From 821ca9ef10e079f511cc04d1180160750cf267a3 Mon Sep 17 00:00:00 2001 From: Thomas FORGIONE Date: Wed, 10 Jun 2015 11:59:02 +0200 Subject: [PATCH] Cleaning --- js/ProgressiveLoader.js | 55 +++++++---------------------------------- socket.js | 10 ++++---- 2 files changed, 14 insertions(+), 51 deletions(-) diff --git a/js/ProgressiveLoader.js b/js/ProgressiveLoader.js index 0fc79e1..9a214a2 100644 --- a/js/ProgressiveLoader.js +++ b/js/ProgressiveLoader.js @@ -2,24 +2,31 @@ var ProgressiveLoader = function(res, scene) { // Create mesh var geometry = new THREE.Geometry(); geometry.dynamic = true; + var material = new THREE.MeshLambertMaterial(); material.color.setRGB(1,0,0); material.side = THREE.DoubleSide; + var mesh = new THREE.Mesh(geometry, material); mesh.up = new THREE.Vector3(0,0,1); + var added = false; var finished = false; var socket = io(); + // Init streaming with socket socket.emit('request', res); + // When server's ready, start asking for the mesh socket.on('ok', function() { socket.emit('next'); }); + // When receiving elements socket.on('elements', function(arr) { + // We'll receive an array of string (obj) for (var i = 0; i < arr.length; i++) { var line = arr[i]; @@ -55,6 +62,7 @@ var ProgressiveLoader = function(res, scene) { parseInt(elts[3]) )); + // If the face has 4 vertices, create second triangle if (elts[4]) { mesh.geometry.faces.push(new THREE.Face3( @@ -65,6 +73,7 @@ var ProgressiveLoader = function(res, scene) { } + // Add mesh to scene one there are a few faces in it if (!added) { scene.add(mesh); added = true; @@ -72,7 +81,6 @@ var ProgressiveLoader = function(res, scene) { } - } mesh.geometry.computeFaceNormals(); @@ -87,47 +95,6 @@ var ProgressiveLoader = function(res, scene) { } }); - socket.on('vertex', function(arr) { - // console.log('v(', arr[0], ')', arr[1], arr[2], arr[3]); - mesh.geometry.vertices[arr[0]] = new THREE.Vector3(arr[1], arr[2], arr[3]); - mesh.geometry.verticesNeedUpdate = true; - socket.emit('next'); - }); - - socket.on('face', function(arr) { - // console.log('f', arr[0], arr[1], arr[2]); - mesh.geometry.faces.push(new THREE.Face3(arr[0], arr[1], arr[2])); - - // if (arr[0] >= mesh.geometry.vertices.length - // || arr[1] >= mesh.geometry.vertices.length - // || arr[2] >= mesh.geometry.vertices.length) { - - // console.log("Error"); - // } - - if (arr[3]) - mesh.geometry.faces.push(new THREE.Face3(arr[0], arr[2], arr[3])); - - if (!added) { - scene.add(mesh); - added = true; - } - - // Compute the normal - - mesh.geometry.verticesNeedUpdate = true; - mesh.geometry.groupsNeedUpdate = true; - mesh.geometry.elementsNeedUpdate = true; - mesh.geometry.normalsNeedUpdate = true; - - if (finished) { - console.log("Finished"); - } else { - socket.emit('next'); - } - mesh.geometry.computeFaceNormals(); - }); - socket.on('finished', function(arg) { finished = true; mesh.faceNumber = arg; @@ -144,9 +111,5 @@ var ProgressiveLoader = function(res, scene) { // scene.add(mesh); }); - socket.on('none', function() { - socket.emit('next'); - }); - return mesh; } diff --git a/socket.js b/socket.js index cc7ccb3..67db414 100644 --- a/socket.js +++ b/socket.js @@ -9,14 +9,14 @@ module.exports = function(io) { var vIndex = 0; var fIndex = 0; - console.log(socket.conn.remoteAddress + " connected !"); + // console.log(socket.conn.remoteAddress + " connected !"); - socket.on('disconnect', function() { - console.log(socket.conn.remoteAddress + " disconnected !"); - }); + // socket.on('disconnect', function() { + // console.log(socket.conn.remoteAddress + " disconnected !"); + // }); socket.on("request", function(res) { - console.log('Asking for static/data/spheres/' + res + '.obj'); + // console.log('Asking for static/data/spheres/' + res + '.obj'); path = 'static/data/spheres/' + res + '.obj.obj';