diff --git a/js/l3d/apps/stream-demo/main.js b/js/l3d/apps/stream-demo/main.js
index f2b44e8..0130132 100644
--- a/js/l3d/apps/stream-demo/main.js
+++ b/js/l3d/apps/stream-demo/main.js
@@ -45,7 +45,7 @@ function init() {
// Load the scene
// loader = new THREE.OBJLoader();
- sphereLoader = new L3D.ProgressiveLoaderGeometry('/static/data/spheres/' + params.get.res + '.obj', scene, null);
+ sphereLoader = new L3D.ProgressiveLoader('/static/data/spheres/' + params.get.res + '.obj', scene, null);
sphereLoader.load();
sphere = sphereLoader.obj;
diff --git a/js/l3d/src/loaders/ProgressiveLoader.js b/js/l3d/src/loaders/ProgressiveLoader.js
index 2bfd567..a992596 100644
--- a/js/l3d/src/loaders/ProgressiveLoader.js
+++ b/js/l3d/src/loaders/ProgressiveLoader.js
@@ -1,4 +1,10 @@
-L3D._parseList = function(arr) {
+L3D.ProgressiveLoader = (function() {
+
+/**
+ * Parse a list as it is sent by the server and gives a slightly more comprehensible result
+ * @private
+ */
+var _parseList = function(arr) {
var ret = {};
ret.index = arr[1];
@@ -14,11 +20,12 @@ L3D._parseList = function(arr) {
ret.y = arr[3];
} else if (arr[0] === 'f') {
ret.type = 'face';
+ ret.mesh = arr[2];
// Only Face3 are allowed
- vertexIndices = arr[2];
- textureIndices = arr[3];
- normalIndices = arr[4];
+ vertexIndices = arr[3];
+ textureIndices = arr[4];
+ normalIndices = arr[5];
// Vertex indices
ret.a = vertexIndices[0];
@@ -63,35 +70,120 @@ L3D._parseList = function(arr) {
return ret;
};
-L3D.ProgressiveLoader = function(path, scene, camera, callback) {
- // Init attributes
- this.objPath = path.substring(1, path.length);
+/**
+ * Loads a mesh from socket.io
+ * @param {string} path path to the .obj file
+ * @param {THREE.Scene} scene to add the object
+ * @param {PointerCamera} camera the camera that will be sent to server for smart
+ * streaming (can be null, then the server will stream the mesh in the .obj
+ * order)
+ * @param {function} callback callback to call on the objects when they're created
+ * @constructor
+ * @memberOf L3D
+ */
+var ProgressiveLoader = function(path, scene, camera, callback) {
+
+ /**
+ * Path to the .obj file
+ * @type {string}
+ */
+ this.objPath = path;
+
+ /**
+ * Path to the folder where the textures are
+ * @type {string}
+ */
this.texturesPath = path.substring(0, path.lastIndexOf('/')) + '/';
+
+ /**
+ * Path to the .mtl file
+ * @type {string}
+ */
this.mtlPath = path.replace('.obj', '.mtl');
+
+ /**
+ * Reference to the scene in which the object should be added
+ */
this.scene = scene;
+
+ /**
+ * Callback to call on the object when they're created
+ */
this.callback = callback;
+
+ /**
+ * Counter (not used)
+ * @private
+ */
this.counter = 0;
+ /**
+ * Group where the sub-objects will be added
+ * @type {THREE.Object3D}
+ */
this.obj = new THREE.Object3D();
scene.add(this.obj);
+ /**
+ * Array of the vertices of the mesh
+ * @type {THREE.Vector3[]}
+ */
this.vertices = [];
+
+ /**
+ * Array of the texture coordinates of the mesh
+ * @type {THREE.Vector2[]}
+ */
this.texCoords = [];
+
+ /**
+ * Array of the normal of the mesh
+ * @type {THREE.Vector3[]}
+ */
this.normals = [];
- // Init MTLLoader
+ /**
+ * Array of the UV mapping
+ * @description Each element is an array of 3 elements that are the indices
