From EJS to Jade
This commit is contained in:
parent
e05add5ee5
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9
app.js
9
app.js
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@ -1,14 +1,13 @@
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var http = require('http');
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var express = require('express');
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var pejs = require('pejs');
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var module = require('./my_modules/filterInt');
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var jade = require('jade');
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var app = express();
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var views = pejs();
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var urls = require('./urls');
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app.set('view engine', 'pejs');
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app.set('view engine', 'jade');
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app.use(function(req, res, next) {
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res.locals.title = "3DUI";
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@ -25,7 +24,7 @@ app.use(function(err, req, res, next) {
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if (err.status === 404) {
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res.setHeader('Content-Type', 'text/html');
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views.render('404', res.locals, function(err, result) {
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res.render('404.jade', res.locals, function(err, result) {
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res.send(result);
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});
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}
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@ -34,7 +33,7 @@ app.use(function(err, req, res, next) {
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app.use(function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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views.render('404', res.locals, function(err, result) {
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res.render('404.jade', res.locals, function(err, result) {
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res.send(result);
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});
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});
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@ -1,10 +1,7 @@
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var pejs = require('pejs');
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views = pejs();
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module.exports.index = function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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views.render('bouncing', res.locals, function(err, result) {
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res.render('index.jade', res.locals, function(err, result) {
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console.log(err);
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res.send(result);
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});
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extends ../../../views/withjs
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block title
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title #{title} - Bouncing cube
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block extrajs
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script(src="/static/js/bouncing/BouncingMain.js")
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block content
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h2 Bouncing cube
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p Click on the cube to make it jump !
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#container
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@ -1,10 +1,8 @@
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var pejs = require('pejs');
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views = pejs();
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module.exports.index = function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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views.render('index', res.locals, function(err, result) {
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res.send(result);
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res.render('index.jade', res.locals, function(err, out) {
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console.log(err);
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res.send(out);
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});
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}
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extends ../../../views/main
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block title
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title 3DUI - Index
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block content
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h2 Index
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ul
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li
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a(href="/bouncing/") A bouncing cube that jumps when you click on it
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p.
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Jumps and bounce when you click on it.
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li
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a(href="/multisphere/") Sphere with multi-resolution
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p.
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Lots of obj files loaded and displayed. When you click
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somewhere, the current obj is hidden and the next one, with a
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better resolution is shown.
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li
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a(href="/prototype/") A proto of the real thing
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p.
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You can move the camera with the arrow keys and move the angle of
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the camera with 2, 4, 6 and 8 (the arrows of the numpad), or you
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can do a drag-and-drop like (click on the mouse to grap the scene,
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and move the mouse to rotate the camera). You can also select a
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camera by clicking on the red part of it, and get back to the free
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camera by clicking again. You can also select a camera by simply
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clicking on the object you want to see. The program will choose the
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camera that you want, and move to it progressively.
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li
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a(href="/stream/") Streaming simulation
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p.
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A mesh of a sphere is fully loaded, and displayed
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progressively. This test is here to prove that we can
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dynamically add vertices and faces to a mesh.
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var pejs = require('pejs');
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views = pejs();
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module.exports.index = function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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views.render('multisphere', res.locals, function(err, result) {
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res.render('index.jade', res.locals, function(err, result) {
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console.log(err);
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res.send(result);
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});
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}
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extends ../../../views/withjs
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block title
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title #{title} - Multi-sphere
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block extrajs
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script(src="/static/js/multisphere/MultiSphere.js")
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block content
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h2 Multiresolution sphere
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p.
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This is the first test of multi-resolution. In fact, it's not really one
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multi-resolution sphere but many spheres with different resolutions. You
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can change resolution by clicking on the canvas.
