Added coin-viewer

This commit is contained in:
Thomas FORGIONE 2015-07-20 15:48:44 +02:00
parent df2d8b8083
commit 7409133857
7 changed files with 314 additions and 5 deletions

View File

@ -171,3 +171,29 @@ module.exports.clicker = function(req, res, next) {
});
};
module.exports.viewer = function(req, res, next) {
var scene = req.params.scene;
switch (scene) {
case 'peach': res.locals.scene = "L3D.initPeach"; break;
case 'coolcoolmountain': res.locals.scene = "L3D.initMountain"; break;
case 'whomp': res.locals.scene = "L3D.initWhomp"; break;
case 'bobomb': res.locals.scene = "L3D.initBobomb"; break;
default:
// 404
var err = new Error('Incorrect scene');
err.status = 404;
next(err);
break;
}
res.setHeader('Content-Type', 'text/html');
res.render('prototype_viewer.jade', res.locals, function(err, result) {
res.send(result);
});
};

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@ -8,5 +8,6 @@ module.exports = {
'/prototype/replay_info/:id': 'replay_info',
'/prototype/tutorial': 'tutorial',
'/prototype/sponza': 'sponza',
'/prototype/coin-creator/:scene': 'clicker'
'/prototype/coin-creator/:scene': 'clicker',
'/prototype/coin-viewer/:scene': 'viewer'
};

View File

@ -7,7 +7,6 @@ block mainjs
script initMainScene = #{scene};
script Recommendation = L3D.ArrowRecommendation;
script(src="/static/js/filesaver.min.js")
script(src="/static/js/coincreator.min.js")
block extrabutton

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@ -0,0 +1,10 @@
extends ./prototype
block title
title #{title} - Prototype
block mainjs
script initMainScene = #{scene};
script Recommendation = L3D.ArrowRecommendation;
script(src="/static/js/coinviewer.min.js")

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@ -6,7 +6,7 @@ else
CLOSURE=../utils/simple-compiler/compiler.sh
endif
all: L3D L3DP Socket Three Stats Bouncing Multisphere StreamingSimulator PrototypeReplay PrototypeInteractive Tutorial TestList CoinCreator
all: L3D L3DP Socket Three Stats Bouncing Multisphere StreamingSimulator PrototypeReplay PrototypeInteractive Tutorial TestList CoinCreator CoinViewer
L3D:
$(CLOSURE) $(OPT) \
@ -90,6 +90,11 @@ CoinCreator:
--js l3d/apps/prototype/coin-creator/main.js \
--js_output_file ../static/js/coincreator.min.js
CoinViewer:
$(CLOSURE) $(OPT) \
--js l3d/apps/prototype/coin-viewer/main.js \
--js_output_file ../static/js/coinviewer.min.js
PrototypeReplay:
$(CLOSURE) $(OPT) \
--js l3d/apps/prototype/ButtonManager.js \

