Some cleaning, and lot of bugs corrected
This commit is contained in:
parent
91e1d14e35
commit
6ef5a7c8fe
|
@ -14,6 +14,7 @@ L3D:
|
||||||
--js l3d/src/math/Tools.js \
|
--js l3d/src/math/Tools.js \
|
||||||
--js l3d/src/math/Hermite.js \
|
--js l3d/src/math/Hermite.js \
|
||||||
--js l3d/src/utils/List.js \
|
--js l3d/src/utils/List.js \
|
||||||
|
--js l3d/src/utils/ObjectClicker.js \
|
||||||
--js l3d/src/utils/CameraSelecter.js \
|
--js l3d/src/utils/CameraSelecter.js \
|
||||||
--js l3d/src/utils/Logger.js \
|
--js l3d/src/utils/Logger.js \
|
||||||
--js l3d/src/utils/Objects.js \
|
--js l3d/src/utils/Objects.js \
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
var Coin = function(x,y,z, callback) {
|
var Coin = function(x,y,z, callback) {
|
||||||
|
this.raycastable = true;
|
||||||
|
this.children = [];
|
||||||
this.ready = false;
|
this.ready = false;
|
||||||
this.got = false;
|
this.got = false;
|
||||||
this.init(x,y,z);
|
this.init(x,y,z);
|
||||||
|
@ -81,6 +83,24 @@ Coin.prototype.init = function(x,y,z) {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Coin.prototype.raycast = function(raycaster, intersects) {
|
||||||
|
if (this.mesh !== undefined) {
|
||||||
|
|
||||||
|
var intersectsThis = [];
|
||||||
|
this.mesh.raycast(raycaster, intersectsThis);
|
||||||
|
|
||||||
|
// Add closest object
|
||||||
|
if (intersectsThis[0] !== undefined) {
|
||||||
|
|
||||||
|
intersectsThis[0].object = this;
|
||||||
|
intersects.push(intersectsThis[0]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
Coin.prototype.addToScene = function(scene) {
|
Coin.prototype.addToScene = function(scene) {
|
||||||
scene.add(this.mesh);
|
scene.add(this.mesh);
|
||||||
};
|
};
|
||||||
|
|
|
@ -32,7 +32,8 @@ var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
|
||||||
var bigmesh;
|
var bigmesh;
|
||||||
var raycaster;
|
var raycaster;
|
||||||
var objects = [];
|
var objects = [];
|
||||||
var cameras, cameraSelecter;
|
var clickableObjects = [];
|
||||||
|
var recommendations, objectClicker;
|
||||||
var spheres = new Array(mesh_number);
|
var spheres = new Array(mesh_number);
|
||||||
var visible = 0;
|
var visible = 0;
|
||||||
// stats;
|
// stats;
|
||||||
|
@ -41,6 +42,7 @@ var camera1;
|
||||||
var loader;
|
var loader;
|
||||||
var coins = [];
|
var coins = [];
|
||||||
var previousTime;
|
var previousTime;
|
||||||
|
var hoveredCamera = null;
|
||||||
|
|
||||||
window.onbeforeunload = function() {
|
window.onbeforeunload = function() {
|
||||||
|
|
||||||
|
@ -128,12 +130,20 @@ function init() {
|
||||||
|
|
||||||
startCanvas.render();
|
startCanvas.render();
|
||||||
|
|
||||||
cameras = initMainScene(camera1, scene, coins);
|
recommendations = initMainScene(camera1, scene, coins, clickableObjects);
|
||||||
// cameras = L3D.initPeach(camera1, scene, coins);
|
// recommendations = L3D.initPeach(camera1, scene, coins, clickableObjects);
|
||||||
// cameras = L3D.initBobomb(camera1, scene, coins);
|
// recommendations = L3D.initBobomb(camera1, scene, coins, clickableObjects);
|
||||||
// cameras = L3D.initWhomp(camera1, scene, , coins);
|
// recommendations = L3D.initWhomp(camera1, scene, , coins, clickableObjects);
|
||||||
// cameras = L3D.initMountain(camera1, scene, coins);
|
// recommendations = L3D.initMountain(camera1, scene, coins, clickableObjects);
|
||||||
// cameras = L3D.initSponza(camera1, scene, coins);
|
// recommendations = L3D.initSponza(camera1, scene, coins, clickableObjects);
|
||||||
|
|
||||||
|
// init clickable objects
|
||||||
|
var i;
|
||||||
|
for (i = 0; i < coins.length; i++)
|
||||||
|
clickableObjects.push(coins[i]);
|
||||||
|
|
||||||
|
for (i =0; i < recommendations.length; i++)
|
||||||
|
clickableObjects.push(recommendations[i]);
|
||||||
|
|
||||||
// Add listeners
|
// Add listeners
|
||||||
initListeners();
|
initListeners();
|
||||||
|
@ -145,38 +155,100 @@ function init() {
|
||||||
function initListeners() {
|
function initListeners() {
|
||||||
window.addEventListener('resize', onWindowResize, false);
|
window.addEventListener('resize', onWindowResize, false);
|
||||||
|
|
||||||
// Transmit click event to camera selecter
|
|
||||||
container.addEventListener('mousedown', function(event) {
|
|
||||||
if (event.which == 1)
|
|
||||||
cameraSelecter.click(event);
|
|
||||||
}, false
|
|
||||||
);
|
|
||||||
|
|
||||||
// Update camera selecter when mouse moved
|
|
||||||
container.addEventListener('mousemove', function(event) {
|
|
||||||
cameraSelecter.update(event);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Escape key to exit fullscreen mode
|
// Escape key to exit fullscreen mode
|
||||||
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
|
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
|
||||||
