From mixed convetion (_, and camel case) to all camel case
This commit is contained in:
@@ -1,7 +1,7 @@
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var BouncingCube = function(size, style) {
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L3D.Cube.call(this, size, style);
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this.fixed_center = new THREE.Vector3();
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this.fixedCenter = new THREE.Vector3();
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this.center = new THREE.Vector3();
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this.speed = new THREE.Vector3(0,0,300);
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@@ -11,13 +11,13 @@ BouncingCube.prototype.constructor = BouncingCube;
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BouncingCube.prototype.update = function() {
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// Compute new center
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var speed_clone = this.speed.clone();
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speed_clone.multiply(BouncingCube.DT);
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var speedClone = this.speed.clone();
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speedClone.multiply(BouncingCube.DT);
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this.speed.add(BouncingCube.G);
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if (this.speed.dot(this.speed) > 100) {
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this.center.add(speed_clone);
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this.center.add(speedClone);
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}
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if (this.center.z < 0) {
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@@ -1,10 +1,10 @@
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var renderer, scene, camera, controls, cube, container, plane, mouse= {x:0, y:0};
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var raycaster;
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var objects = [];
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var container_size = {};
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var containerSize = {};
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var previousTime;
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container_size.width = 1067;
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container_size.height = 600;
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containerSize.width = 1067;
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containerSize.height = 600;
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init();
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animate();
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@@ -12,10 +12,10 @@ animate();
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function init() {
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// on initialise le moteur de rendu
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container = document.getElementById('container');
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container.style.height = container_size.height + 'px';
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container.style.width = container_size.width + 'px';
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container.style.height = containerSize.height + 'px';
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container.style.width = containerSize.width + 'px';
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renderer = new THREE.WebGLRenderer({alpha:"true"});
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renderer.setSize(container_size.width, container_size.height);
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renderer.setSize(containerSize.width, containerSize.height);
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renderer.shadowMapEnabled = true;
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document.getElementById('container').appendChild(renderer.domElement);
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@@ -24,16 +24,16 @@ function init() {
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raycaster = new THREE.Raycaster();
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// init light
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var directional_light = new THREE.DirectionalLight(0xffffff);
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directional_light.position.set(1, 0.5, 1).normalize();
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directional_light.castShadow = true;
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scene.add(directional_light);
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var directionalLight = new THREE.DirectionalLight(0xffffff);
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directionalLight.position.set(1, 0.5, 1).normalize();
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directionalLight.castShadow = true;
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scene.add(directionalLight);
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var ambient_light = new THREE.AmbientLight(0x444444);
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scene.add(ambient_light);
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var ambientLight = new THREE.AmbientLight(0x444444);
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scene.add(ambientLight);
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// on initialise la camera que l’on place ensuite sur la scène
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camera = new L3D.Camera(50, container_size.width / container_size.height, 1, 10000);
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camera = new L3D.Camera(50, containerSize.width / containerSize.height, 1, 10000);
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scene.add(camera);
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window.addEventListener('resize', onWindowResize, false);
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@@ -1,15 +1,15 @@
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var mesh_number = 25;
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var meshNumber = 25;
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var renderer, scene, camera, controls, cube, container, plane, mouse= {x:0, y:0};
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var raycaster;
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var objects = [];
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var spheres = new Array(mesh_number);
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var spheres = new Array(meshNumber);
