Collision is now robust (ありがとうチェリーさん)
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@ -243,7 +243,7 @@ PointerCamera.prototype.isColliding = function(direction) {
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var intersects = this.raycaster.intersectObjects(this.collidableObjects, true);
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var intersects = this.raycaster.intersectObjects(this.collidableObjects, true);
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for (var i in intersects) {
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for (var i in intersects) {
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if (intersects[i].distance < 100*this.speed) {
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if (intersects[i].distance < Tools.norm(direction)) {
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return true;
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return true;
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}
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}
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}
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}
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@ -246,7 +246,7 @@ TutoCamera.prototype.isColliding = function(direction) {
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var intersects = this.raycaster.intersectObjects(this.collidableObjects, true);
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var intersects = this.raycaster.intersectObjects(this.collidableObjects, true);
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for (var i in intersects) {
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for (var i in intersects) {
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if (intersects[i].distance < 100*this.speed) {
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if (intersects[i].distance < Tools.norm(direction)) {
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return true;
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return true;
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}
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}
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}
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}
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