|
|
||||||
// HTML Bootstrap buttons
|
// HTML Bootstrap buttons
|
||||||
buttonManager = new ButtonManager(camera1, cameras, previewer);
|
buttonManager = new ButtonManager(camera1, recommendations, previewer);
|
||||||
|
|
||||||
// Camera selecter for hover and clicking recommendations
|
// Object clicker for hover and clicking recommendations
|
||||||
cameraSelecter = new L3D.CameraSelecter(renderer, scene, camera1, cameras, coins, buttonManager);
|
objectClicker = new L3D.ObjectClicker(renderer, camera1, clickableObjects,
|
||||||
|
function onHover(obj,x,y) {
|
||||||
|
|
||||||
|
// Check if the object is clickable
|
||||||
|
var ok = obj instanceof Coin || obj instanceof L3D.BaseRecommendation;
|
||||||
|
|
||||||
|
// Little graphic stuff so the user knows that it's clickable
|
||||||
|
container.style.cursor = ok ? "pointer" : "auto";
|
||||||
|
if (camera1.pointerLocked)
|
||||||
|
camera1.mousePointer.render(ok ? L3D.MousePointer.RED : L3D.MousePointer.BLACK);
|
||||||
|
|
||||||
|
// Set previewer for preview
|
||||||
|
previewer.setCamera(obj instanceof L3D.BaseRecommendation ? obj.camera : null)
|
||||||
|
previewer.setPosition(x,y);
|
||||||
|
|
||||||
|
// Manage the hover camera event
|
||||||
|
if (hoveredCamera !== obj) {
|
||||||
|
|
||||||
|
var event = new L3D.BD.Event.Hovered();
|
||||||
|
|
||||||
|
if (obj instanceof L3D.BaseRecommendation) {
|
||||||
|
// The newly hovered object is different and is a recommendation
|
||||||
|
|
||||||
|
event.arrow_id = recommendations.indexOf(obj);
|
||||||
|
event.start = true;
|
||||||
|
event.send();
|
||||||
|
|
||||||
|
hoveredCamera = obj
|
||||||
|
|
||||||
|
} else if (hoveredCamera instanceof L3D.BaseRecommendation) {
|
||||||
|
// The newly hovered object is not a recommendation,
|
||||||
|
// but the previous one is : we must log
|
||||||
|
|
||||||
|
// Unhovered
|
||||||
|
event.arrow_id = 0;
|
||||||
|
event.start = false;
|
||||||
|
event.send();
|
||||||
|
|
||||||
|
hoveredCamera = null;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
|
function onClick(obj) {
|
||||||
|
|
||||||
|
var event;
|
||||||
|
|
||||||
|
// Do stuff for click
|
||||||
|
if (obj instanceof Coin) {
|
||||||
|
|
||||||
|
obj.get();
|
||||||
|
|
||||||
|
// Send event to DB
|
||||||
|
event = new L3D.BD.Event.CoinClicked();
|
||||||
|
event.coin_id = coins.indexOf(obj);
|
||||||
|
event.send();
|
||||||
|
|
||||||
|
} else if (obj instanceof L3D.BaseRecommendation) {
|
||||||
|
camera1.moveHermite(obj);
|
||||||
|
|
||||||
|
// Send event to DB
|
||||||
|
event = new L3D.BD.Event.ArrowClicked();
|
||||||
|
event.arrow_id = recommendations.indexOf(obj);
|
||||||
|
event.send();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the button manager
|
||||||
|
buttonManager.updateElements();
|
||||||
|
|
||||||
|
},
|
||||||
|
container
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function render() {
|
function render() {
|
||||||
cameraSelecter.update();
|
objectClicker.update();
|
||||||
|
|
||||||
// Update recommendations (set raycastable if shown)
|
// Update recommendations (set raycastable if shown)
|
||||||
var transform = buttonManager.showArrows ? show : hide;
|
var transform = buttonManager.showArrows ? show : hide;
|
||||||
cameras.map(function(camera) {
|
recommendations.map(function(reco) {
|
||||||
if (camera instanceof Recommendation) {
|
if (reco instanceof Recommendation) {
|
||||||
transform(camera);
|
transform(reco);
|
||||||
|
|
||||||
camera.traverse(function(elt) {
|
reco.traverse(function(elt) {
|
||||||
elt.raycastable = buttonManager.showArrows;
|
elt.raycastable = buttonManager.showArrows;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -191,7 +263,7 @@ function render() {
|
||||||
previousTime = Date.now();
|
previousTime = Date.now();
|
||||||
|
|
||||||
// Update the recommendations
|
// Update the recommendations
|
||||||
cameras.map(function(cam) { cam.update(camera1);});
|
recommendations.map(function(reco) { reco.update(camera1);});
|
||||||
|
|
||||||
// Set current position of camera
|
// Set current position of camera
|
||||||
camera1.look();
|
camera1.look();
|
||||||
|
@ -206,13 +278,13 @@ function render() {
|
||||||
previewer.clear();
|
previewer.clear();
|
||||||
|
|
||||||
// Hide arrows in recommendation
|
// Hide arrows in recommendation
|
||||||
cameras.map(function(camera) { if (camera instanceof Recommendation) hide(camera); });
|
recommendations.map(function(reco) { if (reco instanceof Recommendation) hide(reco); });
|
||||||
|
|
||||||
// Update transparent elements
|
// Update transparent elements
|
||||||
THREEx.Transparency.update(camera1);
|
THREEx.Transparency.update(camera1);
|
||||||
|
|
||||||
// Render preview
|
// Render preview
|
||||||
previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
|
previewer.render(container_size.width(), container_size.height());
|
||||||
}
|
}
|
||||||
|
|
||||||
function animate() {
|
function animate() {
|
||||||
|
@ -234,8 +306,8 @@ function onWindowResize() {
|
||||||
previewer.domElement.height = container_size.height();
|
previewer.domElement.height = container_size.height();
|
||||||
|
|
||||||
renderer.setSize(container_size.width(), container_size.height());
|
renderer.setSize(container_size.width(), container_size.height());
|
||||||
cameras.forEach(function(camera) {camera.camera.aspect = container_size.width() / container_size.height();});
|
recommendations.forEach(function(reco) {reco.camera.aspect = container_size.width() / container_size.height();});
|
||||||
cameras.forEach(function(camera) {camera.camera.updateProjectionMatrix();});
|
recommendations.forEach(function(reco) {reco.camera.updateProjectionMatrix();});
|
||||||
render();
|
render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -146,20 +146,20 @@ L3D.PointerCamera = function() {
|
||||||
var onMouseUp = function(event) {if (event.which === 1) self.onMouseUp(event); };
|
var onMouseUp = function(event) {if (event.which === 1) self.onMouseUp(event); };
|
||||||
var onMouseMove = function(event) {self.onMouseMove(event); };
|
var onMouseMove = function(event) {self.onMouseMove(event); };
|
||||||
|
|
||||||
document.addEventListener('keydown', onKeyDown, false);
|
document.addEventListener('keydown', onKeyDown);
|
||||||
document.addEventListener('keyup', onKeyUp, false);
|
document.addEventListener('keyup', onKeyUp);
|
||||||
|
|
||||||
document.addEventListener('pointerlockchange', function(event) { self.onPointerLockChange(event); }, false);
|
document.addEventListener('pointerlockchange', function(event) { self.onPointerLockChange(event); });
|
||||||
document.addEventListener('mozpointerlockchange', function(event) { self.onPointerLockChange(event); }, false);
|
document.addEventListener('mozpointerlockchange', function(event) { self.onPointerLockChange(event); });
|
||||||
document.addEventListener('webkitpointerlockchange', function(event) { self.onPointerLockChange(event); }, false);
|
document.addEventListener('webkitpointerlockchange', function(event) { self.onPointerLockChange(event); });
|
||||||
|
|
||||||
document.addEventListener('mousemove', function(event) {self.onMouseMovePointer(event);}, false);
|
document.addEventListener('mousemove', function(event) {self.onMouseMovePointer(event);});
|
||||||
|
|
||||||
listenerTarget.addEventListener('mousedown', function() {self.lockPointer();}, false);
|
listenerTarget.addEventListener('click', function() {self.lockPointer();});
|
||||||
listenerTarget.addEventListener('mousedown', onMouseDown, false);
|
listenerTarget.addEventListener('mousedown', onMouseDown);
|
||||||
listenerTarget.addEventListener('mousemove', onMouseMove, false);
|
listenerTarget.addEventListener('mousemove', onMouseMove);
|
||||||
listenerTarget.addEventListener('mouseup', onMouseUp, false);
|
listenerTarget.addEventListener('mouseup', onMouseUp);
|
||||||
listenerTarget.addEventListener('mouseout', onMouseUp, false);
|
listenerTarget.addEventListener('mouseout', onMouseUp);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Option to enable or disable the collisions
|
* Option to enable or disable the collisions
|
||||||
|
@ -228,7 +228,7 @@ L3D.PointerCamera.prototype.onPointerLockChange = function() {
|
||||||
|
|
||||||
// The pointer is locked : adapt the state of the camera
|
// The pointer is locked : adapt the state of the camera
|
||||||
this.pointerLocked = true;
|
this.pointerLocked = true;
|
||||||
this.mousePointer.render();
|
this.mousePointer.render(L3D.MousePointer.BLACK);
|
||||||
|
|
||||||
this.mouse.x = this.renderer.domElement.width/2;
|
this.mouse.x = this.renderer.domElement.width/2;
|
||||||
this.mouse.y = this.renderer.domElement.height/2;
|
this.mouse.y = this.renderer.domElement.height/2;
|
||||||
|
@ -241,9 +241,6 @@ L3D.PointerCamera.prototype.onPointerLockChange = function() {
|
||||||
this.pointerLocked = false;
|
this.pointerLocked = false;
|
||||||
this.mousePointer.clear();
|
this.mousePointer.clear();
|
||||||
|
|
||||||
this.theta = this.previousTheta;
|
|
||||||
this.phi = this.previousPhi;
|
|
||||||
|
|
||||||
this.mouseMove.x = 0;
|
this.mouseMove.x = 0;
|
||||||
this.mouseMove.y = 0;
|
this.mouseMove.y = 0;
|
||||||
|
|
||||||
|
@ -263,6 +260,7 @@ L3D.PointerCamera.prototype.onPointerLockChange = function() {
|
||||||
*/
|
*/
|
||||||
L3D.PointerCamera.prototype.update = function(time) {
|
L3D.PointerCamera.prototype.update = function(time) {
|
||||||
this.shouldLogCameraAngles = false;
|
this.shouldLogCameraAngles = false;
|
||||||
|
|
||||||