+ * of the element in this.texCoords
that should be
+ * used as texture coordinates for the current vertex of the face
+ * @type {Number[][]}
+ */
+ this.uvs = [];
+
+ /**
+ * Array of all the meshes that will be added to the main object
+ * @type {THREE.Mesh[]}
+ */
+ this.meshes = [];
+
+ /**
+ * Loader for the material file
+ * @type {THREE.MTLLoader}
+ */
this.loader = new THREE.MTLLoader(this.texturesPath);
- // Init io stuff
+ /**
+ * Socket to connect to get the mesh
+ * @type {socket}
+ */
this.socket = io();
+
this.initIOCallbacks();
+ /**
+ * Reference to the camera
+ * @type {PointerCamera}
+ */
this.camera = camera;
};
-L3D.ProgressiveLoader.prototype.load = function() {
+/**
+ * Starts the loading of the mesh
+ */
+ProgressiveLoader.prototype.load = function() {
var self = this;
@@ -106,17 +198,41 @@ L3D.ProgressiveLoader.prototype.load = function() {
});
};
-L3D.ProgressiveLoader.prototype.initIOCallbacks = function() {
+/**
+ * Will return a list representation of the camera (to be sent to the server)
+ */
+ProgressiveLoader.prototype.getCamera = function() {
+ if (this.camera === null)
+ return null;
+
+ return this.toList();
+};
+
+/**
+ * Initializes the socket.io functions so that it can discuss with the server
+ */
+ProgressiveLoader.prototype.initIOCallbacks = function() {
var self = this;
this.socket.on('ok', function() {
console.log('ok');
- self.socket.emit('next');
+ self.socket.emit('materials');
});
this.socket.on('elements', function(arr) {
+ if (arr.length === 0) {
+
+ console.log("Empty array");
+
+ } else {
+
+ console.log("Stuff received");
+
+ }
+
+
// console.log("Received elements for the " + (++self.counter) + "th time !");
for (var i = 0; i < arr.length; i++) {
@@ -126,29 +242,37 @@ L3D.ProgressiveLoader.prototype.initIOCallbacks = function() {
if (elt.type === 'vertex') {
// New vertex arrived
- self.vertices[elt.index] = [elt.x, elt.y, elt.z];
+
+ // Fill the array of vertices with null vector (to avoid undefined)
+ while (elt.index > self.vertices.length) {
+
+ self.vertices.push(new THREE.Vector3());
+
+ }
+
+ self.vertices[elt.index] = new THREE.Vector3(elt.x, elt.y, elt.z);
+ self.currentMesh.geometry.verticesNeedUpdate = true;
} else if (elt.type === 'texCoord') {
// New texCoord arrived
- self.texCoords[elt.index] = [elt.x, elt.y];
+ self.texCoords[elt.index] = new THREE.Vector2(elt.x, elt.y);
+ self.currentMesh.geometry.uvsNeedUpdate = true;
} else if (elt.type === 'normal') {
// New normal arrived
- self.normals[elt.index] = [elt.x, elt.y, elt.z];
+ self.normals[elt.index] = new THREE.Vector3(elt.x, elt.y, elt.z);
} else if (elt.type === 'usemtl') {
if (self.currentMesh !== undefined) {
- self.currentMesh.geometry.computeBoundingSphere();
+ // if (self.currentMesh.geometry.attributes.normal === undefined) {
- if (self.currentMesh.geometry.attributes.normal === undefined) {
+ // self.currentMesh.geometry.computeVertexNormals();
- self.currentMesh.geometry.computeVertexNormals();
-
- }
+ // }
}
@@ -175,41 +299,24 @@ L3D.ProgressiveLoader.prototype.initIOCallbacks = function() {
}
// Create mesh geometry
- var geometry = new THREE.BufferGeometry();
- geometry.dynamic = true;
+ self.uvs = [];