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#container
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var express = require('express')
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var pejs = require('pejs');
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app = express();
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views = pejs();
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module.exports.index = function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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views.render('prototype', res.locals, function(err, result) {
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res.render('index.jade', res.locals, function(err, result) {
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console.log(err);
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res.send(result);
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});
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}
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res.locals.extrajs = '<script src="/static/js/prototype/arrows/main.js"></script>';
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views.render('prototype/prototype', res.locals, function(err, result) {
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res.render('prototype.jade', res.locals, function(err, result) {
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console.log(err);
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res.send(result);
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});
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res.locals.extrajs = '<script src="/static/js/prototype/viewports/main.js"></script>';
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views.render('prototype/prototype', res.locals, function(err, result) {
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res.render('prototype.jade', res.locals, function(err, result) {
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res.send(result);
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});
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}
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extends ../../../views/main
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block title
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title #{title} - Prototype
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block content
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h2 Index
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p There are two prototypes here :
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ul
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li
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a(href="arrows/") One with arrows
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li
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a(href="viewports/") One with viewports
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ul
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extends ../../../views/withjs
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block title
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title #{title} - Prototype
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block extrajs
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#{extrajs}
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block extrahead
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link(rel="stylesheet" href="/static/css/prototype.css")
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block content
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#main-div
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h2 3D Interface
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p
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| This is the prototype of a 3D interface. You can move the camera with
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| the arrow keys of your keyboard, and change the angle of the camera by
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| dragging and dropping the scene around it (you can also use your
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| numpad, 2 to look lower, 8 to look higher, 4 to look on the left and 6
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| to look on the right, but if you're more comfortable with non-numpad
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| keys, you can also use i for up, j for left, k for down, and l for
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| right).
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p
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| Recommended views are displayed with a transparent red arrow. They
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| disappear when you come closer to them, and you can automatically move
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| to them by clicking on them. You can reset the camera at anytime by
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| clicking on the reset button.
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button#full.btn.btn-primary(style={'margin-right': '10px', 'margin-bottom': '10px', display: 'none'}) Fullscreen
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button#reset.btn.btn-primary(style={'margin-right': '10px', 'margin-bottom':'10px'}) Reset camera
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button#undo.btn.btn-default(style={'margin-right': '10px', 'margin-bottom': '10px'})
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span.glyphicon.glyphicon-triangle-left('aria-hidden'="true")
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button#redo.btn.btn-default(style={'margin-right': '10px', 'margin-bottom':'10px'})
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span.glyphicon.glyphicon-triangle-right('aria-hidden'="true")
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input#fullarrow(type="checkbox", style={'margin-right': '10px', 'margin-bottom': '10px'})
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label(for="fullarrow" style={'margin-right':'10px'}) Full arrow
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input#collisions(type="checkbox", style={'margin-right': '10px', 'margin-bottom': '10px'}, checked)
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label(for="collisions" style={'margin-right':'10px'}) Collisions
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input#showarrows(type="checkbox", style={'margin-right': '10px', 'margin-bottom': '10px'}, checked)
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label(for="showarrows" style={'margin-right':'10px'}) Show arrows
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#container(style={'padding': '0px', 'margin': '0px'}, tabindex="1")
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var pejs = require('pejs');
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var tools = require('../../my_modules/filterInt')
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views = pejs();
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module.exports.index = function(req, res, next) {
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// Parse get argument res
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}
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res.setHeader('Content-Type', 'text/html');
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views.render('stream/index.html', res.locals, function(err, result) {
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res.render('index.jade', res.locals, function(err, result) {
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console.log(err);
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res.send(result);
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});
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}
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extends ../../../views/withjs
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block title
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title #{title} - Streaming simulator
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block extrajs
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script params = {}; params.get= {}; params.get.res = #{resolution}
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script(src="/static/js/stream/main.js")
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block content
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h2 Streaming simulator
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p.
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In fact, it's not really streaming. The sphere is fully preloaded and then,
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a mesh is created and vertices and faces are dynamically added to this mesh
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as time goes by.