if (this.moving) {
|
if (this.moving) {
|
||||||
this.linearMotion(time);
|
this.linearMotion(time);
|
||||||
} else if (this.movingHermite) {
|
} else if (this.movingHermite) {
|
||||||
|
@ -624,10 +622,6 @@ L3D.PointerCamera.prototype.onMouseMovePointer = function(e) {
|
||||||
|
|
||||||
if (this.isLocked()) {
|
if (this.isLocked()) {
|
||||||
|
|
||||||
// Backup theta and phi
|
|
||||||
this.previousTheta = this.theta;
|
|
||||||
this.previousPhi = this.phi;
|
|
||||||
|
|
||||||
this.mouseMove.x = e.movementX || e.mozMovementX || e.webkitMovementX || 0;
|
this.mouseMove.x = e.movementX || e.mozMovementX || e.webkitMovementX || 0;
|
||||||
this.mouseMove.y = e.movementY || e.mozMovementY || e.webkitMovementY || 0;
|
this.mouseMove.y = e.movementY || e.mozMovementY || e.webkitMovementY || 0;
|
||||||
|
|
||||||
|
|
|
@ -103,6 +103,8 @@ L3D.ReplayCamera.prototype.nextEvent = function() {
|
||||||
|
|
||||||
this.event = this.path[this.counter];
|
this.event = this.path[this.counter];
|
||||||
|
|
||||||
|
console.log(this.event.type);
|
||||||
|
|
||||||
if (this.event.type == 'camera') {
|
if (this.event.type == 'camera') {
|
||||||
this.move(this.event);
|
this.move(this.event);
|
||||||
} else if (this.event.type == 'coin') {
|
} else if (this.event.type == 'coin') {
|
||||||
|
|
|
@ -103,7 +103,7 @@ L3D.MousePointer.toColor = function(style) {
|
||||||
* Re-renders the canvas
|
* Re-renders the canvas
|
||||||
* For performance reasons, the rendering is done only if the style changed.
|
* For performance reasons, the rendering is done only if the style changed.
|
||||||
* @param {Number} style the L3D.MousePointer style you want to render
|
* @param {Number} style the L3D.MousePointer style you want to render
|
||||||
* @param {Boolean} force force the re-rendering (even if the style did not change)
|
* @param {Boolean} [force=false] force the re-rendering (even if the style did not change)
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
L3D.MousePointer.prototype.render = function(style, force) {
|
L3D.MousePointer.prototype.render = function(style, force) {
|
||||||
|
|
|
@ -54,6 +54,8 @@ L3D.Previewer = function(renderer, scene) {
|
||||||
* @description true if the rendering was done before
|
* @description true if the rendering was done before
|
||||||
*/
|
*/
|
||||||
this.drawnBefore = false;
|
this.drawnBefore = false;
|
||||||
|
|
||||||
|
this.mouse = {x: null, y: null};
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -68,15 +70,15 @@ L3D.Previewer = function(renderer, scene) {
|
||||||
* @param {Number} container_width width of the container
|
* @param {Number} container_width width of the container
|
||||||
* @param {Number} container_height height of the container
|
* @param {Number} container_height height of the container
|
||||||
*/
|
*/
|
||||||
L3D.Previewer.prototype.render = function(prev, container_width, container_height) {
|
L3D.Previewer.prototype.render = function(container_width, container_height) {
|
||||||
var width, height, left, bottom;
|
var width, height, left, bottom;
|
||||||
|
|
||||||
if (prev.go) {
|
if (this.camera) {
|
||||||
width = Math.floor(container_width / 5);
|
width = Math.floor(container_width / 5);
|
||||||
height = Math.floor(container_height / 5);
|
height = Math.floor(container_height / 5);
|
||||||
if (!this.fixed) {
|
if (!this.fixed) {
|
||||||
left = Math.floor(prev.x - width/2);
|
left = Math.floor(this.mouse.x - width/2);
|
||||||
bottom = Math.floor(this.renderer.domElement.height - prev.y + height/5);
|
bottom = Math.floor(this.renderer.domElement.height - this.mouse.y + height/5);
|
||||||
|
|
||||||
// Translate box if too high
|
// Translate box if too high
|
||||||
if (bottom + height > this.renderer.domElement.height) {
|
if (bottom + height > this.renderer.domElement.height) {
|
||||||
|
@ -112,19 +114,19 @@ L3D.Previewer.prototype.render = function(prev, container_width, container_heigh
|
||||||
this.ctx.stroke();
|
this.ctx.stroke();
|
||||||
|
|
||||||
// Do render in previsualization
|
// Do render in previsualization
|
||||||
prev.camera.look();
|
this.camera.look();
|
||||||
this.renderer.setScissor(left, bottom, width, height);
|
this.renderer.setScissor(left, bottom, width, height);
|
||||||
this.renderer.enableScissorTest(true);
|
this.renderer.enableScissorTest(true);
|
||||||
this.renderer.setViewport(left, bottom, width, height);
|
this.renderer.setViewport(left, bottom, width, height);
|
||||||
this.renderer.render(this.scene, prev.camera.camera);
|
this.renderer.render(this.scene, this.camera);
|
||||||
|
|
||||||
this.update(true);
|
this.update(true);
|
||||||
|
|
||||||
if (this.prevCamera !== prev.camera) {
|
if (this.prevCamera !== this.camera) {
|
||||||
this.clearNeeded = true;
|
