Lot of cleaning
This commit is contained in:
parent
2c156e2479
commit
968d488b4b
|
@ -1,6 +1,16 @@
|
||||||
// Define RecommendedCamera if not defined
|
// Define RecommendedCamera if not defined
|
||||||
var RecommendedCamera = RecommendedCamera || FixedCamera;
|
var RecommendedCamera = RecommendedCamera || FixedCamera;
|
||||||
|
|
||||||
|
function addLight(scene) {
|
||||||
|
var directional_light = new THREE.DirectionalLight(0xdddddd);
|
||||||
|
directional_light.position.set(1, 2.5, 1).normalize();
|
||||||
|
directional_light.castShadow = false;
|
||||||
|
scene.add(directional_light);
|
||||||
|
|
||||||
|
var ambient_light = new THREE.AmbientLight(0x555555);
|
||||||
|
scene.add(ambient_light);
|
||||||
|
}
|
||||||
|
|
||||||
function initPeachCastle(scene, collidableObjects, loader, static_path) {
|
function initPeachCastle(scene, collidableObjects, loader, static_path) {
|
||||||
// Create loader if not already done
|
// Create loader if not already done
|
||||||
if (loader === undefined) {
|
if (loader === undefined) {
|
||||||
|
@ -79,6 +89,26 @@ function resetPeachElements() {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function initPeach(camera, scene, static_path) {
|
||||||
|
addLight(scene);
|
||||||
|
var loader = new THREE.OBJMTLLoader();
|
||||||
|
|
||||||
|
var collidableObjects = [];
|
||||||
|
initPeachCastle(scene, collidableObjects, loader, static_path);
|
||||||
|
|
||||||
|
camera.resetElements = resetPeachElements();
|
||||||
|
camera.collidableObjects = collidableObjects;
|
||||||
|
|
||||||
|
camera.speed = 0.001;
|
||||||
|
camera.reset();
|
||||||
|
camera.save();
|
||||||
|
|
||||||
|
scene.add(camera);
|
||||||
|
|
||||||
|
Coin.init(0.001);
|
||||||
|
coins = [];
|
||||||
|
}
|
||||||
|
|
||||||
function initZeldaScene(scene, collidableObjects, loader, static_path) {
|
function initZeldaScene(scene, collidableObjects, loader, static_path) {
|
||||||
// Create loader if not already done
|
// Create loader if not already done
|
||||||
if (loader === undefined) {
|
if (loader === undefined) {
|
||||||
|
@ -370,6 +400,33 @@ function createBobombCameras(width, height) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function initBobomb(camera, scene, static_path, container_size) {
|
||||||
|
addLight(scene);
|
||||||
|
var loader = new THREE.OBJMTLLoader();
|
||||||
|
|
||||||
|
var collidableObjects = [];
|
||||||
|
initBobombScene(scene, collidableObjects, loader, static_path);
|
||||||
|
|
||||||
|
camera.resetElements = resetBobombElements();
|
||||||
|
camera.collidableObjects = collidableObjects;
|
||||||
|
|
||||||
|
camera.speed = 0.005;
|
||||||
|
camera.reset();
|
||||||
|
camera.save();
|
||||||
|
|
||||||
|
scene.add(camera);
|
||||||
|
|
||||||
|
Coin.init();
|
||||||
|
coins = createBobombCoins();
|
||||||
|
|
||||||
|
var otherCams = createBobombCameras(container_size.width(), container_size.height());
|
||||||
|
cameras = new CameraContainer(camera, otherCams);
|
||||||
|
|
||||||
|
otherCams.forEach(function(cam) {cam.addToScene(scene);});
|
||||||
|
|
||||||
|
setTimeout(function() { coins.forEach(function(coin) { coin.addToScene(scene); })}, 1000);
|
||||||
|
}
|
||||||
|
|
||||||
function initWhompScene(scene, collidableObjects, loader, static_path) {
|
function initWhompScene(scene, collidableObjects, loader, static_path) {
|
||||||
loader.load(
|
loader.load(
|
||||||
static_path + './data/whomp/Whomps Fortress.obj',
|
static_path + './data/whomp/Whomps Fortress.obj',
|
||||||
|
@ -418,6 +475,33 @@ function resetWhompElements() {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function initWhomp(camera, scene, static_path, container_size) {
|
||||||
|
addLight(scene);
|
||||||
|
var loader = new THREE.OBJMTLLoader();
|
||||||
|
|
||||||
|
var collidableObjects = [];
|
||||||
|
initWhompScene(scene, collidableObjects, loader, static_path);
|
||||||
|