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var visible = 0;
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var loader, previousTime;
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var container_size = {};
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container_size.width = 1067;
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container_size.height = 600;
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var containerSize = {};
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containerSize.width = 1067;
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containerSize.height = 600;
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init();
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animate();
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@@ -34,10 +34,10 @@ function loadSphere(i) {
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function init() {
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// on initialise le moteur de rendu
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container = document.getElementById('container');
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container.style.height = container_size.height + 'px';
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container.style.width = container_size.width + 'px';
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container.style.height = containerSize.height + 'px';
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container.style.width = containerSize.width + 'px';
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renderer = new THREE.WebGLRenderer({alpha:"true"});
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renderer.setSize(container_size.width, container_size.height);
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renderer.setSize(containerSize.width, containerSize.height);
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renderer.shadowMapEnabled = true;
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document.getElementById('container').appendChild(renderer.domElement);
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@@ -46,16 +46,16 @@ function init() {
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raycaster = new THREE.Raycaster();
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// init light
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var directional_light = new THREE.DirectionalLight(0xffffff);
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directional_light.position.set(1, 0.5, 1).normalize();
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directional_light.castShadow = true;
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scene.add(directional_light);
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var directionalLight = new THREE.DirectionalLight(0xffffff);
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directionalLight.position.set(1, 0.5, 1).normalize();
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directionalLight.castShadow = true;
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scene.add(directionalLight);
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var ambient_light = new THREE.AmbientLight(0x444444);
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scene.add(ambient_light);
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var ambientLight = new THREE.AmbientLight(0x444444);
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scene.add(ambientLight);
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// on initialise la camera que l’on place ensuite sur la scène
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camera = new L3D.Camera(50, container_size.width / container_size.height, 1, 10000);
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camera = new L3D.Camera(50, containerSize.width / containerSize.height, 1, 10000);
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scene.add(camera);
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window.addEventListener('resize', onWindowResize, false);
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@@ -65,7 +65,7 @@ function init() {
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// Création d'un objloader
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loader = new THREE.OBJLoader();
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for (var i = 0; i < mesh_number; i++) {
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for (var i = 0; i < meshNumber; i++) {
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loadSphere(i);
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12
js/l3d/apps/prototype/Coin.js
vendored
12
js/l3d/apps/prototype/Coin.js
vendored
@@ -39,8 +39,8 @@ Coin.setSize = function(width,height) {
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Coin.initSize = function() {
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try {
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Coin.domElement.width = container_size.width();
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Coin.domElement.height = container_size.height();
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Coin.domElement.width = containerSize.width();
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Coin.domElement.height = containerSize.height();
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} catch (e) {
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setTimeout(100, Coin.initSize);
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return;
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@@ -51,9 +51,9 @@ Coin.update = function() {
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var x;
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try {
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x = container_size.width() * 4.75 / 5;
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Coin.domElement.width = container_size.width();
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Coin.domElement.height = container_size.height();
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x = containerSize.width() * 4.75 / 5;
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Coin.domElement.width = containerSize.width();
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Coin.domElement.height = containerSize.height();
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} catch (e) {
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return;
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}
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@@ -108,7 +108,7 @@ Coin.set = function() {
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Coin.set(newLvl);
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},50);
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}
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}