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#container
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module.exports = function(app, urls) {
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app.get(urls.index, function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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views.render('index', res.locals, function(err, result) {
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console.log(err);
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res.send(result);
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});
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});
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}
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"version": "2.0.0",
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"dependencies": {
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"express": "4.0",
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"ejs": "2.3.1",
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"pejs": "0.6.5"
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"jade": "1.9.2"
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}
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}
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<%{ 'main' }%>
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<%{ title %>404<%} %>
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<%{ content %>
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<section>
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<h2>Error 404</h2>
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<p>
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There is nothing there... maybe you want to go back to <a href="<%= urls.index %>">the index</a>
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</p>
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</section>
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<%} %>
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extends ./main
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block title
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title #{title} - 404
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block content
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section
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h2 Error 404
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p There is nothing there... maybe you want to go back to <a href="#{urls.index}")>the index</a>
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<%{ '../withjs' }%>
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<%{ title %>Bouncing cube<%} %>
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<%{ extrajs %><script src="/static/js/bouncing/BouncingMain.js"></script><%} %>
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<%{ content %>
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<h2>Bouncing cube</h2>
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<p>Click on the cube to make it jump !</p>
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<div id="container"></div>
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<%} %>
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<%{ './main' }%>
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<%{ title %>Index<%} %>
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<%{ content %>
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<h2>Index</h2>
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<ul>
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<li>
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<a href="/bouncing/">A bouncing cube that jumps when you click on it</a>
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<p>Jumps and bounce when you click on it.</p>
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</li>
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<li>
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<a href="/multisphere/">Sphere with multi-resolution</a>
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<p>Lots of obj files loaded and displayed. When you click
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somewhere, the current obj is hidden and the next one, with a
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better resolution is shown.</p>
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</li>
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<li>
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<a href="/prototype/">A proto of the real thing</a>
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<p>You can move the camera with the arrow keys and move the angle
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of the camera with 2, 4, 6 and 8 (the arrows of the numpad), or you
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can do a drag-and-drop like (click on the mouse to grap the scene,
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and move the mouse to rotate the camera). You can also select a
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camera by clicking on the red part of it, and get back to the free
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camera by clicking again. You can also select a camera by simply
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clicking on the object you want to see. The program will choose the
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camera that you want, and move to it progressively.</p>
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</li>
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<li>
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<a href="/stream/">Streaming simulation</a>
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<p>A mesh of a sphere is fully loaded, and displayed progressively.
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This test is here to prove that we can dynamically add vertices and
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faces to a mesh.</p>
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</li>
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</ul>
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<%} %>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="/static/bootstrap/css/bootstrap.css" />
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<link rel="stylesheet" href="/static/css/style.css" />
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<link rel="stylesheet" href="/static/css/syntax.css" />
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<link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic" />
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<%{{ extrahead }}%>
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<title><%= title %> - <%{{ title }}%></title>
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</head>
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<body>
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<nav id="nav" class="navbar navbar-inverse navbar-fixed-top" role="navigation">
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<div class="container">
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<div class="navbar-header">
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<button type="button" class="navbar-toggle" data-toggle="collapse" data-target=".navbar-collapse">
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<span class="sr-only">Toggle navigation</span>
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<span class="icon-bar"></span>
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<span class="icon-bar"></span>