|
||||||
|
camera.resetElements = resetWhompElements();
|
||||||
|
camera.collidableObjects = collidableObjects;
|
||||||
|
|
||||||
|
camera.speed = 0.01;
|
||||||
|
camera.reset();
|
||||||
|
camera.save();
|
||||||
|
|
||||||
|
scene.add(camera);
|
||||||
|
|
||||||
|
Coin.init();
|
||||||
|
coins = createWhompCoins();
|
||||||
|
|
||||||
|
var otherCams = createWhompCameras(container_size.width(), container_size.height());
|
||||||
|
cameras = new CameraContainer(camera, otherCams);
|
||||||
|
|
||||||
|
otherCams.forEach(function(cam) {cam.addToScene(scene);});
|
||||||
|
|
||||||
|
setTimeout(function() { coins.forEach(function(coin) { coin.addToScene(scene); })}, 1000);
|
||||||
|
}
|
||||||
|
|
||||||
function initMountainScene(scene, collidableObjects, loader, static_path) {
|
function initMountainScene(scene, collidableObjects, loader, static_path) {
|
||||||
loader.load(
|
loader.load(
|
||||||
static_path + './data/mountain/coocoolmountain.obj',
|
static_path + './data/mountain/coocoolmountain.obj',
|
||||||
|
@ -456,9 +540,44 @@ function initMountainScene(scene, collidableObjects, loader, static_path) {
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function createMountainCoins() {
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
|
||||||
|
function createMountainCameras(width, height) {
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
|
||||||
function resetMountainElements() {
|
function resetMountainElements() {
|
||||||
return {
|
return {
|
||||||
position : new THREE.Vector3(-20.558328115300082,23.601312087942762,-10.220633604814038),
|
position : new THREE.Vector3(-20.558328115300082,23.601312087942762,-10.220633604814038),
|
||||||
target : new THREE.Vector3(11.025356711105232,11.969889531789319,11.393733425161644)
|
target : new THREE.Vector3(11.025356711105232,11.969889531789319,11.393733425161644)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function initMountain(camera, scene, static_path, container_size) {
|
||||||
|
addLight(scene);
|
||||||
|
var loader = new THREE.OBJMTLLoader();
|
||||||
|
|
||||||
|
var collidableObjects = [];
|
||||||
|
initMountainScene(scene, collidableObjects, loader, static_path);
|
||||||
|
|
||||||
|
camera.resetElements = resetMountainElements();
|
||||||
|
camera.collidableObjects = collidableObjects;
|
||||||
|
|
||||||
|
camera.speed = 0.005;
|
||||||
|
camera.reset();
|
||||||
|
camera.save();
|
||||||
|
|
||||||
|
scene.add(camera);
|
||||||
|
|
||||||
|
Coin.init();
|
||||||
|
coins = createMountainCoins();
|
||||||
|
|
||||||
|
var otherCams = createMountainCameras(container_size.width(), container_size.height());
|
||||||
|
cameras = new CameraContainer(camera, otherCams);
|
||||||
|
|
||||||
|
otherCams.forEach(function(cam) {cam.addToScene(scene);});
|
||||||
|
|
||||||
|
setTimeout(function() { coins.forEach(function(coin) { coin.addToScene(scene); })}, 1000);
|
||||||
|
}
|
||||||
|
|
|
@ -39,6 +39,8 @@ init();
|
||||||
animate();
|
animate();
|
||||||
|
|
||||||
function init() {
|
function init() {
|
||||||
|
BD.disable();
|
||||||
|
|
||||||
// Collidable objects to prevent camera from traversing objects
|
// Collidable objects to prevent camera from traversing objects
|
||||||
var collidableObjects = new Array();
|
var collidableObjects = new Array();
|
||||||
|
|
||||||
|
@ -73,41 +75,12 @@ function init() {
|
||||||
container.appendChild(previewer.domElement);
|
container.appendChild(previewer.domElement);
|
||||||
container.appendChild(renderer.domElement);
|
container.appendChild(renderer.domElement);
|
||||||
|
|
||||||
// init light
|
|
||||||
var directional_light = new THREE.DirectionalLight(0xdddddd);
|
|
||||||
directional_light.position.set(1, 2.5, 1).normalize();
|
|
||||||
directional_light.castShadow = false;
|
|
||||||
scene.add(directional_light);
|
|
||||||
|
|
||||||
var ambient_light = new THREE.AmbientLight(0x555555);
