Collision is now robust (ありがとうチェリーさん)
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				| @ -243,7 +243,7 @@ PointerCamera.prototype.isColliding = function(direction) { | |||||||
|     var intersects = this.raycaster.intersectObjects(this.collidableObjects, true); |     var intersects = this.raycaster.intersectObjects(this.collidableObjects, true); | ||||||
| 
 | 
 | ||||||
|     for (var i in intersects) { |     for (var i in intersects) { | ||||||
|         if (intersects[i].distance < 100*this.speed) { |         if (intersects[i].distance < Tools.norm(direction)) { | ||||||
|             return true; |             return true; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | |||||||
| @ -246,7 +246,7 @@ TutoCamera.prototype.isColliding = function(direction) { | |||||||
|     var intersects = this.raycaster.intersectObjects(this.collidableObjects, true); |     var intersects = this.raycaster.intersectObjects(this.collidableObjects, true); | ||||||
| 
 | 
 | ||||||
|     for (var i in intersects) { |     for (var i in intersects) { | ||||||
|         if (intersects[i].distance < 100*this.speed) { |         if (intersects[i].distance < Tools.norm(direction)) { | ||||||
|             return true; |             return true; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | |||||||
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