+ var geometry = new THREE.Geometry();
+ geometry.vertices = self.vertices;
+ geometry.faces = [];
- var positionArray = new Float32Array(elt.fLength * 3 * 3);
- var positionAttribute = new THREE.BufferAttribute(positionArray, 3);
-
- geometry.addAttribute('position', positionAttribute);
-
- // Add other attributes if necessary
+ // If texture coords, init faceVertexUvs attribute
if (elt.texCoordsExist) {
-
- // console.log("Mesh with textures");
-
- var uvArray = new Float32Array(elt.fLength * 3 * 2);
- var uvAttribute = new THREE.BufferAttribute(uvArray, 2);
-
- geometry.addAttribute('uv', uvAttribute);
+ geometry.faceVertexUvs = [self.uvs];
}
- if (elt.normalsExist) {
-
- // console.log("Mesh with normals");
-
- var normalArray = new Float32Array(elt.fLength * 3 * 3);
- var normalAttribute = new THREE.BufferAttribute(normalArray, 3);
-
- geometry.addAttribute('normal', normalAttribute);
-
- }
+ geometry.dynamic = true;
// Create mesh
var mesh = new THREE.Mesh(geometry, material);
+ mesh.faceNumber = elt.fLength;
+ self.meshes.push(mesh);
self.currentMesh = mesh;
- self.obj.add(mesh);
if (typeof self.callback === 'function') {
self.callback(mesh);
@@ -217,61 +324,45 @@ L3D.ProgressiveLoader.prototype.initIOCallbacks = function() {
} else if (elt.type === 'face') {
- // New face arrived : add it into current mesh
- self.currentMesh.geometry.attributes.position.array[elt.index * 9 ] = self.vertices[elt.a][0];
- self.currentMesh.geometry.attributes.position.array[elt.index * 9 + 1] = self.vertices[elt.a][1];
- self.currentMesh.geometry.attributes.position.array[elt.index * 9 + 2] = self.vertices[elt.a][2];
+ if (!self.meshes[elt.mesh].added) {
- self.currentMesh.geometry.attributes.position.array[elt.index * 9 + 3] = self.vertices[elt.b][0];
- self.currentMesh.geometry.attributes.position.array[elt.index * 9 + 4] = self.vertices[elt.b][1];
- self.currentMesh.geometry.attributes.position.array[elt.index * 9 + 5] = self.vertices[elt.b][2];
+ self.meshes[elt.mesh].added = true;
+ self.obj.add(self.meshes[elt.mesh]);
- self.currentMesh.geometry.attributes.position.array[elt.index * 9 + 6] = self.vertices[elt.c][0];
- self.currentMesh.geometry.attributes.position.array[elt.index * 9 + 7] = self.vertices[elt.c][1];
- self.currentMesh.geometry.attributes.position.array[elt.index * 9 + 8] = self.vertices[elt.c][2];
+ }
- self.currentMesh.geometry.attributes.position.needsUpdate = true;
-
- // If normals
if (elt.aNormal !== undefined) {
-
- self.currentMesh.geometry.attributes.normal.array[elt.index * 9 ] = self.normals[elt.aNormal][0];
- self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 1] = self.normals[elt.aNormal][1];
- self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 2] = self.normals[elt.aNormal][2];
-
- self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 3] = self.normals[elt.bNormal][0];
- self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 4] = self.normals[elt.bNormal][1];
- self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 5] = self.normals[elt.bNormal][2];
-
- self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 6] = self.normals[elt.cNormal][0];
- self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 7] = self.normals[elt.cNormal][1];