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};
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// Coin.image.onload = Coin.update;
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20
js/l3d/apps/prototype/GlobalFunctions.js
vendored
20
js/l3d/apps/prototype/GlobalFunctions.js
vendored
@@ -1,11 +1,11 @@
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// Auto-resize case
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// var main_section = document.getElementById('main-section');
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// var mainSection = document.getElementById('main-section');
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//
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// var container_size = {
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// width: function() { if (!isFullscreen) return main_section.clientWidth; else return screen.width;},
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// var containerSize = {
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// width: function() { if (!isFullscreen) return mainSection.clientWidth; else return screen.width;},
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// height: function() {
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// if (!isFullscreen)
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// return main_section.clientHeight
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// return mainSection.clientHeight
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// - document.getElementById('nav').offsetHeight
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// - document.getElementById('main-div').offsetHeight;
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// else
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@@ -13,7 +13,7 @@
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// }
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// };
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var container_size = {
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var containerSize = {
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width: function() { return 1134; },
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height: function() { return 768; }
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@@ -54,7 +54,7 @@ function objectClickerOnHover(camera1, previewer, recommendations, container) {
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if (obj instanceof L3D.BaseRecommendation) {
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// The newly hovered object is different and is a recommendation
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event.arrow_id = recommendations.indexOf(obj);
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event.arrowId = recommendations.indexOf(obj);
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event.start = true;
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event.send();
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@@ -66,7 +66,7 @@ function objectClickerOnHover(camera1, previewer, recommendations, container) {
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// but the previous one is : we must log
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// Unhovered
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event.arrow_id = 0;
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event.arrowId = 0;
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event.start = false;
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event.send();
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@@ -94,7 +94,7 @@ function objectClickerOnClick(camera1, buttonManager, recommendations, coins) {
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// Send event to DB
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event = new L3D.DB.Event.CoinClicked();
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event.coin_id = obj.id;
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event.coinId = obj.id;
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event.send();
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} else if (obj instanceof L3D.BaseRecommendation) {
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@@ -104,7 +104,7 @@ function objectClickerOnClick(camera1, buttonManager, recommendations, coins) {
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// Send event to DB
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event = new L3D.DB.Event.ArrowClicked();
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event.arrow_id = recommendations.indexOf(obj);
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event.arrowId = recommendations.indexOf(obj);
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event.send();
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}
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@@ -133,7 +133,7 @@ var hide = createVisibilityFunction(false);
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function resizeElements() {
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var width = container_size.width(), height = container_size.height();
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var width = containerSize.width(), height = containerSize.height();
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for (var i = 0; i < arguments.length; i++) {
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8
js/l3d/apps/prototype/coin-checker/main.js
vendored
8
js/l3d/apps/prototype/coin-checker/main.js
vendored
@@ -97,7 +97,7 @@ function initThreeElements() {
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// Initialize pointer camera
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camera1 = new L3D.PointerCamera(
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50,
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container_size.width() / container_size.height(),
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containerSize.width() / containerSize.height(),
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0.01, 100000, renderer, container
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);
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@@ -236,7 +236,7 @@ function render() {
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// Set current position of camera
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camera1.look();
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var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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var left = 0, bottom = 0, width = containerSize.width(), height = containerSize.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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@@ -252,7 +252,7 @@ function render() {
