From mixed convetion (_, and camel case) to all camel case
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@@ -1,7 +1,7 @@
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var BouncingCube = function(size, style) {
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L3D.Cube.call(this, size, style);
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this.fixed_center = new THREE.Vector3();
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this.fixedCenter = new THREE.Vector3();
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this.center = new THREE.Vector3();
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this.speed = new THREE.Vector3(0,0,300);
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@@ -11,13 +11,13 @@ BouncingCube.prototype.constructor = BouncingCube;
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BouncingCube.prototype.update = function() {
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// Compute new center
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var speed_clone = this.speed.clone();
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speed_clone.multiply(BouncingCube.DT);
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var speedClone = this.speed.clone();
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speedClone.multiply(BouncingCube.DT);
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this.speed.add(BouncingCube.G);
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if (this.speed.dot(this.speed) > 100) {
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this.center.add(speed_clone);
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this.center.add(speedClone);
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}
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if (this.center.z < 0) {
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@@ -1,10 +1,10 @@
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var renderer, scene, camera, controls, cube, container, plane, mouse= {x:0, y:0};
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var raycaster;
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var objects = [];
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var container_size = {};
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var containerSize = {};
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var previousTime;
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container_size.width = 1067;
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container_size.height = 600;
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containerSize.width = 1067;
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containerSize.height = 600;
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init();
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animate();
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@@ -12,10 +12,10 @@ animate();
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function init() {
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// on initialise le moteur de rendu
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container = document.getElementById('container');
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container.style.height = container_size.height + 'px';
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container.style.width = container_size.width + 'px';
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container.style.height = containerSize.height + 'px';
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container.style.width = containerSize.width + 'px';
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renderer = new THREE.WebGLRenderer({alpha:"true"});
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renderer.setSize(container_size.width, container_size.height);
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renderer.setSize(containerSize.width, containerSize.height);
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renderer.shadowMapEnabled = true;
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document.getElementById('container').appendChild(renderer.domElement);
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@@ -24,16 +24,16 @@ function init() {
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raycaster = new THREE.Raycaster();
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// init light
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var directional_light = new THREE.DirectionalLight(0xffffff);
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directional_light.position.set(1, 0.5, 1).normalize();
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directional_light.castShadow = true;
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scene.add(directional_light);
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var directionalLight = new THREE.DirectionalLight(0xffffff);
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directionalLight.position.set(1, 0.5, 1).normalize();
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directionalLight.castShadow = true;
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scene.add(directionalLight);
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var ambient_light = new THREE.AmbientLight(0x444444);
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scene.add(ambient_light);
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var ambientLight = new THREE.AmbientLight(0x444444);
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scene.add(ambientLight);
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// on initialise la camera que l’on place ensuite sur la scène
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camera = new L3D.Camera(50, container_size.width / container_size.height, 1, 10000);
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camera = new L3D.Camera(50, containerSize.width / containerSize.height, 1, 10000);
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scene.add(camera);
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window.addEventListener('resize', onWindowResize, false);
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