- self.currentMesh.geometry.attributes.normal.array[elt.index * 9 + 8] = self.normals[elt.cNormal][2];
-
- self.currentMesh.geometry.attributes.normal.needsUpdate = true;
-
+ self.meshes[elt.mesh].geometry.faces.push(new THREE.Face3(elt.a, elt.b, elt.c, [self.normals[elt.aNormal], self.normals[elt.bNormal], self.normals[elt.cNormal]]));
+ } else {
+ self.meshes[elt.mesh].geometry.faces.push(new THREE.Face3(elt.a, elt.b, elt.c));
+ self.meshes[elt.mesh].geometry.computeFaceNormals();
+ self.meshes[elt.mesh].geometry.computeVertexNormals();
}
if (elt.aTexture !== undefined) {
- self.currentMesh.geometry.attributes.uv.array[elt.index * 6 ] = self.texCoords[elt.aTexture][0];
- self.currentMesh.geometry.attributes.uv.array[elt.index * 6 + 1] = self.texCoords[elt.aTexture][1];
-
- self.currentMesh.geometry.attributes.uv.array[elt.index * 6 + 2] = self.texCoords[elt.bTexture][0];
- self.currentMesh.geometry.attributes.uv.array[elt.index * 6 + 3] = self.texCoords[elt.bTexture][1];
-
- self.currentMesh.geometry.attributes.uv.array[elt.index * 6 + 4] = self.texCoords[elt.cTexture][0];
- self.currentMesh.geometry.attributes.uv.array[elt.index * 6 + 5] = self.texCoords[elt.cTexture][1];
-
- self.currentMesh.geometry.attributes.uv.needsUpdate = true;
+ self.meshes[elt.mesh].geometry.faceVertexUvs[0].push([self.texCoords[elt.aTexture], self.texCoords[elt.bTexture], self.texCoords[elt.cTexture]]);
}
+ self.meshes[elt.mesh].geometry.verticesNeedUpdate = true;
+ self.meshes[elt.mesh].geometry.uvsNeedUpdate = true;
+ self.meshes[elt.mesh].geometry.normalsNeedUpdate = true;
+ self.meshes[elt.mesh].geometry.groupsNeedUpdate = true;
+
+ if (self.meshes[elt.mesh].faceNumber === self.meshes[elt.mesh].geometry.faces.length) {
+
+ self.meshes[elt.mesh].geometry.computeBoundingSphere();
+
+ }
+
+
}
}
// Ask for next elements
- self.socket.emit('next');
+ self.socket.emit('next', self.getCamera());
});
this.socket.on('disconnect', function() {
@@ -280,7 +371,13 @@ L3D.ProgressiveLoader.prototype.initIOCallbacks = function() {
});
};
-L3D.ProgressiveLoader.prototype.start = function() {
+/**
+ * Starts the communication with the server
+ */
+ProgressiveLoader.prototype.start = function() {
this.socket.emit('request', this.objPath);
};
+return ProgressiveLoader;
+
+})();
diff --git a/js/l3d/src/loaders/ProgressiveLoaderGeometry.js b/js/l3d/src/loaders/ProgressiveLoaderGeometry.js
deleted file mode 100644
index 9a72113..0000000
--- a/js/l3d/src/loaders/ProgressiveLoaderGeometry.js
+++ /dev/null
@@ -1,383 +0,0 @@
-L3D.ProgressiveLoaderGeometry = (function() {
-
-/**
- * Parse a list as it is sent by the server and gives a slightly more comprehensible result
- * @private
- */
-var _parseList = function(arr) {
-
- var ret = {};
- ret.index = arr[1];
-
- if (arr[0] === 'v') {
- ret.type = 'vertex';
- ret.x = arr[2];
- ret.y = arr[3];
- ret.z = arr[4];
- } else if (arr[0] === 'vt') {
- ret.type = 'texCoord';
- ret.x = arr[2];
- ret.y = arr[3];
- } else if (arr[0] === 'f') {
- ret.type = 'face';
- ret.mesh = arr[2];
-
- // Only Face3 are allowed
- vertexIndices = arr[3];
- textureIndices = arr[4];
- normalIndices = arr[5];
-
- // Vertex indices
- ret.a = vertexIndices[0];
- ret.b = vertexIndices[1];
