From mixed convetion (_, and camel case) to all camel case
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@@ -132,11 +132,11 @@ L3D.MousePointer.prototype.render = function(style, force) {
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this.domElement.width = this.domElement.width;
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var i = container_size.width() / 2;
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var i = containerSize.width() / 2;
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var imin = i - this.size;
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var imax = i + this.size;
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var j = container_size.height() / 2;
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var j = containerSize.height() / 2;
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var jmin = j - this.size;
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var jmax = j + this.size;
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@@ -61,15 +61,15 @@ L3D.Previewer = function(renderer, scene) {
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/**
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* Renders the preview
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* @param {Number} container_width width of the container
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* @param {Number} container_height height of the container
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* @param {Number} containerWidth width of the container
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* @param {Number} containerHeight height of the container
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*/
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L3D.Previewer.prototype.render = function(container_width, container_height) {
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L3D.Previewer.prototype.render = function(containerWidth, containerHeight) {
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var width, height, left, bottom;
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if (this.camera) {
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width = Math.floor(container_width / 5);
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height = Math.floor(container_height / 5);
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width = Math.floor(containerWidth / 5);
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height = Math.floor(containerHeight / 5);
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if (!this.fixed) {
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left = Math.floor(this.mouse.x - width/2);
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bottom = Math.floor(this.renderer.domElement.height - this.mouse.y + height/5);
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@@ -88,22 +88,22 @@ L3D.Previewer.prototype.render = function(container_width, container_height) {
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}
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// Draw border
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var can_bottom = container_height - bottom - height ;
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var canBottom = containerHeight - bottom - height ;
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this.ctx.strokeStyle = "#ffffff";
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this.ctx.beginPath();
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this.ctx.moveTo(left-1, can_bottom);
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this.ctx.lineTo(left-1, can_bottom + height);
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this.ctx.lineTo(left + width-1, can_bottom + height);
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this.ctx.lineTo(left + width-1, can_bottom);
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this.ctx.moveTo(left-1, canBottom);
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this.ctx.lineTo(left-1, canBottom + height);
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this.ctx.lineTo(left + width-1, canBottom + height);
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this.ctx.lineTo(left + width-1, canBottom);
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this.ctx.closePath();
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this.ctx.stroke();
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this.ctx.strokeStyle = "#000000";
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this.ctx.beginPath();
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this.ctx.moveTo(left, can_bottom + 1);
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this.ctx.lineTo(left, can_bottom + height - 1);
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this.ctx.lineTo(left + width - 2 , can_bottom + height-1);
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this.ctx.lineTo(left + width - 2, can_bottom+1);
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this.ctx.moveTo(left, canBottom + 1);
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this.ctx.lineTo(left, canBottom + height - 1);
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this.ctx.lineTo(left + width - 2 , canBottom + height-1);
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this.ctx.lineTo(left + width - 2, canBottom+1);
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this.ctx.closePath();
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this.ctx.stroke();
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@@ -44,7 +44,7 @@ L3D.StartCanvas.prototype.render = function(force) {
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this.ctx.font = '30px Verdana';
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this.ctx.globalAlpha = 1;
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this.ctx.fillStyle = 'black';
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this.ctx.fillText('Click here to lock the pointer !', container_size.width()/3.25, container_size.height()/2-10);
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this.ctx.fillText('Click here to lock the pointer !', containerSize.width()/3.25, containerSize.height()/2-10);
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this.shown = true;
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