A hell of a lot cleaning
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@@ -315,7 +315,6 @@ THREE.MTLLoader.MaterialCreator.prototype = {
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params[ 'map' ] = this.loadTexture( this.baseUrl + value );
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params[ 'map' ].wrapS = this.wrap;
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params[ 'map' ].wrapT = this.wrap;
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map = params['map'];
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break;
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