Gauge instead of counter

This commit is contained in:
Thomas FORGIONE 2015-08-28 14:17:25 +02:00
parent 7e23504782
commit 6ee9e6e47e
2 changed files with 56 additions and 20 deletions

View File

@ -4,9 +4,9 @@ var Coin = function(x,y,z, callback) {
this.ready = false; this.ready = false;
this.got = false; this.got = false;
this.init(x,y,z); this.init(x,y,z);
this.rotating = true;
if (callback) { if (callback) {
this.callback = callback; this.callback = callback;
this.rotating = true;
} }
}; };
@ -26,14 +26,16 @@ Coin.domElement.style.cssFloat = 'top-left';
Coin.domElement.style.top = "0px"; Coin.domElement.style.top = "0px";
Coin.domElement.style.left = "0px"; Coin.domElement.style.left = "0px";
Coin.lvl = 0;
Coin.setSize = function(width,height) { Coin.setSize = function(width,height) {
this.domElement.width = width; this.domElement.width = width;
this.domElement.height = height; this.domElement.height = height;
this.update(); this.update();
}; };
Coin.image = new Image(); // Coin.image = new Image();
Coin.image.src = '/static/img/redcoin.png'; // Coin.image.src = '/static/img/redcoin.png';
Coin.initSize = function() { Coin.initSize = function() {
try { try {
@ -49,33 +51,67 @@ Coin.update = function() {
var x; var x;
try { try {
x = container_size.width() * 4.25 / 5; x = container_size.width() * 4.75 / 5;
Coin.domElement.width = container_size.width(); Coin.domElement.width = container_size.width();
Coin.domElement.height = container_size.height(); Coin.domElement.height = container_size.height();
} catch (e) { } catch (e) {
return; return;
} }
// Coin.domElement.width = Coin.domElement.width;
// Coin.ctx.drawImage(Coin.image, x + 75,25,30,30);
// Coin.ctx.fillStyle = 'red';
// Coin.ctx.strokeStyle = 'black';
// Coin.ctx.font = "30px Verdana";
// Coin.ctx.lineWidth = 5;
// Coin.ctx.strokeText(Coin.total + " / " + Coin.max, x, 50);
// Coin.ctx.fillText(Coin.total + " / " + Coin.max, x, 50);
// Coin.ctx.stroke();
// Coin.ctx.fill();
Coin.domElement.width = Coin.domElement.width; Coin.domElement.width = Coin.domElement.width;
Coin.ctx.drawImage(Coin.image, x + 75,25,30,30); var width = 10;
var height = 100;
var lvl = Coin.lvl;
var grd = Coin.ctx.createLinearGradient(x,20,width,height);
grd.addColorStop(1, "red");
grd.addColorStop(0.5, "green");
Coin.ctx.fillStyle = 'red'; Coin.ctx.fillStyle = grd;
Coin.ctx.strokeStyle = 'black'; Coin.ctx.fillRect(x,20 + (1-lvl)*height,10,(lvl*height));
Coin.ctx.font = "30px Verdana";
Coin.ctx.lineWidth = 5;
Coin.ctx.strokeText(Coin.total - 1 + " / " + Coin.max, x, 50);
Coin.ctx.fillText(Coin.total - 1 + " / " + Coin.max, x, 50);
Coin.ctx.beginPath();
Coin.ctx.moveTo(x,20);
Coin.ctx.lineTo(x,120);
Coin.ctx.lineTo(x+width,120);
Coin.ctx.lineTo(x+width,20);
Coin.ctx.stroke(); Coin.ctx.stroke();
Coin.ctx.fill(); Coin.ctx.closePath();
Coin.ctx.fillStyle = 'black';
Coin.ctx.font="20px Arial";
Coin.ctx.fillText('Score', x - 60, 25);
}; };
Coin.image.onload = Coin.update; Coin.set = function() {
var newLvl = Coin.total / Coin.max;
Coin.lvl+=0.01*Math.sign(newLvl-Coin.lvl);
if (Math.abs(Coin.lvl-newLvl) > 0.005) {
Coin.update();
setTimeout(function() {
Coin.set(newLvl);
},50);
}
}
// Coin.image.onload = Coin.update;
Coin.total = 1;
Coin.ctx = Coin.domElement.getContext('2d'); Coin.ctx = Coin.domElement.getContext('2d');
Coin.update(); Coin.update();
@ -154,8 +190,8 @@ Coin.prototype.get = function() {
this.mesh.material.transparent = true; this.mesh.material.transparent = true;
this.mesh.material.opacity = 1; this.mesh.material.opacity = 1;
Coin.sounds[(Coin.total ++) - 1].play(); Coin.sounds[Coin.total ++].play();
if (Coin.total === 9) { if (Coin.total === 8) {
if (typeof Coin.onLastCoin === 'function') { if (typeof Coin.onLastCoin === 'function') {
Coin.onLastCoin(); Coin.onLastCoin();
} }
@ -175,14 +211,14 @@ Coin.prototype.get = function() {
} }
} }
Coin.update(); Coin.set();
} }
}; };
Coin.lastSound = new Audio('/static/data/music/starappears' + Coin.extension); Coin.lastSound = new Audio('/static/data/music/starappears' + Coin.extension);
Coin.lastSound.preload = "auto"; Coin.lastSound.preload = "auto";
Coin.total = 1; Coin.total = 0;
Coin.BASIC_MESH = null; Coin.BASIC_MESH = null;
Coin._loader = new THREE.OBJLoader(); Coin._loader = new THREE.OBJLoader();

View File

@ -19,7 +19,7 @@ var startCanvas;
window.onbeforeunload = function() { window.onbeforeunload = function() {
if (initMainScene !== L3D.initPeach && initMainScene !== L3D.initSponza && Coin.total !== 9) { if (initMainScene !== L3D.initPeach && initMainScene !== L3D.initSponza && Coin.total !== 8) {
return 'Warning : you are going to leave the page and abort the current test !'; return 'Warning : you are going to leave the page and abort the current test !';