- ret.c = vertexIndices[2];
-
- // Texutre indices (if they exist)
- if (textureIndices.length > 0) {
- ret.aTexture = textureIndices[0];
- ret.bTexture = textureIndices[1];
- ret.cTexture = textureIndices[2];
- }
-
- // Normal indices (if they exist)
- if (normalIndices.length > 0) {
- ret.aNormal = normalIndices[0];
- ret.bNormal = normalIndices[1];
- ret.cNormal = normalIndices[2];
- }
-
- } else if (arr[0] === 'vn') {
-
- // Normal
- ret.type = "normal";
- ret.x = arr[2];
- ret.y = arr[3];
- ret.z = arr[4];
-
- } else if (arr[0] === 'u') {
-
- // usemtl
- ret.index = -1;
- ret.type = 'usemtl';
- ret.materialName = arr[1];
- ret.vLength = arr[2];
- ret.fLength = arr[3];
- ret.texCoordsExist = arr[4];
- ret.normalsExist = arr[5];
-
- }
-
- return ret;
-};
-
-/**
- * Loads a mesh from socket.io
- * @param {string} path path to the .obj file
- * @param {THREE.Scene} scene to add the object
- * @param {PointerCamera} camera the camera that will be sent to server for smart
- * streaming (can be null, then the server will stream the mesh in the .obj
- * order)
- * @param {function} callback callback to call on the objects when they're created
- * @constructor
- * @memberOf L3D
- */
-var ProgressiveLoaderGeometry = function(path, scene, camera, callback) {
-
- /**
- * Path to the .obj file
- * @type {string}
- */
- this.objPath = path;
-
- /**
- * Path to the folder where the textures are
- * @type {string}
- */
- this.texturesPath = path.substring(0, path.lastIndexOf('/')) + '/';
-
- /**
- * Path to the .mtl file
- * @type {string}
- */
- this.mtlPath = path.replace('.obj', '.mtl');
-
- /**
- * Reference to the scene in which the object should be added
- */
- this.scene = scene;
-
- /**
- * Callback to call on the object when they're created
- */
- this.callback = callback;
-
- /**
- * Counter (not used)
- * @private
- */
- this.counter = 0;
-
- /**
- * Group where the sub-objects will be added
- * @type {THREE.Object3D}
- */
- this.obj = new THREE.Object3D();
-
- scene.add(this.obj);
-
- /**
- * Array of the vertices of the mesh
- * @type {THREE.Vector3[]}
- */
- this.vertices = [];
-
- /**
- * Array of the texture coordinates of the mesh
- * @type {THREE.Vector2[]}
- */
- this.texCoords = [];
-
- /**
- * Array of the normal of the mesh
- * @type {THREE.Vector3[]}
- */
- this.normals = [];
-
- /**
- * Array of the UV mapping
- * @description Each element is an array of 3 elements that are the indices
- * of the element in this.texCoords
that should be
- * used as texture coordinates for the current vertex of the face
- * @type {Number[][]}
- */
- this.uvs = [];
-
- /**
- * Array of all the meshes that will be added to the main object
- * @type {THREE.Mesh[]}
- */
- this.meshes = [];
-
- /**
- * Loader for the material file
- * @type {THREE.MTLLoader}
- */
- this.loader = new THREE.MTLLoader(this.texturesPath);
-
- /**
- * Socket to connect to get the mesh
- * @type {socket}
- */
- this.socket = io();
-
- this.initIOCallbacks();
-
- /**
- * Reference to the camera
- * @type {PointerCamera}
- */
- this.camera = camera;
-
-};
-
-/**
- * Starts the loading of the mesh
- */
-ProgressiveLoaderGeometry.prototype.load = function() {
-
- var self = this;
-