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<span class="icon-bar"></span>
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</button>
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<a class="navbar-brand" href="/">3DUI</a>
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</div>
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<div class="navbar-collapse collapse">
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<ul class="nav navbar-nav">
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<li><a href="<%= urls.bouncing %>">Bouncing cube</a></li>
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<li><a href="<%= urls.multisphere %>">Multi-sphere</a></li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown" role="button" aria-expanded="false">Prototypes <span class="caret"></span></a>
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<ul class="dropdown-menu" role="menu">
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<li><a href="<%= urls.arrows %>">Arrows</a></li>
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<li><a href="<%= urls.viewports %>">Viewports</a></li>
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</ul>
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</li>
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<li><a href="<%= urls.stream %>">Streaming simulator</a></li>
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</ul>
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</div><!--/.nav-collapse -->
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</div>
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</nav>
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<section class="container" id="main-section">
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<%{{ content }}%>
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</section>
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.2/jquery.min.js"></script>
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<script src="/static/bootstrap/js/bootstrap.min.js"></script>
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<%{{ js }}%>
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<%{{ extrajs }}%>
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</body>
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</html>
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doctype html
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html(lang='fr')
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head
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meta(charset='utf-8')
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meta(name='viewport', content='width=device-width, initial-scale=1')
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link(rel="stylesheet", href="/static/bootstrap/css/bootstrap.css")
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link(rel="stylesheet", href="/static/css/style.css")
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link(rel="stylesheet", href="/static/css/syntax.css")
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link(rel="stylesheet", href="http://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic")
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block extrahead
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block title
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title Hello
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body
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nav#nav.navbar.navbar-inverse.navbar-fixed-top(role="navigation")
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.container
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.navbar-header
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button.navbar-toggle(type="button", data-toggle="collapse" data-target=".navbar-collapse")
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span.sr-only Tootle navigation
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span.icon-bar
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span.icon-bar
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a.navbar-brand(href="/") 3DUI
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div.navbar-collapse.collapse
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ul.nav.navbar-nav
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li
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a(href="#{urls.bouncing}") Bouncing cube
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li
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a(href="#{urls.multisphere}") Multisphere
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li
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a.dropdown-toggle(href="#", data-toggle="dropdown", role="button", aria-expanded="false") Prototype
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span.caret
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ul.dropdown-menu(role="menu")
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li
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a(href="#{urls.arrows}") Arrows
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li
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a(href="#{urls.viewports}") Viewports
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li
|
||||
a(href="#{urls.stream}") Streaming simulator
|
||||
|
||||
section#main-section.container
|
||||
block content
|
||||
|
||||
script(src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.2/jquery.min.js")
|
||||
script(src="/static/bootstrap/js/bootstrap.min.js")
|
||||
block js
|
||||
block extrajs
|
||||
|
|
@ -1,13 +0,0 @@
|
|||
<%{ '../withjs' }%>
|
||||
<%{ title %>Multi-sphere<%} %>
|
||||
<%{ extrajs %><script src="/static/js/multisphere/MultiSphere.js"></script><%} %>
|
||||
|
||||
<%{ content %>
|
||||
<h2>Multiresolution sphere</h2>
|
||||
|
||||
<p>This is the first test of multi-resolution. In fact, it's not really one
|
||||
multi-resolution sphere but many spheres with different resolutions. You can
|
||||
change resolution by clicking on the canvas.</p>
|
||||
|
||||
<div id="container"></div>
|
||||
<%} %>
|
|
@ -1,14 +0,0 @@
|
|||
<%{ '../main' }%>
|
||||
<%{ title %>Prototypes<%} %>
|
||||
<%{ content %>
|
||||
|
||||
<h2>Index</h2>
|
||||
There are two prototypes here :
|
||||
|
||||
<ul>
|
||||
<li><a href="arrows/">One with arrows</a></li>
|
||||
|
||||
<li><a href="viewports/">One with viewports</a></li>
|
||||
</ul>
|
||||
<%} %>
|
||||
|
|
@ -1,48 +0,0 @@
|
|||
<%{ '../withjs' }%>
|
||||
|
||||
<%{ title %>Prototype with old cameras<%} %>
|
||||
<%{ extrajs %><%- extrajs %><%} %>
|
||||
<%{ extrahead %><link rel="stylesheet" href="/static/css/prototype.css" /><%} %>
|
||||
|
||||
<%{ content %>
|
||||
<div id="main-div">
|
||||
<!--<div style="display: none;">-->
|
||||
<h2>3D Interface</h2>
|
||||
|
||||
<p>
|
||||
This is the prototype of a 3D interface. You can move the camera with the arrow
|
||||
keys of your keyboard, and change the angle of the camera by dragging and
|
||||
dropping the scene around it (you can also use your numpad, 2 to look lower, 8
|
||||
to look higher, 4 to look on the left and 6 to look on the right, but if you're
|
||||
more comfortable with non-numpad keys, you can also use i for up, j for left, k
|
||||
for down, and l for right).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Recommended views are displayed with a transparent red arrow. They disappear
|
||||
when you come closer to them, and you can automatically move to them by
|
||||
clicking on them. You can reset the camera at anytime by clicking on the reset
|
||||
button.
