Documentation, BD -> DB
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@@ -223,7 +223,7 @@ L3D.PointerCamera.prototype.isLocked = function() {
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* Update the camera when the pointer lock changes state
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*/
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L3D.PointerCamera.prototype.onPointerLockChange = function() {
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var event = new L3D.BD.Event.PointerLocked();
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var event = new L3D.DB.Event.PointerLocked();
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if (this.isLocked()) {
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@@ -356,7 +356,7 @@ L3D.PointerCamera.prototype.normalMotion = function(time) {
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self.shouldLogCameraAngles = true;
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}, 500);
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var event = new L3D.BD.Event.KeyboardEvent();
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var event = new L3D.DB.Event.KeyboardEvent();
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event.camera = this;
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event.send();
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@@ -405,7 +405,7 @@ L3D.PointerCamera.prototype.reset = function() {
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this.resetPosition();
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this.moving = false;
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this.movingHermite = false;
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(new L3D.BD.Event.ResetClicked()).send();
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(new L3D.DB.Event.ResetClicked()).send();
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};
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/**
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@@ -577,7 +577,7 @@ L3D.PointerCamera.prototype.onKeyEvent = function(event, toSet) {
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}
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if (motionJsonCopy != JSON.stringify(this.motion)) {
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// Log any change
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var e = new L3D.BD.Event.KeyboardEvent();
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var e = new L3D.DB.Event.KeyboardEvent();
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e.camera = this;
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e.send();
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}
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@@ -662,7 +662,7 @@ L3D.PointerCamera.prototype.onMouseUp = function(event) {
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// Send log to DB
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if (this.dragging && this.mouseMoved && !this.moving && !this.movingHermite) {
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var e = new L3D.BD.Event.KeyboardEvent();
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var e = new L3D.DB.Event.KeyboardEvent();
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e.camera = this;
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e.send();
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}
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@@ -694,7 +694,7 @@ L3D.PointerCamera.prototype.save = function() {
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L3D.PointerCamera.prototype.undo = function() {
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var move = this.history.undo();
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if (move !== undefined) {
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var event = new L3D.BD.Event.PreviousNextClicked();
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var event = new L3D.DB.Event.PreviousNextClicked();
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event.previous = true;
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event.camera = move;
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event.send();
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@@ -709,7 +709,7 @@ L3D.PointerCamera.prototype.undo = function() {
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L3D.PointerCamera.prototype.redo = function() {
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var move = this.history.redo();
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if (move !== undefined) {
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var event = new L3D.BD.Event.PreviousNextClicked();
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var event = new L3D.DB.Event.PreviousNextClicked();
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event.previous = false;
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event.camera = move;
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event.send();
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