Did stuff
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@ -89,7 +89,8 @@ Coin.prototype.update = function() {
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var self = this;
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if (this.ready && this.rotating)
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this.mesh.rotation.y += 0.1;
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else if (this.got) {
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if (this.got) {
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if (this.mesh.material.opacity > 0.02) {
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// First update
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@ -115,12 +116,9 @@ Coin.prototype.get = function() {
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if (this.callback)
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this.callback();
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if (this.mesh) {
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this.mesh.material = this.mesh.material.clone();
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this.mesh.material.transparent = true;
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this.mesh.material.opacity = 1;
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}
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this.mesh.material = this.mesh.material.clone();
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this.mesh.material.transparent = true;
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this.mesh.material.opacity = 1;
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Coin.total ++;
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Coin.nextSound.play();
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@ -68,12 +68,14 @@ function init() {
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stats.domElement.style.cssFloat = "top-left";
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// Add elements to page
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container.appendChild(Coin.domElement);
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container.appendChild( stats.domElement );
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container.appendChild(renderer.domElement);
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// Initialize pointer camera
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camera1 = new L3D.ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins);
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cameras = initMainScene(camera1, scene, coins);
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camera1.cameras = cameras;
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// Add listeners
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initListeners();
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@ -148,7 +148,7 @@ TutorialSteps.prototype.nextStep = function() {
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});
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break;
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case 14:
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var cam = L3D.createPeachCameras(this.container_size.width(), this.container_size.height())[2];
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var cam = L3D.createPeachRecommendations(this.container_size.width(), this.container_size.height())[2];
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this.cameras.push(cam);
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cam.addToScene(this.scene);
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this.camera.move({
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@ -157,7 +157,7 @@ TutorialSteps.prototype.nextStep = function() {
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});
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break;
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case 16:
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var cams = L3D.createPeachCameras(this.container_size.width(), this.container_size.height());
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var cams = L3D.createPeachRecommendations(this.container_size.width(), this.container_size.height());
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for (var i = 0; i < cams.length; i == 1 ? i+=2 : i++) {
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this.cameras.push(cams[i]);
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cams[i].addToScene(this.scene);
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@ -81,7 +81,7 @@ L3D.ReplayCamera.prototype.cameraMotion = function(time) {
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L3D.ReplayCamera.prototype.hermiteMotion = function(time) {
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var e = this.hermitePosition.eval(this.t);
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this.position.copy(tmp);
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this.position.copy(e);
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this.target = L3D.Tools.sum(this.position, this.hermiteAngles.eval(this.t));
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@ -114,7 +114,7 @@ L3D.ReplayCamera.prototype.nextEvent = function() {
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},500);
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})(this);
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} else if (this.event.type == 'arrow') {
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this.moveHermite(this.cameras.cameras[this.event.id]);
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this.moveHermite(this.cameras[this.event.id]);
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} else if (this.event.type == 'reset') {
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this.reset();
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(function (self) {
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@ -164,7 +164,10 @@ L3D.ReplayCamera.prototype.anglesFromVectors = function() {
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this.theta = Math.atan2(forward.x, forward.z);
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};
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L3D.ReplayCamera.prototype.move = function(otherCamera) {
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L3D.ReplayCamera.prototype.move = function(recommendation) {
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var otherCamera = recommendation.camera || recommendation;
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this.moving = true;
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this.old_target = this.target.clone();
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this.old_position = this.position.clone();
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@ -174,7 +177,10 @@ L3D.ReplayCamera.prototype.move = function(otherCamera) {
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};
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L3D.ReplayCamera.prototype.moveHermite = function(otherCamera) {
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L3D.ReplayCamera.prototype.moveHermite = function(recommendation) {
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var otherCamera = recommendation.camera || recommendation;
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this.movingHermite = true;
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this.t = 0;
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@ -57,7 +57,6 @@ L3D.initPeach = function(recommendation, scene, coins) {
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Coin.init(0.001);
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var recommendations = [];
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var recommendations = recommendations;
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return recommendations;
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};
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@ -286,7 +285,6 @@ L3D.initBobomb = function(recommendation, scene, coins) {
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}
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var recommendations = L3D.createBobombRecommendations(container_size.width(), container_size.height());
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var recommendations = recommendations;
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recommendations.forEach(function(reco) {reco.addToScene(scene);});
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@ -458,7 +456,6 @@ L3D.initWhomp = function(recommendation, scene, coins) {
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}
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var recommendations = L3D.createWhompRecommendations(container_size.width(), container_size.height());
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var recommendations = recommendations;
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recommendations.forEach(function(reco) {reco.addToScene(scene);});
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@ -610,7 +607,6 @@ L3D.initMountain = function(recommendation, scene, coins) {
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}
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var recommendations = L3D.createMountainRecommendations(container_size.width(), container_size.height());
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var recommendations = recommendations;
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recommendations.forEach(function(reco) {reco.addToScene(scene);});
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@ -725,7 +721,6 @@ L3D.initSponza = function(recommendation, scene, coins) {
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}
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var recommendations = L3D.createSponzaRecommendations(container_size.width(), container_size.height());
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var recommendations = recommendations;
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recommendations.forEach(function(reco) {reco.addToScene(scene);});
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@ -40,9 +40,9 @@ L3D.CameraSelecter.prototype.pointedCamera = function() {
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// Looking for cameras
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for (var i in intersects) {
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if (intersects[i].object.raycastable && !(intersects[i].object instanceof THREE.Line)) {
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if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
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if (!(intersects[i].object instanceof THREE.Mesh && intersects[i].object.material.opacity < 0.1)) {
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if (intersects[i].object.raycastable) {
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if ( minDistance === undefined || intersects[i].distance < minDistance ) {
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if (intersects[i].object instanceof THREE.Mesh) {
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minDistance = intersects[i].distance;
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bestIndex = i;
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}
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