Bugs, cleaning, and tutorial improved
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@@ -440,7 +440,9 @@ L3D.PointerCamera.prototype.move = function(recommendation, toSave) {
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var otherCamera = recommendation.camera || recommendation;
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this.movingHermite = false;
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this.moving = true;
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this.new_target = otherCamera.target.clone();
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this.new_position = otherCamera.position.clone();
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var t = [0,1];
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@@ -469,6 +471,7 @@ L3D.PointerCamera.prototype.moveHermite = function(recommendation, toSave) {
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var otherCamera = recommendation.camera || recommendation;
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this.moving = false;
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this.movingHermite = true;
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this.t = 0;
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