this.clearNeeded = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.prevCamera = prev.camera;
|
this.prevCamera = this.camera;
|
||||||
} else {
|
} else {
|
||||||
this.update(false);
|
this.update(false);
|
||||||
}
|
}
|
||||||
|
@ -162,3 +164,12 @@ L3D.Previewer.prototype.update = function(arg) {
|
||||||
this.drawnBefore = this.drawn;
|
this.drawnBefore = this.drawn;
|
||||||
this.drawn = arg;
|
this.drawn = arg;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
L3D.Previewer.prototype.setCamera = function(camera) {
|
||||||
|
this.camera = camera;
|
||||||
|
}
|
||||||
|
|
||||||
|
L3D.Previewer.prototype.setPosition = function(x, y) {
|
||||||
|
this.mouse.x = x;
|
||||||
|
this.mouse.y = y;
|
||||||
|
}
|
||||||
|
|
|
@ -61,6 +61,21 @@ L3D.BaseRecommendation = function(arg1, arg2, arg3, arg4, position, target) {
|
||||||
L3D.BaseRecommendation.prototype = Object.create(THREE.Object3D.prototype);
|
L3D.BaseRecommendation.prototype = Object.create(THREE.Object3D.prototype);
|
||||||
L3D.BaseRecommendation.prototype.constructor = L3D.BaseRecommendation;
|
L3D.BaseRecommendation.prototype.constructor = L3D.BaseRecommendation;
|
||||||
|
|
||||||
|
L3D.BaseRecommendation.prototype.raycast = function(raycaster, intersects) {
|
||||||
|
|
||||||
|
var intersectsThis = [];
|
||||||
|
this.object3D.traverse(function(elt) {elt.raycast(raycaster, intersectsThis);});
|
||||||
|
|
||||||
|
// Add closest object
|
||||||
|
if (intersectsThis[0] !== undefined) {
|
||||||
|
|
||||||
|
intersectsThis[0].object = this;
|
||||||
|
intersects.push(intersectsThis[0]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Changes the color of the meshes like a HTML link
|
* Changes the color of the meshes like a HTML link
|
||||||
*/
|
*/
|
||||||
|
@ -182,13 +197,14 @@ L3D.BaseRecommendation.prototype.update = function(mainCamera) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update opacity
|
// Update opacity
|
||||||
|
var self = this;
|
||||||
this.object3D.traverse(function(elt) {
|
this.object3D.traverse(function(elt) {
|
||||||
if (elt instanceof THREE.Mesh) {
|
if (elt instanceof THREE.Mesh) {
|
||||||
elt.material.transparent = new_value < 0.9;
|
elt.material.transparent = new_value < 0.9;
|
||||||
elt.material.opacity = new_value;
|
elt.material.opacity = new_value;
|
||||||
|
|
||||||
if (new_value < 0.1)
|
if (new_value < 0.1)
|
||||||
elt.raycastable = elt.material.transparent = elt.visible = false;
|
self.raycastable = elt.raycastable = elt.material.transparent = elt.visible = false;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -163,3 +163,40 @@ L3D.ReverseRecommendation.prototype.regenerateArrow = function(mainCamera) {
|
||||||
this.arrow.geometry.normalsNeedUpdate = true;
|
this.arrow.geometry.normalsNeedUpdate = true;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
L3D.BaseRecommendation.prototype.updateExtremity = function() {
|
||||||
|
var direction = this.camera.target.clone();
|
||||||
|
direction.sub(this.camera.position);
|
||||||
|
direction.normalize();
|
||||||
|
|
||||||
|
var left = L3D.Tools.cross(direction, this.up);
|
||||||
|
var other = L3D.Tools.cross(direction, left);
|
||||||
|
|
||||||
|
left.normalize();
|
||||||
|
other.normalize();
|
||||||
|
left = L3D.Tools.mul(left, this.size / 2 );
|
||||||
|
other = L3D.Tools.mul(other, this.size / 2);
|
||||||
|
|
||||||
|
var pyramidCenter = L3D.Tools.diff(this.camera.position, L3D.Tools.mul(direction,0.25));
|
||||||
|
this.mesh.geometry.vertices = [
|
||||||
|
L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other),
|
||||||
|
L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left),
|
||||||
|
L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other),
|
||||||
|
L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left),
|
||||||
|
|
||||||
|
L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other),
|
||||||
|
L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left),
|
||||||
|
L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other),
|
||||||
|
L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left)
|
||||||
|
// L3D.Tools.diff(this.camera.position, direction)
|
||||||
|
];
|
||||||
|
|
||||||
|
var lambda = 0.6;
|
||||||
|
for (var i = 0; i < 4; i++)
|
||||||
|
this.mesh.geometry.vertices[i] = L3D.Tools.mul(L3D.Tools.diff(this.mesh.geometry.vertices[i], L3D.Tools.mul(pyramidCenter,lambda)), 1/(1-lambda));
|
||||||
|
|
||||||
|
this.mesh.geometry.computeFaceNormals();
|
||||||
|
|
||||||
|
this.mesh.geometry.normalsNeedUpdate = true;
|
||||||
|
this.mesh.geometry.verticesNeedUpdate = true;
|
||||||
|
};
|
||||||
|
|
|
@ -89,6 +89,20 @@ L3D.ViewportRecommendation = function(arg1, arg2, arg3, arg4, position, target)
|
||||||
L3D.ViewportRecommendation.prototype = Object.create(L3D.BaseRecommendation.prototype);
