Added new format for sounds
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@ -4,6 +4,9 @@ var Coin = function(x,y,z) {
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this.init(x,y,z);
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}
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var _toto = new Audio();
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Coin.extension = _toto.canPlayType("audio.mpeg") === "" ? ".mp3" : ".ogg";
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Coin.prototype.init = function(x,y,z) {
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if (Coin.BASIC_MESH !== null) {
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this.mesh = Coin.BASIC_MESH.clone();
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@ -16,7 +19,7 @@ Coin.prototype.init = function(x,y,z) {
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(function(self,x,y,z) {
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setTimeout(function() {
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self.init(x,y,z);
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Coin.nextSound = new Audio(static_path + 'data/music/redcoins/1.mp3');
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Coin.nextSound = new Audio(static_path + 'data/music/redcoins/1' + Coin.extension);
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},1000);
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})(this,x,y,z);
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}
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@ -59,7 +62,7 @@ Coin.prototype.get = function() {
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}, Coin.nextSound.duration*1000);
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})(music, wasPlaying);
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} else {
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Coin.nextSound = new Audio('/static/data/music/redcoins/' + Coin.total + '.mp3');
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Coin.nextSound = new Audio('/static/data/music/redcoins/' + Coin.total + Coin.extension);
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Coin.nextSound.preload = "auto";
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}
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}
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