- this.loader.load(self.mtlPath, function(materialCreator) {
-
- self.materialCreator = materialCreator;
-
- materialCreator.preload();
-
- self.start();
-
- });
-};
-
-/**
- * Will return a list representation of the camera (to be sent to the server)
- */
-ProgressiveLoaderGeometry.prototype.getCamera = function() {
- if (this.camera === null)
- return null;
-
- return this.toList();
-};
-
-/**
- * Initializes the socket.io functions so that it can discuss with the server
- */
-ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
-
- var self = this;
-
- this.socket.on('ok', function() {
- console.log('ok');
- self.socket.emit('materials');
- });
-
- this.socket.on('elements', function(arr) {
-
- if (arr.length === 0) {
-
- console.log("Empty array");
-
- } else {
-
- console.log("Stuff received");
-
- }
-
-
- // console.log("Received elements for the " + (++self.counter) + "th time !");
- for (var i = 0; i < arr.length; i++) {
-
- var elt = _parseList(arr[i]);
-
- // console.log(elts);
- if (elt.type === 'vertex') {
-
- // New vertex arrived
-
- // Fill the array of vertices with null vector (to avoid undefined)
- while (elt.index > self.vertices.length) {
-
- self.vertices.push(new THREE.Vector3());
-
- }
-
- self.vertices[elt.index] = new THREE.Vector3(elt.x, elt.y, elt.z);
- self.currentMesh.geometry.verticesNeedUpdate = true;
-
- } else if (elt.type === 'texCoord') {
-
- // New texCoord arrived
- self.texCoords[elt.index] = new THREE.Vector2(elt.x, elt.y);
- self.currentMesh.geometry.uvsNeedUpdate = true;
-
- } else if (elt.type === 'normal') {
-
- // New normal arrived
- self.normals[elt.index] = new THREE.Vector3(elt.x, elt.y, elt.z);
-
- } else if (elt.type === 'usemtl') {
-
- if (self.currentMesh !== undefined) {
-
- // if (self.currentMesh.geometry.attributes.normal === undefined) {
-
- // self.currentMesh.geometry.computeVertexNormals();
-
- // }
-
- }
-
- // Must create new mesh
- // console.log("New mesh arrived : " + elt.materialName);
-
- // Create mesh material
- var material;
-
- if (elt.materialName === null) {
-
- // If no material, create a default material
- material = new THREE.MeshLambertMaterial({color: 'red'});
-
- } else {
-
- // If material name exists, load if from material, and do a couple of settings
- material = self.materialCreator.materials[elt.materialName.trim()];
-
- material.side = THREE.DoubleSide;
-
- if (material.map)
- material.map.wrapS = material.map.wrapT = THREE.RepeatWrapping;
- }
-
- // Create mesh geometry
- self.uvs = [];
- var geometry = new THREE.Geometry();
- geometry.vertices = self.vertices;
- geometry.faces = [];
-
- // If texture coords, init faceVertexUvs attribute
- if (elt.texCoordsExist) {
- geometry.faceVertexUvs = [self.uvs];
- }
-
- geometry.dynamic = true;
-
- // Create mesh
- var mesh = new THREE.Mesh(geometry, material);
- mesh.faceNumber = elt.fLength;
- self.meshes.push(mesh);
-
- self.currentMesh = mesh;
-
- if (typeof self.callback === 'function') {
- self.callback(mesh);
- }
-
- } else if (elt.type === 'face') {
-
- if (!self.meshes[elt.mesh].added) {
-
- self.meshes[elt.mesh].added = true;
- self.obj.add(self.meshes[elt.mesh]);
-
- }
-
- if (elt.aNormal !== undefined) {