|
L3D.ViewportRecommendation.prototype = Object.create(L3D.BaseRecommendation.prototype);
|
||||||
L3D.ViewportRecommendation.prototype.constructor = L3D.ViewportRecommendation;
|
L3D.ViewportRecommendation.prototype.constructor = L3D.ViewportRecommendation;
|
||||||
|
|
||||||
|
L3D.ViewportRecommendation.prototype.raycast = function(raycaster, intersects) {
|
||||||
|
|
||||||
|
var intersectsThis = [];
|
||||||
|
this.mesh.raycast(raycaster, intersectsThis);
|
||||||
|
|
||||||
|
if (intersectsThis[0] !== undefined) {
|
||||||
|
|
||||||
|
intersectsThis[0].object = this;
|
||||||
|
intersects.push(intersectsThis[0]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
L3D.ViewportRecommendation.prototype.check = function() {
|
L3D.ViewportRecommendation.prototype.check = function() {
|
||||||
this.mesh.material.color.setHex(0x663366);
|
this.mesh.material.color.setHex(0x663366);
|
||||||
};
|
};
|
||||||
|
@ -118,7 +132,7 @@ L3D.ViewportRecommendation.prototype.update = function(position) {
|
||||||
this.mesh.material.opacity = new_value;
|
this.mesh.material.opacity = new_value;
|
||||||
|
|
||||||
if (new_value < 0.1)
|
if (new_value < 0.1)
|
||||||
this.mesh.material.transparent = this.mesh.visible = false;
|
this.raycastable = this.mesh.material.transparent = this.mesh.visible = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
L3D.ViewportRecommendation.prototype.setSize = function(size) {
|
L3D.ViewportRecommendation.prototype.setSize = function(size) {
|
||||||
|
|
|
@ -17,13 +17,15 @@ L3D.addLight = function(scene) {
|
||||||
scene.add(ambient_light);
|
scene.add(ambient_light);
|
||||||
};
|
};
|
||||||
|
|
||||||
L3D.initPeachCastle = function(scene, collidableObjects, recommendation) {
|
L3D.initPeachCastle = function(scene, collidableObjects, recommendation, clickable) {
|
||||||
|
|
||||||
var loader = new L3D.ProgressiveLoader(
|
var loader = new L3D.ProgressiveLoader(
|
||||||
'/static/data/castle/princess peaches castle (outside).obj',
|
'/static/data/castle/princess peaches castle (outside).obj',
|
||||||
scene,
|
scene,
|
||||||
null,
|
null,
|
||||||
function(object) {
|
function(object) {
|
||||||
|
if (clickable !== undefined)
|
||||||
|
clickable.push(object);
|
||||||
object.raycastable = true;
|
object.raycastable = true;
|
||||||
if (object.material.name === 'Material.103_princess_peaches_cast') {
|
if (object.material.name === 'Material.103_princess_peaches_cast') {
|
||||||
THREEx.Transparency.push(object);
|
THREEx.Transparency.push(object);
|
||||||
|
@ -50,11 +52,11 @@ L3D.resetPeachElements = function() {
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
L3D.initPeach = function(recommendation, scene, coins) {
|
L3D.initPeach = function(recommendation, scene, coins, clickable) {
|
||||||
L3D.addLight(scene);
|
L3D.addLight(scene);
|
||||||
|
|
||||||
var collidableObjects = [];
|
var collidableObjects = [];
|
||||||
L3D.initPeachCastle(scene, collidableObjects, recommendation);
|
L3D.initPeachCastle(scene, collidableObjects, recommendation, clickable);
|
||||||
|
|
||||||
recommendation.resetElements = L3D.resetPeachElements();
|
recommendation.resetElements = L3D.resetPeachElements();
|
||||||
recommendation.collidableObjects = collidableObjects;
|
recommendation.collidableObjects = collidableObjects;
|
||||||
|
@ -159,13 +161,15 @@ L3D.createPeachRecommendations = function(width, height) {
|
||||||
return recos;
|
return recos;
|
||||||
};
|
};
|
||||||
|
|
||||||
L3D.initBobombScene = function(scene, collidableObjects, recommendation) {
|
L3D.initBobombScene = function(scene, collidableObjects, recommendation, clickable) {
|
||||||
|
|
||||||
var loader = new L3D.ProgressiveLoader(
|
var loader = new L3D.ProgressiveLoader(
|
||||||
'/static/data/bobomb/bobomb battlefeild.obj',
|
'/static/data/bobomb/bobomb battlefeild.obj',
|
||||||
scene,
|
scene,
|
||||||
null,
|
null,
|
||||||
function(object) {
|
function(object) {
|
||||||
|
if (clickable !== undefined)
|
||||||
|
clickable.push(object);
|
||||||
object.raycastable = true;
|
object.raycastable = true;
|
||||||
if (object.material.name === 'Material.071_574B138E_c.bmp' ||
|
if (object.material.name === 'Material.071_574B138E_c.bmp' ||
|
||||||
object.material.name === 'Material.070_41A41EE3_c.bmp') {
|
object.material.name === 'Material.070_41A41EE3_c.bmp') {
|
||||||
|
@ -273,11 +277,11 @@ L3D.createBobombRecommendations = function(width, height) {
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
L3D.initBobomb = function(recommendation, scene, coins) {
|
L3D.initBobomb = function(recommendation, scene, coins, clickable) {
|
||||||
L3D.addLight(scene);
|
L3D.addLight(scene);
|
||||||
|
|
||||||
var collidableObjects = [];
|
