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								js/l3d/apps/prototype/Coin.js
									
									
									
									
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								js/l3d/apps/prototype/Coin.js
									
									
									
									
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							| @ -91,7 +91,9 @@ Coin.update = function() { | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     document.getElementById('next').style.background = instantToColor(Coin.colorInstant); | ||||
|     if (document.getElementById('next') !== null) { | ||||
|         document.getElementById('next').style.background = instantToColor(Coin.colorInstant); | ||||
|     } | ||||
| 
 | ||||
|     // Coin.domElement.width = Coin.domElement.width;
 | ||||
| 
 | ||||
|  | ||||
							
								
								
									
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								js/l3d/apps/prototype/interactive/main.js
									
									
									
									
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								js/l3d/apps/prototype/interactive/main.js
									
									
									
									
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							| @ -1,3 +1,5 @@ | ||||
| L3D.DB.disable(); | ||||
| 
 | ||||
| // Let's be sure we avoid using global variables
 | ||||
| var onWindowResize = (function() { | ||||
| 
 | ||||
| @ -13,6 +15,8 @@ L3D.ProgressiveLoader.onFinished = function() { | ||||
|     } | ||||
| 
 | ||||
|     loadingCanvas.clear(); | ||||
|     L3D.DB.enable(); | ||||
|     camera1.reset(); | ||||
| } | ||||
| 
 | ||||
| // Disable scrolling
 | ||||
|  | ||||
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