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@ -0,0 +1,264 @@
// Let's be sure we avoid using global variables
var onWindowResize = (function() {
// Disable scrolling
window.onscroll = function () { window.scrollTo(0, 0); };
document.addEventListener('contextmenu', function(e) {
e.preventDefault();
});
window.onload = main;
var stats;
var renderer, scene, container;
var clickableObjects = [];
var recommendations, objectClicker;
var previewer;
var camera1;
var coins = [];
var previousTime;
var pointer;
var startCanvas;
var name;
function sceneName() {
switch (initMainScene) {
case L3D.initPeach:
return 'L3D.initPeach';
case L3D.initWhomp:
return 'L3D.initWhomp';
case L3D.initBobomb:
return 'L3D.initBobomb';
case L3D.initMountain:
return 'L3D.initMountain';
}
}
saveCoins = function() {
var result = {scene: sceneName(), coins: []};
if (name === undefined) {
name = window.prompt('Your name please ? :D');
}
result.name = name;
for (var i = 0; i < coins.length; i++) {
if (coins[i].mesh.visible)
result.coins.push(coins[i].mesh.position);
}
L3D.DB.Private.sendData('/posts/coin-info', result, true);
};
function main() {
// Main container that holds everything
container = document.getElementById('container');
// Initialization
initThreeElements();
initCanvases();
initModels();
initListeners();
appendTo(container)(stats, startCanvas, pointer, previewer, renderer);
// Set the good size of cameras
onWindowResize();
// Some config
L3D.DB.disable();
Coin.update();
startCanvas.render(L3D.StartCanvas.Black);
// Bind previewer to renderer (for fixed option)
function bind() {
if (document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement) {
// Lock event
previewer.fixed = true;
} else {
// Unlock event
previewer.fixed = false;
}
}
document.addEventListener('pointerlockchange', bind);
document.addEventListener('mozpointerlockchange', bind);
document.addEventListener('webkitpointerlockchange', bind);
// Start rendering
setInterval(render, 20);
}
function initThreeElements() {
// Initialize scene
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
renderer.setClearColor(0x87ceeb);
// Initialize pointer camera
camera1 = new L3D.PointerCamera(
50,
container_size.width() / container_size.height(),
0.01, 100000, renderer, container
);
}
function initCanvases() {
// Initialize previewer
previewer = new L3D.Previewer(renderer, scene);
previewer.domElement.style.position ="absolute";
previewer.domElement.style.cssFloat = 'top-left';
// Initialize stats counter
stats = new Stats();
stats.setMode(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.cssFloat = "top-left";
// Initialize pointer for pointer lock
pointer = new L3D.MousePointer(camera1);
// Init start canvas
startCanvas = new L3D.StartCanvas(camera1);
}
function initModels() {
var i = 0;
// Init recommendations
recommendations = initMainScene(camera1, scene, coins, clickableObjects, []);
// Erase coins and recommendations
for (i =0; i < recommendations.length; i++)
recommendations[i].traverse(function(obj) {obj.visible = false;});
recommendations = [];
}
function initListeners() {
// Add listeners
window.addEventListener('resize', onWindowResize, false);
// HTML Bootstrap buttons
buttonManager = new ButtonManager(camera1, recommendations, previewer);
// Object clicker for hover and clicking recommendations
objectClicker = new L3D.ObjectClicker(
renderer,
camera1,
clickableObjects,
objectClickerOnHover(camera1, previewer, recommendations, container), // Create onHover function
// onclick
function(c, x, y, event) {
if (event.button !== 2)
return;
if (c !== undefined) {
if (c.object instanceof Coin) {
c.object.mesh.visible = false;
c.object.raycastable = false;
} else {
var newPosition = c.point.clone();
var direction = L3D.Tools.diff(newPosition, camera1.position);
direction.normalize();
direction.multiplyScalar(0.2);
newPosition.sub(direction);
var coin = new Coin(newPosition.x, newPosition.y, newPosition.z, function() {});
coin.addToScene(scene);
coins.push(coin);
clickableObjects.push(coin);
}
}
},
container
);
}
function render() {
// Stats for render
stats.begin();
objectClicker.update();
// Update recommendations (set raycastable if shown)
recommendations.map(function(reco) {
if (reco instanceof Recommendation) {
reco.traverse(function(elt) {
elt.visible = elt.raycastable = buttonManager.showArrows;
});
}
});
// Update coins
coins.forEach(function(coin) { coin.update(); });
// Update main camera
var currentTime = Date.now() - previousTime;
camera1.update(isNaN(currentTime) ? 20 : currentTime);
previousTime = Date.now();
// Update the recommendations
recommendations.map(function(reco) { reco.update(camera1);});
// Set current position of camera
camera1.look();
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest(true);
renderer.setViewport(left, bottom, width, height);
renderer.render(scene, camera1);
// Remove borders of preview
previewer.clear();
// Hide arrows in recommendation
recommendations.map(function(reco) { if (reco instanceof Recommendation) hide(reco); });
// Update transparent elements
THREEx.Transparency.update(camera1);
// Render preview
previewer.render(container_size.width(), container_size.height());
// Finish stats
stats.end();
}
function onWindowResize() {
resizeElements(renderer, container, previewer, pointer, startCanvas);
recommendations.forEach(function(reco) {
resetCameraAspect(reco.camera, container_size.width(), container_size.height());
});
render();
}
// onWindowResize will be the only global function
return onWindowResize;
})();

View File

@ -241,13 +241,17 @@ L3D.generateCoins = function(totalCoins, coin_ids) {
var indices = [];
var coins = [];
for (var i = 0; i < 8; i++) {
var bound = (coin_ids instanceof Array && coin_ids.length === 0) ? totalCoins.length : 8;
for (i = 0; i < bound; i++) {
coins.push(totalCoins[i].coin);
totalCoins[i].coin.id = totalCoins[i].id;
indices.push(totalCoins[i].id);
}
if (coin_ids === undefined)
console.log(bound);
if (coin_ids === undefined || (coin_ids instanceof Array && coin_ids.length === 0))
L3D.DB.Private.sendData('/posts/coin-id', {indices : indices});
return coins;