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THREEx.Transparency.update(camera1);
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// Render preview
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previewer.render(container_size.width(), container_size.height());
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previewer.render(containerSize.width(), containerSize.height());
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// Finish stats
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stats.end();
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@@ -264,7 +264,7 @@ function onWindowResize() {
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resizeElements(renderer, container, previewer, pointer, startCanvas);
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recommendations.forEach(function(reco) {
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resetCameraAspect(reco.camera, container_size.width(), container_size.height());
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resetCameraAspect(reco.camera, containerSize.width(), containerSize.height());
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});
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render();
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8
js/l3d/apps/prototype/coin-creator/main.js
vendored
8
js/l3d/apps/prototype/coin-creator/main.js
vendored
@@ -103,7 +103,7 @@ function initThreeElements() {
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// Initialize pointer camera
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camera1 = new L3D.PointerCamera(
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50,
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container_size.width() / container_size.height(),
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containerSize.width() / containerSize.height(),
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0.01, 100000, renderer, container
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);
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@@ -233,7 +233,7 @@ function render() {
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// Set current position of camera
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camera1.look();
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var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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var left = 0, bottom = 0, width = containerSize.width(), height = containerSize.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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@@ -249,7 +249,7 @@ function render() {
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THREEx.Transparency.update(camera1);
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// Render preview
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previewer.render(container_size.width(), container_size.height());
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previewer.render(containerSize.width(), containerSize.height());
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// Finish stats
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stats.end();
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@@ -261,7 +261,7 @@ function onWindowResize() {
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resizeElements(renderer, container, previewer, pointer, startCanvas);
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recommendations.forEach(function(reco) {
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resetCameraAspect(reco.camera, container_size.width(), container_size.height());
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resetCameraAspect(reco.camera, containerSize.width(), containerSize.height());
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});
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render();
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8
js/l3d/apps/prototype/coin-viewer/main.js
vendored
8
js/l3d/apps/prototype/coin-viewer/main.js
vendored
@@ -103,7 +103,7 @@ function initThreeElements() {
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// Initialize pointer camera
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camera1 = new L3D.PointerCamera(
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50,
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container_size.width() / container_size.height(),
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containerSize.width() / containerSize.height(),
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0.01, 100000, renderer, container
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);
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@@ -239,7 +239,7 @@ function render() {
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// Set current position of camera
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camera1.look();
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var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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var left = 0, bottom = 0, width = containerSize.width(), height = containerSize.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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@@ -255,7 +255,7 @@ function render() {
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THREEx.Transparency.update(camera1);
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// Render preview
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previewer.render(container_size.width(), container_size.height());
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previewer.render(containerSize.width(), containerSize.height());
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// Finish stats
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stats.end();
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@@ -267,7 +267,7 @@ function onWindowResize() {
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resizeElements(renderer, container, previewer, pointer, startCanvas);
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recommendations.forEach(function(reco) {
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resetCameraAspect(reco.camera, container_size.width(), container_size.height());
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resetCameraAspect(reco.camera, containerSize.width(), containerSize.height());
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});
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render();
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|
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8
js/l3d/apps/prototype/interactive/main.js
vendored
8
js/l3d/apps/prototype/interactive/main.js
vendored
@@ -92,7 +92,7 @@ function initThreeElements() {
