
- newConfig.push(previousConfig[i]);
- sum += previousConfig[i].proportion;
-
- }
-
- }
-
- // Normalize previousConfig probabilities
- for (var i = 0; i < newConfig.length; i++) {
-
- newConfig[i].proportion /= sum;
-
- }
-
- return newConfig;
-
-};
-
-geo.MeshStreamer.prototype.generateFillConfig_V_PP_PD =
- geo.MeshStreamer.prototype.generateFillConfig_V_PP;
-
-geo.MeshStreamer.prototype.generateFillConfig_V_PD =
- function(previousConfig, previousResult, cameraFrustum, recommendationClicked) {
-
- return [{proportion:1, frustum: cameraFrustum}];
-
-};
-
/**
* Prepare the next elements
- * @param {camera} _camera a camera that can be usefull to do smart streaming (stream
- * only interesting parts according to the camera
+ * @param {Object[]} config a configuration list
* @returns {array} an array of elements ready to send
+ * @see {@link https://github.com/DragonRock/3dinterface/wiki/Streaming-configuration|Configuration list documentation}
*/
geo.MeshStreamer.prototype.nextElements = function(config, chunk) {
@@ -915,18 +582,15 @@ geo.MeshStreamer.prototype.nextElements = function(config, chunk) {
var currentArea = 0;
// Fill buffer using facesToSend
- for (var faceIndex = 0; faceIndex < this.facesToSend[currentConfig.recommendationId].triangles.length; faceIndex++) {
+ for (var faceIndex = 0; faceIndex < this.facesToSend[currentConfig.recommendationId].length; faceIndex++) {
- var faceInfo = {
- index:this.facesToSend[currentConfig.recommendationId].triangles[faceIndex],
- area: this.facesToSend[currentConfig.recommendationId].areas[faceIndex]
- };
+ var faceInfo = this.facesToSend[currentConfig.recommendationId][faceIndex];
area += faceInfo.area;
- // if (area > 0.6) {
- // break;
- // }
+ if (area > 0.9) {
+ break;
+ }
if (this.faces[faceInfo.index] !== true) {
@@ -1091,7 +755,6 @@ geo.MeshStreamer.prototype.pushFace = function(face, buffer) {
}
buffer.push(face.toList());
- // this.meshFaces[meshIndex] = this.meshFaces[meshIndex] || [];
this.faces[face.index] = true;
totalSize+=3;
diff --git a/server/server.js b/server/server.js
index 0f4409b..0a01aac 100644
--- a/server/server.js
+++ b/server/server.js
@@ -122,3 +122,7 @@ function main() {
}
module.exports = main;
+
+if (require.main === module) {
+ main();
+}