|
||||
</p>
|
||||
|
||||
<button class="btn btn-primary" id="full" style="margin-bottom: 10px; display: none;">Fullscreen</button>
|
||||
<button class="btn btn-primary" id="reset" style="margin-bottom:10px">Reset camera</button>
|
||||
|
||||
<button class="btn btn-default" id="undo" style="margin-bottom:10px">
|
||||
<span class="glyphicon glyphicon-triangle-left" aria-hidden="true"></span>
|
||||
</button>
|
||||
|
||||
<button class="btn btn-default" id="redo" style="margin-bottom:10px">
|
||||
<span class="glyphicon glyphicon-triangle-right" aria-hidden="true"></span>
|
||||
</button>
|
||||
<input type="checkbox" id="fullarrow" style="margin-bottom:10px">
|
||||
<label for="fullarrow">Full arrow</label>
|
||||
<input type="checkbox" id="collisions" style="margin-bottom:10px" checked>
|
||||
<label for="collisions">Collisions</label>
|
||||
<input type="checkbox" id="showarrows" style="margin-bottom:10px" checked>
|
||||
<label for="showarrows">Show arrows</label>
|
||||
</div>
|
||||
<!-- </div> -->
|
||||
|
||||
<div id="container" style="padding: 0px; margin: 0px;" tabindex="1"></div>
|
||||
<%} %>
|
|
@ -1,16 +0,0 @@
|
|||
<%{ '../withjs' }%>
|
||||
<%{ title %>Streaming simulator<%} %>
|
||||
<%{ extrajs %>
|
||||
<script>params = {}; params.get= {}; params.get.res = <%= resolution %>;</script>
|
||||
<script src="/static/js/stream/main.js"></script>
|
||||
<%} %>
|
||||
|
||||
<%{ content %>
|
||||
<h2>Streaming simulator</h2>
|
||||
|
||||
<p>In fact, it's not really streaming. The sphere is fully preloaded and then, a
|
||||
mesh is created and vertices and faces are dynamically added to this mesh as
|
||||
time goes by.</p>
|
||||
|
||||
<div style="border-width:1px; border-style: solid;" id="container"></div>
|
||||
<%} %>
|
|
@ -1,22 +0,0 @@
|
|||
<%{ 'main.html' }%>
|
||||
<%{ js %>
|
||||
<script src="/static/js/three.js"></script>
|
||||
<script src="/static/js/Tools.js"></script>
|
||||
<script src="/static/js/three/stats.min.js"></script>
|
||||
<script src="/static/js/three/DDSLoader.js"></script>
|
||||
<script src="/static/js/three/MTLLoader.js"></script>
|
||||
<script src="/static/js/three/OBJLoader.js"></script>
|
||||
<script src="/static/js/three/OBJMTLLoader.js"></script>
|
||||
<script src="/static/js/three/OrbitControls.js"></script>
|
||||
<script src="/static/js/Cube.js"></script>
|
||||
<script src="/static/js/ProgressiveSphere.js"></script>
|
||||
<script src="/static/js/Camera.js"></script>
|
||||
<script src="/static/js/FixedCamera.js"></script>
|
||||
<script src="/static/js/OldFixedCamera.js"></script>
|
||||
<script src="/static/js/BouncingCube.js"></script>
|
||||
<script src="/static/js/BufferGeometryToGeometry.js"></script>
|
||||
<script src="/static/js/PointerCamera.js"></script>
|
||||
<script src="/static/js/CameraContainer.js"></script>
|
||||
<script src="/static/js/Hermite.js"></script>
|
||||
<script>static_path="/static/"</script>
|
||||
<%} %>
|
|
@ -0,0 +1,22 @@
|
|||
extends ./main
|
||||
|
||||
block js
|
||||
script(src="/static/js/three.js")
|
||||
script(src="/static/js/Tools.js")
|
||||
script(src="/static/js/three/stats.min.js")
|
||||
script(src="/static/js/three/DDSLoader.js")
|
||||
script(src="/static/js/three/MTLLoader.js")
|
||||
script(src="/static/js/three/OBJLoader.js")
|
||||
script(src="/static/js/three/OBJMTLLoader.js")
|
||||
script(src="/static/js/three/OrbitControls.js")
|
||||
script(src="/static/js/Cube.js")
|
||||
script(src="/static/js/ProgressiveSphere.js")
|
||||
script(src="/static/js/Camera.js")
|
||||
script(src="/static/js/FixedCamera.js")
|
||||
script(src="/static/js/OldFixedCamera.js")
|
||||
script(src="/static/js/BouncingCube.js")
|
||||
script(src="/static/js/BufferGeometryToGeometry.js")
|
||||
script(src="/static/js/PointerCamera.js")
|
||||
script(src="/static/js/CameraContainer.js")
|
||||
script(src="/static/js/Hermite.js")
|
||||
script static_path="/static/";
|
Loading…
Reference in New Issue