Corrected bug when scrolling
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@ -270,7 +270,7 @@ function render() {
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width = container.offsetWidth / 5;
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height = container.offsetHeight / 5;
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left = prev.x - width/2;
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bottom = prev.y + height/5;
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bottom = renderer.domElement.height - prev.y + height/5;
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// Draw border
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@ -329,9 +329,9 @@ function show(object) {
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function updateMouse(event) {
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if (event !== undefined && event.clientX !== undefined) {
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mouse.x = event.clientX - renderer.domElement.offsetLeft;
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mouse.y = container.offsetHeight - (event.clientY - renderer.domElement.offsetTop);
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if (event !== undefined) {
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mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX;
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mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY;
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}
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var hovered = pointedCamera(event);
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@ -356,7 +356,7 @@ function pointedCamera(event) {
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var returnCamera;
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var x = ( mouse.x / renderer.domElement.width ) * 2 - 1;
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var y = - ((container.offsetHeight - mouse.y) / renderer.domElement.height) * 2 + 1;
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var y = - (mouse.y / renderer.domElement.height) * 2 + 1;
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var camera = cameras.mainCamera();
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