|
|
||||||
scene.add(ambient_light);
|
|
||||||
|
|
||||||
// Initialize pointer camera
|
// Initialize pointer camera
|
||||||
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
|
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
|
||||||
camera1.speed = 0.005;
|
|
||||||
camera1.reset();
|
|
||||||
camera1.save();
|
|
||||||
scene.add(camera1);
|
|
||||||
|
|
||||||
// Collisions
|
// initBobomb(camera1, scene, static_path, container_size);
|
||||||
camera1.collidableObjects = collidableObjects;
|
// initWhomp(camera1, scene, static_path, container_size);
|
||||||
|
initMountain(camera1, scene, static_path, container_size);
|
||||||
|
|
||||||
// Initialize recommendations
|
|
||||||
var otherCams = createBobombCameras(container_size.width(), container_size.height());
|
|
||||||
cameras = new CameraContainer(camera1, otherCams);
|
|
||||||
otherCams.forEach(function(cam) { cam.addToScene(scene); });
|
|
||||||
|
|
||||||
// Initalize loader
|
|
||||||
var loader = new THREE.OBJMTLLoader();
|
|
||||||
|
|
||||||
// Load scene
|
|
||||||
// initPeachCastle(scene, collidableObjects, loader, static_path);
|
|
||||||
initBobombScene(scene, collidableObjects, loader, static_path);
|
|
||||||
Coin.init();
|
|
||||||
coins = createBobombCoins();
|
|
||||||
|
|
||||||
setTimeout(function() {coins.forEach(function(coin) { coin.addToScene(scene);})}, 1000);
|
|
||||||
|
|
||||||
// Add listeners
|
// Add listeners
|
||||||
initListeners();
|
initListeners();
|
||||||
|
|
|
@ -76,47 +76,15 @@ function init() {
|
||||||
container.appendChild(previewer.domElement);
|
container.appendChild(previewer.domElement);
|
||||||
container.appendChild(renderer.domElement);
|
container.appendChild(renderer.domElement);
|
||||||
|
|
||||||
// init light
|
|
||||||
var directional_light = new THREE.DirectionalLight(0xdddddd);
|
|
||||||
directional_light.position.set(1, 2.5, 1).normalize();
|
|
||||||
directional_light.castShadow = false;
|
|
||||||
scene.add(directional_light);
|
|
||||||
|
|
||||||
var ambient_light = new THREE.AmbientLight(0x555555);
|
|
||||||
scene.add(ambient_light);
|
|
||||||
|
|
||||||
// Initialize pointer camera
|
// Initialize pointer camera
|
||||||
var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
|
var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
|
||||||
tutorial = camera1.tutorial;
|
tutorial = camera1.tutorial;
|
||||||
camera1.speed = 0.001;
|
|
||||||
camera1.resetElements = resetPeachElements();
|
|
||||||
camera1.reset();
|
|
||||||
camera1.save();
|
|
||||||
scene.add(camera1);
|
|
||||||
|
|
||||||
// Collisions
|
cameras = new CameraContainer(camera1, []);
|
||||||
camera1.collidableObjects = collidableObjects;
|
|
||||||
|
|
||||||
|
// Load peach scene
|
||||||
|
initPeach(camera1, scene, static_path);
|
||||||
|
|
||||||
// Initialize recommendations
|
|
||||||
// var otherCams = createBobombCameras(container_size.width(), container_size.height());
|
|
||||||
var otherCams = []; // createPeachCameras(container_size.width(), container_size.height());
|
|
||||||
cameras = new CameraContainer(camera1, otherCams);
|
|
||||||
otherCams.forEach(function(cam) {cam.setSize(0.2); cam.addToScene(scene);});
|
|
||||||
|
|
||||||
// Initalize loader
|
|
||||||
var loader = new THREE.OBJMTLLoader();
|
|
||||||
|
|
||||||
// Load scene
|
|
||||||
initPeachCastle(scene, collidableObjects, loader, static_path);
|
|
||||||
// initBobombScene(scene, collidableObjects, loader, static_path);
|
|
||||||
|
|
||||||
Coin.init(0.001);
|
|
||||||
coins = [];
|
|
||||||
// coins = createBobombCoins();
|
|
||||||
// setTimeout(function() {coins.forEach(function(coin) { coin.addToScene(scene);})}, 1000);
|
|
||||||
|
|
||||||
// Add listeners
|
|
||||||
initListeners();
|
initListeners();
|
||||||
|
|
||||||
tutorial.nextStep();
|
tutorial.nextStep();
|
||||||
|
|
Loading…
Reference in New Issue