var collidableObjects = [];
|
||||||
L3D.initBobombScene(scene, collidableObjects, recommendation);
|
L3D.initBobombScene(scene, collidableObjects, recommendation, clickable);
|
||||||
|
|
||||||
recommendation.resetElements = L3D.resetBobombElements();
|
recommendation.resetElements = L3D.resetBobombElements();
|
||||||
recommendation.collidableObjects = collidableObjects;
|
recommendation.collidableObjects = collidableObjects;
|
||||||
|
@ -304,13 +308,15 @@ L3D.initBobomb = function(recommendation, scene, coins) {
|
||||||
return recommendations;
|
return recommendations;
|
||||||
};
|
};
|
||||||
|
|
||||||
L3D.initWhompScene = function(scene, collidableObjects, recommendation) {
|
L3D.initWhompScene = function(scene, collidableObjects, recommendation, clickable) {
|
||||||
|
|
||||||
var loader = new L3D.ProgressiveLoader(
|
var loader = new L3D.ProgressiveLoader(
|
||||||
'/static/data/whomp/Whomps Fortress.obj',
|
'/static/data/whomp/Whomps Fortress.obj',
|
||||||
scene,
|
scene,
|
||||||
null,
|
null,
|
||||||
function(object) {
|
function(object) {
|
||||||
|
if (clickable !== undefined)
|
||||||
|
clickable.push(object);
|
||||||
object.raycastable = true;
|
object.raycastable = true;
|
||||||
if (object.material.name === 'Shape_088' ||
|
if (object.material.name === 'Shape_088' ||
|
||||||
object.material.name === 'Shape_089') {
|
object.material.name === 'Shape_089') {
|
||||||
|
@ -445,11 +451,11 @@ L3D.resetWhompElements = function() {
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
L3D.initWhomp = function(recommendation, scene, coins) {
|
L3D.initWhomp = function(recommendation, scene, coins, clickable) {
|
||||||
L3D.addLight(scene);
|
L3D.addLight(scene);
|
||||||
|
|
||||||
var collidableObjects = [];
|
var collidableObjects = [];
|
||||||
L3D.initWhompScene(scene, collidableObjects, recommendation);
|
L3D.initWhompScene(scene, collidableObjects, recommendation, clickable);
|
||||||
|
|
||||||
recommendation.resetElements = L3D.resetWhompElements();
|
recommendation.resetElements = L3D.resetWhompElements();
|
||||||
recommendation.collidableObjects = collidableObjects;
|
recommendation.collidableObjects = collidableObjects;
|
||||||
|
@ -476,7 +482,7 @@ L3D.initWhomp = function(recommendation, scene, coins) {
|
||||||
return recommendations;
|
return recommendations;
|
||||||
};
|
};
|
||||||
|
|
||||||
L3D.initMountainScene = function(scene, collidableObjects, recommendation) {
|
L3D.initMountainScene = function(scene, collidableObjects, recommendation, clickable) {
|
||||||
|
|
||||||
var loader = new L3D.ProgressiveLoader(
|
var loader = new L3D.ProgressiveLoader(
|
||||||
'/static/data/mountain/coocoolmountain.obj',
|
'/static/data/mountain/coocoolmountain.obj',
|
||||||
|
@ -485,6 +491,8 @@ L3D.initMountainScene = function(scene, collidableObjects, recommendation) {
|
||||||
function(object) {
|
function(object) {
|
||||||
// object.rotation.x = -Math.PI/2;
|
// object.rotation.x = -Math.PI/2;
|
||||||
// object.rotation.z = Math.PI/2;
|
// object.rotation.z = Math.PI/2;
|
||||||
|
if (clickable !== undefined)
|
||||||
|
clickable.push(object);
|
||||||
object.raycastable = true;
|
object.raycastable = true;
|
||||||
if (object.material.name === 'Material.070_13F025D5_c2.png' ||
|
if (object.material.name === 'Material.070_13F025D5_c2.png' ||
|
||||||
object.material.name === 'Material.068_5972FC88_c.bmp' ||
|
object.material.name === 'Material.068_5972FC88_c.bmp' ||
|
||||||
|
@ -597,11 +605,11 @@ L3D.resetMountainElements = function() {
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
L3D.initMountain = function(recommendation, scene, coins) {
|
L3D.initMountain = function(recommendation, scene, coins, clickable) {
|
||||||
L3D.addLight(scene);
|
L3D.addLight(scene);
|
||||||
|
|
||||||
var collidableObjects = [];
|
var collidableObjects = [];
|
||||||
L3D.initMountainScene(scene, collidableObjects, recommendation);
|
L3D.initMountainScene(scene, collidableObjects, recommendation, clickable);
|
||||||
|
|
||||||
recommendation.resetElements = L3D.resetMountainElements();
|
recommendation.resetElements = L3D.resetMountainElements();
|
||||||
recommendation.collidableObjects = collidableObjects;
|
recommendation.collidableObjects = collidableObjects;
|
||||||
|
@ -627,13 +635,15 @@ L3D.initMountain = function(recommendation, scene, coins) {
|
||||||
return recommendations;
|
return recommendations;
|
||||||
};
|
};
|
||||||
|
|
||||||
L3D.initSponzaScene = function(scene, collidableObjects, recommendation) {
|
L3D.initSponzaScene = function(scene, collidableObjects, recommendation, clickable) {
|
||||||
|
|
||||||
var loader = new L3D.ProgressiveLoader(
|
var loader = new L3D.ProgressiveLoader(
|
||||||
'/static/data/sponza/sponza.obj',
|
'/static/data/sponza/sponza.obj',
