Improved sound managment
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								static/js/prototype/Coin.js
									
									
									
									
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								static/js/prototype/Coin.js
									
									
									
									
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							| @ -42,14 +42,18 @@ Coin.prototype.get = function() { | ||||
|         Coin.total ++; | ||||
|         Coin.nextSound.play(); | ||||
|         if (Coin.total === 9) { | ||||
|             var audio = new Audio('/static/data/music/starappears.mp3'); | ||||
|             audio.play(); | ||||
|             // You got the last coin
 | ||||
|             setTimeout(function() {Coin.lastSound.play();}, Coin.nextSound.duration + 1000); | ||||
|         } else { | ||||
|             Coin.nextSound = new Audio('/static/data/music/redcoins/' + Coin.total + '.mp3'); | ||||
|             Coin.nextSound.preload = "auto"; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| Coin.lastSound = new Audio('/static/data/music/starappears.mp3'); | ||||
| Coin.lastSound.preload = "auto"; | ||||
| 
 | ||||
| Coin.total = 1; | ||||
| Coin.BASIC_MESH = null; | ||||
| 
 | ||||
|  | ||||
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