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// Initialize pointer camera
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camera1 = new L3D.PointerCamera(
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50,
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container_size.width() / container_size.height(),
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containerSize.width() / containerSize.height(),
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0.01, 100000, renderer, container
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);
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@@ -189,7 +189,7 @@ function render() {
|
||||
// Set current position of camera
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camera1.look();
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|
||||
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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var left = 0, bottom = 0, width = containerSize.width(), height = containerSize.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
|
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renderer.setViewport(left, bottom, width, height);
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@@ -205,7 +205,7 @@ function render() {
|
||||
THREEx.Transparency.update(camera1);
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||||
|
||||
// Render preview
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||||
previewer.render(container_size.width(), container_size.height());
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||||
previewer.render(containerSize.width(), containerSize.height());
|
||||
|
||||
// Finish stats
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||||
stats.end();
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@@ -217,7 +217,7 @@ function onWindowResize() {
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resizeElements(renderer, container, previewer, Coin, pointer, startCanvas);
|
||||
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||||
recommendations.forEach(function(reco) {
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resetCameraAspect(reco.camera, container_size.width(), container_size.height());
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||||
resetCameraAspect(reco.camera, containerSize.width(), containerSize.height());
|
||||
});
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||||
|
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render();
|
||||
|
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4
js/l3d/apps/prototype/replay/main.js
vendored
4
js/l3d/apps/prototype/replay/main.js
vendored
@@ -20,7 +20,7 @@ function main() {
|
||||
initThreeElements();
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|
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var xhr = new XMLHttpRequest();
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xhr.open("GET", "/prototype/replay_info/" + params.get.id, true);
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xhr.open("GET", "/prototype/replay-info/" + params.get.id, true);
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|
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xhr.onreadystatechange = function() {
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if (xhr.readyState == 4 && xhr.status == 200) {
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@@ -60,7 +60,7 @@ function init(data) {
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container.appendChild(renderer.domElement);
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|
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// Initialize replay camera
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||||
camera1 = new L3D.ReplayCamera(50, container_size.width()/container_size.height(), 0.01, 100000, coins, data);
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||||
camera1 = new L3D.ReplayCamera(50, containerSize.width()/containerSize.height(), 0.01, 100000, coins, data);
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recommendations = initMainScene(camera1, scene, coins, undefined, data.redCoins);
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camera1.cameras = recommendations;
|
||||
|
||||
|
||||
24
js/l3d/apps/prototype/tutorial/TutoCamera.js
vendored
24
js/l3d/apps/prototype/tutorial/TutoCamera.js
vendored
@@ -5,7 +5,7 @@ var TutoCamera = function() {
|
||||
this.renderer = arguments[4];
|
||||
this.onWindowResize = arguments[6];
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||||
var scene = arguments[5];
|
||||
var container_size = arguments[7];
|
||||
var containerSize = arguments[7];
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||||
var coins = arguments[8];
|
||||
|
||||
if (arguments[9] === undefined)
|
||||
@@ -76,7 +76,7 @@ var TutoCamera = function() {
|
||||
this.collisions = true;
|
||||
|
||||
// Create tutorial
|
||||
this.tutorial = new TutorialSteps(this, scene, coins, this.onWindowResize, container_size, arguments[10]);
|
||||
this.tutorial = new TutorialSteps(this, scene, coins, this.onWindowResize, containerSize, arguments[10]);
|
||||
|
||||
this.shouldLock = true;
|
||||
|
||||
@@ -191,14 +191,14 @@ TutoCamera.prototype.update = function(time) {
|
||||
};
|
||||
|
||||
TutoCamera.prototype.linearMotion = function(time) {
|
||||
var position_direction = L3D.Tools.diff(this.new_position, this.position);
|
||||
var target_direction = L3D.Tools.diff(this.new_target, this.target);
|
||||
var positionDirection = L3D.Tools.diff(this.newPosition, this.position);
|
||||
var targetDirection = L3D.Tools.diff(this.newTarget, this.target);
|
||||
|
||||
this.position.add(L3D.Tools.mul(position_direction, 0.05 * time / 20));
|
||||
this.target.add(L3D.Tools.mul(target_direction, 0.05 * time / 20));
|
||||
this.position.add(L3D.Tools.mul(positionDirection, 0.05 * time / 20));
|
||||
this.target.add(L3D.Tools.mul(targetDirection, 0.05 * time / 20));
|
||||
|
||||
if (L3D.Tools.norm2(L3D.Tools.diff(this.position, this.new_position)) < 0.01 &&
|
||||
L3D.Tools.norm2(L3D.Tools.diff(this.target, this.new_target)) < 0.01) {
|
||||
if (L3D.Tools.norm2(L3D.Tools.diff(this.position, this.newPosition)) < 0.01 &&
|
||||
L3D.Tools.norm2(L3D.Tools.diff(this.target, this.newTarget)) < 0.01) {
|
||||
this.moving = false;
|
||||
this.anglesFromVectors();
|
||||
}
|
||||
@@ -352,11 +352,11 @@ TutoCamera.prototype.move = function(recommendation, toSave) {
|
||||
this.moving = true;
|
||||
this.movingHermite = false;
|
||||
|
||||
this.new_target = otherCamera.target.clone();
|
||||
this.new_position = otherCamera.position.clone();
|
||||
this.newTarget = otherCamera.target.clone();
|
||||
this.newPosition = otherCamera.position.clone();
|
||||
var t = [0,1];
|
||||
