Improved sound managment
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								static/js/prototype/Coin.js
									
									
									
									
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								static/js/prototype/Coin.js
									
									
									
									
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							| @ -42,14 +42,18 @@ Coin.prototype.get = function() { | |||||||
|         Coin.total ++; |         Coin.total ++; | ||||||
|         Coin.nextSound.play(); |         Coin.nextSound.play(); | ||||||
|         if (Coin.total === 9) { |         if (Coin.total === 9) { | ||||||
|             var audio = new Audio('/static/data/music/starappears.mp3'); |             // You got the last coin
 | ||||||
|             audio.play(); |             setTimeout(function() {Coin.lastSound.play();}, Coin.nextSound.duration + 1000); | ||||||
|         } else { |         } else { | ||||||
|             Coin.nextSound = new Audio('/static/data/music/redcoins/' + Coin.total + '.mp3'); |             Coin.nextSound = new Audio('/static/data/music/redcoins/' + Coin.total + '.mp3'); | ||||||
|  |             Coin.nextSound.preload = "auto"; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | Coin.lastSound = new Audio('/static/data/music/starappears.mp3'); | ||||||
|  | Coin.lastSound.preload = "auto"; | ||||||
|  | 
 | ||||||
| Coin.total = 1; | Coin.total = 1; | ||||||
| Coin.BASIC_MESH = null; | Coin.BASIC_MESH = null; | ||||||
| 
 | 
 | ||||||
|  | |||||||
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