Removed use of global variable and corrected buttons bug
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19fd5abed5
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@ -14,22 +14,23 @@ var ButtonManager = function(cameras) {
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this.showarrowsElement = document.getElementById('showarrows');
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this.fullscreenElement.onclick = function() {};
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this.resetElement.onclick = cameras.mainCamera().reset();
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(function(self) {
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self.undoElement.onclick = function() {cameras.mainCamera().undo(); self.updateElements();}
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self.redoElement.onclick = function() {cameras.mainCamera().redo(); self.updateElements();}
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self.undoElement.onclick = function() {self.cameras.mainCamera().undo(); self.updateElements();}
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self.redoElement.onclick = function() {self.cameras.mainCamera().redo(); self.updateElements();}
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self.fullElement.onclick = function() {
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cameras.map(function(camera) {
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self.cameras.map(function(camera) {
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if (!(camera instanceof PointerCamera)) {
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camera.fullArrow = self.fullElement.checked;
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}
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});
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self.collisionElement.onchange = function() {cameras.mainCamera().collisions = self.collisionElement.checked;}
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self.showarrowsElement.onchange = function() {self.showArrows = self.showarrowsElement.checked;}
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};
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self.collisionElement.onchange = function() {self.cameras.mainCamera().collisions = self.collisionElement.checked;}
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self.showarrowsElement.onchange = function() {self.showArrows = self.showarrowsElement.checked;}
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self.resetElement.onclick = function() {self.cameras.mainCamera().reset();}
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})(this);
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}
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