Some cleaning, and lot of bugs corrected
This commit is contained in:
20
js/l3d/apps/prototype/Coin.js
vendored
20
js/l3d/apps/prototype/Coin.js
vendored
@@ -1,4 +1,6 @@
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var Coin = function(x,y,z, callback) {
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this.raycastable = true;
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this.children = [];
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this.ready = false;
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this.got = false;
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this.init(x,y,z);
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@@ -81,6 +83,24 @@ Coin.prototype.init = function(x,y,z) {
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}
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};
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Coin.prototype.raycast = function(raycaster, intersects) {
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if (this.mesh !== undefined) {
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var intersectsThis = [];
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this.mesh.raycast(raycaster, intersectsThis);
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// Add closest object
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if (intersectsThis[0] !== undefined) {
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intersectsThis[0].object = this;
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intersects.push(intersectsThis[0]);
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}
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}
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};
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Coin.prototype.addToScene = function(scene) {
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scene.add(this.mesh);
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};
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136
js/l3d/apps/prototype/interactive/main.js
vendored
136
js/l3d/apps/prototype/interactive/main.js
vendored
@@ -32,7 +32,8 @@ var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
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var bigmesh;
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var raycaster;
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var objects = [];
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var cameras, cameraSelecter;
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var clickableObjects = [];
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var recommendations, objectClicker;
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var spheres = new Array(mesh_number);
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var visible = 0;
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// stats;
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@@ -41,6 +42,7 @@ var camera1;
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var loader;
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var coins = [];
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var previousTime;
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var hoveredCamera = null;
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window.onbeforeunload = function() {
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@@ -128,12 +130,20 @@ function init() {
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startCanvas.render();
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cameras = initMainScene(camera1, scene, coins);
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// cameras = L3D.initPeach(camera1, scene, coins);
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// cameras = L3D.initBobomb(camera1, scene, coins);
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// cameras = L3D.initWhomp(camera1, scene, , coins);
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// cameras = L3D.initMountain(camera1, scene, coins);
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// cameras = L3D.initSponza(camera1, scene, coins);
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recommendations = initMainScene(camera1, scene, coins, clickableObjects);
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// recommendations = L3D.initPeach(camera1, scene, coins, clickableObjects);
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// recommendations = L3D.initBobomb(camera1, scene, coins, clickableObjects);
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// recommendations = L3D.initWhomp(camera1, scene, , coins, clickableObjects);
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// recommendations = L3D.initMountain(camera1, scene, coins, clickableObjects);
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// recommendations = L3D.initSponza(camera1, scene, coins, clickableObjects);
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// init clickable objects
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var i;
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for (i = 0; i < coins.length; i++)
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clickableObjects.push(coins[i]);
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for (i =0; i < recommendations.length; i++)
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clickableObjects.push(recommendations[i]);
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// Add listeners
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initListeners();
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@@ -145,38 +155,100 @@ function init() {
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function initListeners() {
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window.addEventListener('resize', onWindowResize, false);
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// Transmit click event to camera selecter
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container.addEventListener('mousedown', function(event) {
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if (event.which == 1)
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cameraSelecter.click(event);
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}, false
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);
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// Update camera selecter when mouse moved
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container.addEventListener('mousemove', function(event) {
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cameraSelecter.update(event);
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});
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// Escape key to exit fullscreen mode
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document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
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// HTML Bootstrap buttons
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buttonManager = new ButtonManager(camera1, cameras, previewer);
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buttonManager = new ButtonManager(camera1, recommendations, previewer);
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// Camera selecter for hover and clicking recommendations
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cameraSelecter = new L3D.CameraSelecter(renderer, scene, camera1, cameras, coins, buttonManager);
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// Object clicker for hover and clicking recommendations
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objectClicker = new L3D.ObjectClicker(renderer, camera1, clickableObjects,
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function onHover(obj,x,y) {
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// Check if the object is clickable
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var ok = obj instanceof Coin || obj instanceof L3D.BaseRecommendation;
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// Little graphic stuff so the user knows that it's clickable
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container.style.cursor = ok ? "pointer" : "auto";
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if (camera1.pointerLocked)
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camera1.mousePointer.render(ok ? L3D.MousePointer.RED : L3D.MousePointer.BLACK);
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// Set previewer for preview
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previewer.setCamera(obj instanceof L3D.BaseRecommendation ? obj.camera : null)
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previewer.setPosition(x,y);
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// Manage the hover camera event
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if (hoveredCamera !== obj) {
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var event = new L3D.BD.Event.Hovered();
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if (obj instanceof L3D.BaseRecommendation) {
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// The newly hovered object is different and is a recommendation
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event.arrow_id = recommendations.indexOf(obj);
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event.start = true;
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event.send();
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hoveredCamera = obj
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} else if (hoveredCamera instanceof L3D.BaseRecommendation) {
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// The newly hovered object is not a recommendation,
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// but the previous one is : we must log
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// Unhovered
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event.arrow_id = 0;
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event.start = false;
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event.send();
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hoveredCamera = null;
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}
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}
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},
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function onClick(obj) {
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var event;
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// Do stuff for click
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if (obj instanceof Coin) {
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obj.get();
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// Send event to DB
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event = new L3D.BD.Event.CoinClicked();
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event.coin_id = coins.indexOf(obj);
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event.send();
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} else if (obj instanceof L3D.BaseRecommendation) {
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camera1.moveHermite(obj);
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// Send event to DB
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event = new L3D.BD.Event.ArrowClicked();
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event.arrow_id = recommendations.indexOf(obj);
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event.send();
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}
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// Update the button manager
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buttonManager.updateElements();
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},
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container
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);
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}
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function render() {
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cameraSelecter.update();
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objectClicker.update();
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// Update recommendations (set raycastable if shown)
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var transform = buttonManager.showArrows ? show : hide;
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cameras.map(function(camera) {
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if (camera instanceof Recommendation) {
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transform(camera);
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recommendations.map(function(reco) {
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if (reco instanceof Recommendation) {
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transform(reco);
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camera.traverse(function(elt) {
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reco.traverse(function(elt) {
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elt.raycastable = buttonManager.showArrows;
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});
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}
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@@ -191,7 +263,7 @@ function render() {
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previousTime = Date.now();
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// Update the recommendations
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cameras.map(function(cam) { cam.update(camera1);});
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recommendations.map(function(reco) { reco.update(camera1);});
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// Set current position of camera
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camera1.look();
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@@ -206,13 +278,13 @@ function render() {
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previewer.clear();
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// Hide arrows in recommendation
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cameras.map(function(camera) { if (camera instanceof Recommendation) hide(camera); });
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recommendations.map(function(reco) { if (reco instanceof Recommendation) hide(reco); });
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// Update transparent elements
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THREEx.Transparency.update(camera1);
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// Render preview
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previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
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previewer.render(container_size.width(), container_size.height());
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}
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function animate() {
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@@ -234,8 +306,8 @@ function onWindowResize() {
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previewer.domElement.height = container_size.height();
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renderer.setSize(container_size.width(), container_size.height());
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cameras.forEach(function(camera) {camera.camera.aspect = container_size.width() / container_size.height();});
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cameras.forEach(function(camera) {camera.camera.updateProjectionMatrix();});
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recommendations.forEach(function(reco) {reco.camera.aspect = container_size.width() / container_size.height();});
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recommendations.forEach(function(reco) {reco.camera.updateProjectionMatrix();});
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render();
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}
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