New line in return... muhuhaha (thanks Émilie)
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@ -210,9 +210,11 @@ L3D.PointerCamera.prototype.lockPointer = function() {
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* @returns true if the pointer is locked, false otherwise
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*/
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L3D.PointerCamera.prototype.isLocked = function() {
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return document.pointerLockElement === this.renderer.domElement ||
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return (
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document.pointerLockElement === this.renderer.domElement ||
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document.mozPointerLockElement === this.renderer.domElement ||
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document.webkitPointerLockElement === this.renderer.domElement;
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document.webkitPointerLockElement === this.renderer.domElement
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);
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};
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