From mixed convetion (_, and camel case) to all camel case

This commit is contained in:
Thomas FORGIONE
2015-08-28 21:34:29 +02:00
parent f136ce833f
commit 74cad3824b
40 changed files with 323 additions and 312 deletions

View File

@@ -1,14 +1,14 @@
var mesh_number = 25;
var meshNumber = 25;
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0}, sphere, sphereLoader;
var bigmesh;
var raycaster;
var objects = [];
var spheres = new Array(mesh_number);
var spheres = new Array(meshNumber);
var visible = 0;
var previousTime;
var loader;
var container_size = {width: 1067, height: 600};
var containerSize = {width: 1067, height: 600};
init();
animate();
@@ -16,10 +16,10 @@ animate();
function init() {
// on initialise le moteur de rendu
container = document.getElementById('container');
container.style.height = container_size.height + 'px';
container.style.width = container_size.width + 'px';
container.style.height = containerSize.height + 'px';
container.style.width = containerSize.width + 'px';
renderer = new THREE.WebGLRenderer({alpha:"true"});
renderer.setSize(container_size.width, container_size.height);
renderer.setSize(containerSize.width, containerSize.height);
renderer.shadowMapEnabled = true;
// renderer.setClearColor(0x000000);
document.getElementById('container').appendChild(renderer.domElement);
@@ -29,16 +29,16 @@ function init() {
raycaster = new THREE.Raycaster();
// init light
var directional_light = new THREE.DirectionalLight(0x999999);
directional_light.position.set(1, 0.5, 1).normalize();
directional_light.castShadow = true;
scene.add(directional_light);
var directionalLight = new THREE.DirectionalLight(0x999999);
directionalLight.position.set(1, 0.5, 1).normalize();
directionalLight.castShadow = true;
scene.add(directionalLight);
var ambient_light = new THREE.AmbientLight(0x333333);
scene.add(ambient_light);
var ambientLight = new THREE.AmbientLight(0x333333);
scene.add(ambientLight);
// on initialise la camera que lon place ensuite sur la scène
camera = new L3D.Camera(50, container_size.width / container_size.height, 1, 100000);
camera = new L3D.Camera(50, containerSize.width / containerSize.height, 1, 100000);
scene.add(camera);
window.addEventListener('resize', onWindowResize, false);