|
||||||
scene,
|
scene,
|
||||||
recommendation,
|
recommendation,
|
||||||
function(obj) {
|
function(obj) {
|
||||||
|
if (clickable !== undefined)
|
||||||
|
clickable.push(obj);
|
||||||
if (obj.material.name === 'chain' ||
|
if (obj.material.name === 'chain' ||
|
||||||
obj.material.name === 'leaf' ||
|
obj.material.name === 'leaf' ||
|
||||||
obj.material.name === 'Material__57') {
|
obj.material.name === 'Material__57') {
|
||||||
|
@ -711,12 +721,12 @@ L3D.resetSponzaElements = function() {
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
L3D.initSponza = function(recommendation, scene, coins) {
|
L3D.initSponza = function(recommendation, scene, coins, clickable) {
|
||||||
|
|
||||||
L3D.addLight(scene);
|
L3D.addLight(scene);
|
||||||
|
|
||||||
var collidableObjects = [];
|
var collidableObjects = [];
|
||||||
L3D.initSponzaScene(scene, collidableObjects, recommendation);
|
L3D.initSponzaScene(scene, collidableObjects, recommendation, clickable);
|
||||||
|
|
||||||
recommendation.resetElements = L3D.resetSponzaElements();
|
recommendation.resetElements = L3D.resetSponzaElements();
|
||||||
recommendation.collidableObjects = collidableObjects;
|
recommendation.collidableObjects = collidableObjects;
|
||||||
|
|
|
@ -0,0 +1,98 @@
|
||||||
|
L3D.ObjectClicker = (function() {
|
||||||
|
|
||||||
|
function pointerCheck(camera) {
|
||||||
|
return (camera instanceof L3D.PointerCamera && camera.pointerLocked);
|
||||||
|
}
|
||||||
|
|
||||||
|
var ObjectClicker = function(renderer, camera, objects, onHover, onClick, domElement) {
|
||||||
|
|
||||||
|
this.renderer = renderer;
|
||||||
|
this.objects = objects;
|
||||||
|
this.onHover = onHover;
|
||||||
|
this.onClick = onClick;
|
||||||
|
this.camera = camera;
|
||||||
|
|
||||||
|
this.mouse = {x: null, y: null};
|
||||||
|
|
||||||
|
this.domElement = domElement || document;
|
||||||
|
|
||||||
|
this.hoveredElement = null;
|
||||||
|
|
||||||
|
this.raycaster = new THREE.Raycaster();
|
||||||
|
|
||||||
|
this.currentPointedObject = null;
|
||||||
|
this.previousPointedObject = null;
|
||||||
|
|
||||||
|
// Add event listeners
|
||||||
|
var self = this;
|
||||||
|
this.domElement.addEventListener('mousemove', function(event) { self.update(event); });
|
||||||
|
this.domElement.addEventListener('click', function(event) { self.click(event); });
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
ObjectClicker.prototype.getPointedObject = function() {
|
||||||
|
|
||||||
|
// Compute x and y for unprojection
|
||||||
|
var x = ( this.mouse.x / this.renderer.domElement.width ) * 2 - 1;
|
||||||
|
var y = - (this.mouse.y / this.renderer.domElement.height) * 2 + 1;
|
||||||
|
|
||||||
|
if (pointerCheck(this.camera)) {
|
||||||
|
|
||||||
|
x = 0;
|
||||||
|
y = 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
var vector = new THREE.Vector3(x,y,0.5);
|
||||||
|
vector.unproject(this.camera);
|
||||||
|
|
||||||
|
// Set raycaster
|
||||||
|
this.raycaster.set(this.camera.position, vector.sub(this.camera.position).normalize());
|
||||||
|
|
||||||
|
// Compute intersections
|
||||||
|
var intersects = this.raycaster.intersectObjects(this.objects, false);
|
||||||
|
|
||||||
|
// Avoid non-raycastable objects
|
||||||
|
for (var i = 0; i < intersects.length && !intersects[i].object.raycastable; i++){};
|
||||||
|
|
||||||
|
// Objects are sorted by distance in intersects, the best is the first
|
||||||
|
return intersects[i] !== undefined ? intersects[i].object : undefined;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
ObjectClicker.prototype.update = function(event) {
|
||||||
|
|
||||||
|
// Set mouse position
|
||||||
|
if (event !== undefined) {
|
||||||
|
|
||||||
|
this.mouse.x = event.offsetX || event.layerX;
|
||||||
|
this.mouse.y = event.offsetY || event.layerY;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update current pointed object
|
||||||
|
this.previousPointedObject = this.currentPointedObject;
|
||||||
|
this.currentPointedObject = this.getPointedObject();
|
||||||
|
|
||||||
|
// If those two objects are different, call onHover
|
||||||
|
if (this.previousPointedObject !== this.currentPointedObject) {
|
||||||
|
var p = pointerCheck(this.camera);
|
||||||
|
this.onHover(
|
||||||
|
this.currentPointedObject,
|
||||||
|
p ? this.renderer.domElement.width / 2 : this.mouse.x,
|
||||||
|
p ? this.renderer.domElement.height / 2 : this.mouse.y
|
||||||
|
);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
ObjectClicker.prototype.click = function() {
|
||||||
|
|
||||||
|
this.onClick(this.currentPointedObject, this.mouse.x, this.mouse.y);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return ObjectClicker;
|
||||||
|
|
||||||
|
})();
|
Loading…
Reference in New Issue