var f = [this.position.clone(), this.new_position];
|
||||
var fp = [L3D.Tools.diff(this.target, this.position), L3D.Tools.diff(this.new_target, this.new_position)];
|
||||
var f = [this.position.clone(), this.newPosition];
|
||||
var fp = [L3D.Tools.diff(this.target, this.position), L3D.Tools.diff(this.newTarget, this.newPosition)];
|
||||
this.hermite = new L3D.Hermite.Polynom(t,f,fp);
|
||||
this.t = 0;
|
||||
|
||||
|
||||
10
js/l3d/apps/prototype/tutorial/TutorialSteps.js
vendored
10
js/l3d/apps/prototype/tutorial/TutorialSteps.js
vendored
@@ -1,11 +1,11 @@
|
||||
var nextStep;
|
||||
var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, container_size, clickableObjects) {
|
||||
var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, containerSize, clickableObjects) {
|
||||
this.camera = tutoCamera;
|
||||
this.step = 0;
|
||||
this.coinNumber = 0;
|
||||
this.camera.allowed = {};
|
||||
this.onWindowResize = onWindowResize;
|
||||
this.container_size = container_size;
|
||||
this.containerSize = containerSize;
|
||||
this.coins = coins;
|
||||
this.clickableObjects = clickableObjects;
|
||||
|
||||
@@ -193,7 +193,7 @@ TutorialSteps.prototype.nextStep = function() {
|
||||
});
|
||||
break;
|
||||
case 14:
|
||||
this.firstReco = L3D.createPeachRecommendations(this.container_size.width(), this.container_size.height())[0];
|
||||
this.firstReco = L3D.createPeachRecommendations(this.containerSize.width(), this.containerSize.height())[0];
|
||||
this.addRecommendation(this.firstReco);
|
||||
this.camera.move({
|
||||
position: new THREE.Vector3(-9.157274598933608,3.6852142459329533,2.1820896816244444),
|
||||
@@ -201,7 +201,7 @@ TutorialSteps.prototype.nextStep = function() {
|
||||
});
|
||||
break;
|
||||
case 16:
|
||||
this.secondReco = L3D.createPeachRecommendations(this.container_size.width(), this.container_size.height(), L3D.ViewportRecommendation)[1];
|
||||
this.secondReco = L3D.createPeachRecommendations(this.containerSize.width(), this.containerSize.height(), L3D.ViewportRecommendation)[1];
|
||||
this.addRecommendation(this.secondReco);
|
||||
this.secondReco.raycastable = true;
|
||||
this.camera.move({
|
||||
@@ -217,7 +217,7 @@ TutorialSteps.prototype.nextStep = function() {
|
||||
});
|
||||
}, 3*60*1000);
|
||||
|
||||
var cams = L3D.createPeachRecommendations(this.container_size.width(), this.container_size.height());
|
||||
var cams = L3D.createPeachRecommendations(this.containerSize.width(), this.containerSize.height());
|
||||
for (var i = 2; i < cams.length; i++) {
|
||||
this.addRecommendation(cams[i]);
|
||||
}
|
||||
|
||||
10
js/l3d/apps/prototype/tutorial/main.js
vendored
10
js/l3d/apps/prototype/tutorial/main.js
vendored
@@ -92,8 +92,8 @@ function initThreeElements() {
|
||||
// Initialize pointer camera
|
||||
camera1 = new TutoCamera(
|
||||
50,
|
||||
container_size.width() / container_size.height(),
|
||||
0.01, 100000, renderer, scene, onWindowResize, container_size, coins, container, clickableObjects
|
||||
containerSize.width() / containerSize.height(),
|
||||
0.01, 100000, renderer, scene, onWindowResize, containerSize, coins, container, clickableObjects
|
||||
);
|
||||
|
||||
tutorial = camera1.tutorial;
|
||||
@@ -186,7 +186,7 @@ function render() {
|
||||
// Set current position of camera
|
||||
camera1.look();
|
||||
|
||||
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
|
||||
var left = 0, bottom = 0, width = containerSize.width(), height = containerSize.height();
|
||||
renderer.setScissor(left, bottom, width, height);
|
||||
renderer.enableScissorTest(true);
|
||||
renderer.setViewport(left, bottom, width, height);
|
||||
@@ -202,7 +202,7 @@ function render() {
|
||||
THREEx.Transparency.update(camera1);
|
||||
|
||||
// Render preview
|
||||
previewer.render(container_size.width(), container_size.height());
|
||||
previewer.render(containerSize.width(), containerSize.height());
|
||||
|
||||
// Finish stats
|
||||
stats.end();
|
||||
@@ -214,7 +214,7 @@ function onWindowResize() {
|
||||
resizeElements(renderer, container, previewer, Coin, pointer, startCanvas);
|
||||
|
||||
recommendations.forEach(function(reco) {
|
||||
resetCameraAspect(reco.camera, container_size.width(), container_size.height());
|
||||
resetCameraAspect(reco.camera, containerSize.width(), containerSize.height());
|
||||
});
|
||||
|
||||
render();
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
var mesh_number = 25;
|
||||
var meshNumber = 25;
|
||||
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0}, sphere, sphereLoader;
|
||||
var bigmesh;
|
||||
var raycaster;
|
||||
var objects = [];
|
||||
var spheres = new Array(mesh_number);
|
||||
var spheres = new Array(meshNumber);
|
||||
var visible = 0;
|
||||
var previousTime;
|
||||
var loader;
|
||||
|
||||
var container_size = {width: 1067, height: 600};
|
||||
var containerSize = {width: 1067, height: 600};
|
||||
|
||||
init();
|
||||
animate();
|
||||
@@ -16,10 +16,10 @@ animate();
|
||||
function init() {
|
||||
// on initialise le moteur de rendu
|
||||
container = document.getElementById('container');
|
||||
container.style.height = container_size.height + 'px';
|
||||
container.style.width = container_size.width + 'px';
|
||||
container.style.height = containerSize.height + 'px';
|
||||
container.style.width = containerSize.width + 'px';
|
||||
renderer = new THREE.WebGLRenderer({alpha:"true"});
|
||||
renderer.setSize(container_size.width, container_size.height);
|
||||
renderer.setSize(containerSize.width, containerSize.height);
|
||||
renderer.shadowMapEnabled = true;
|
||||
// renderer.setClearColor(0x000000);
|
||||
document.getElementById('container').appendChild(renderer.domElement);
|
||||
@@ -29,16 +29,16 @@ function init() {
|
||||
raycaster = new THREE.Raycaster();
|
||||
|
||||
// init light
|
||||
var directional_light = new THREE.DirectionalLight(0x999999);
|
||||
directional_light.position.set(1, 0.5, 1).normalize();
|
||||
directional_light.castShadow = true;
|
||||
scene.add(directional_light);
|
||||
var directionalLight = new THREE.DirectionalLight(0x999999);
|
||||
directionalLight.position.set(1, 0.5, 1).normalize();
|
||||
directionalLight.castShadow = true;
|
||||
scene.add(directionalLight);
|
||||
|
||||
var ambient_light = new THREE.AmbientLight(0x333333);
|
||||
scene.add(ambient_light);
|
||||
var ambientLight = new THREE.AmbientLight(0x333333);
|
||||
scene.add(ambientLight);
|
||||
|
||||
// on initialise la camera que l’on place ensuite sur la scène
|
||||
camera = new L3D.Camera(50, container_size.width / container_size.height, 1, 100000);
|
||||
camera = new L3D.Camera(50, containerSize.width / containerSize.height, 1, 100000);
|
||||
scene.add(camera);
|
||||
|
||||
window.addEventListener('resize', onWindowResize, false);
|
||||
|
||||
Reference in New Issue
Block a user