- self.meshes[elt.mesh].geometry.faces.push(new THREE.Face3(elt.a, elt.b, elt.c, [self.normals[elt.aNormal], self.normals[elt.bNormal], self.normals[elt.cNormal]]));
- } else {
- self.meshes[elt.mesh].geometry.faces.push(new THREE.Face3(elt.a, elt.b, elt.c));
- self.meshes[elt.mesh].geometry.computeFaceNormals();
- self.meshes[elt.mesh].geometry.computeVertexNormals();
- }
-
- if (elt.aTexture !== undefined) {
-
- self.meshes[elt.mesh].geometry.faceVertexUvs[0].push([self.texCoords[elt.aTexture], self.texCoords[elt.bTexture], self.texCoords[elt.cTexture]]);
-
- }
-
- self.meshes[elt.mesh].geometry.verticesNeedUpdate = true;
- self.meshes[elt.mesh].geometry.uvsNeedUpdate = true;
- self.meshes[elt.mesh].geometry.normalsNeedUpdate = true;
- self.meshes[elt.mesh].geometry.groupsNeedUpdate = true;
-
- if (self.meshes[elt.mesh].faceNumber === self.meshes[elt.mesh].geometry.faces.length) {
-
- self.meshes[elt.mesh].geometry.computeBoundingSphere();
-
- }
-
-
- }
-
- }
-
- // Ask for next elements
- self.socket.emit('next', self.getCamera());
- });
-
- this.socket.on('disconnect', function() {
- console.log('Finished !');
- self.finished = true;
- });
-};
-
-/**
- * Starts the communication with the server
- */
-ProgressiveLoaderGeometry.prototype.start = function() {
- this.socket.emit('request', this.objPath);
-};
-
-return ProgressiveLoaderGeometry;
-
-})();
diff --git a/js/l3d/src/scenes/initScene.js b/js/l3d/src/scenes/initScene.js
index 0ea8c66..263000a 100644
--- a/js/l3d/src/scenes/initScene.js
+++ b/js/l3d/src/scenes/initScene.js
@@ -12,7 +12,7 @@ L3D.addLight = function(scene) {
L3D.initPeachCastle = function(scene, collidableObjects, camera) {
- var loader = new L3D.ProgressiveLoaderGeometry(
+ var loader = new L3D.ProgressiveLoader(
'/static/data/castle/princess peaches castle (outside).obj',
scene,
null,
@@ -154,7 +154,7 @@ L3D.createPeachCameras = function(width, height) {
L3D.initBobombScene = function(scene, collidableObjects, camera) {
- var loader = new L3D.ProgressiveLoaderGeometry(
+ var loader = new L3D.ProgressiveLoader(
'/static/data/bobomb/bobomb battlefeild.obj',
scene,
null,
@@ -299,7 +299,7 @@ L3D.initBobomb = function(camera, scene, coins) {
L3D.initWhompScene = function(scene, collidableObjects, camera) {
- var loader = new L3D.ProgressiveLoaderGeometry(
+ var loader = new L3D.ProgressiveLoader(
'/static/data/whomp/Whomps Fortress.obj',
scene,
null,
@@ -471,7 +471,7 @@ L3D.initWhomp = function(camera, scene, coins) {
L3D.initMountainScene = function(scene, collidableObjects, camera) {
- var loader = new L3D.ProgressiveLoaderGeometry(
+ var loader = new L3D.ProgressiveLoader(
'/static/data/mountain/coocoolmountain.obj',
scene,
null,
@@ -622,7 +622,7 @@ L3D.initMountain = function(camera, scene, coins) {
L3D.initSponzaScene = function(scene, collidableObjects, camera) {
- var loader = new L3D.ProgressiveLoaderGeometry(
+ var loader = new L3D.ProgressiveLoader(
'/static/data/sponza/sponza.obj',
scene,
camera,
diff --git a/js/l3d/src/utils/ListTest.js b/js/l3d/src/utils/ListTest.js
index 8a71b7d..5c20e0f 100644
--- a/js/l3d/src/utils/ListTest.js
+++ b/js/l3d/src/utils/ListTest.js
@@ -1,4 +1,4 @@
-var list = new utils.List();
+var list = new L3D.utils.List();
var size = 100;
for (var i = 0; i < size; i++) {