Correct bug
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@ -15,6 +15,7 @@ block extrahead
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block content
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#main-div.panel-group(style={'margin-top':'10px', 'margin-bottom':'10px'})
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block description
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#alert-placeholder
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button#full.btn.btn-primary(style={'margin-right': '10px', 'margin-bottom': '10px'}) Fullscreen
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button#reset.btn.btn-primary(style={'margin-right': '10px', 'margin-bottom':'10px'}) Reset camera
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@ -1,5 +1,10 @@
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OPT=--compilation_level SIMPLE_OPTIMIZATIONS
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CLOSURE=java -jar /usr/share/java/closure-compiler/closure-compiler.jar
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ifeq ($(TYPE),RELEASE)
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CLOSURE=java -jar /usr/share/java/closure-compiler/closure-compiler.jar
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else
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CLOSURE=./compiler.sh
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endif
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all: Three Stats ThreeTools Bouncing Multisphere StreamingSimulator PrototypeTools PrototypeReplay PrototypeInteractive Tutorial
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@ -76,6 +81,8 @@ PrototypeReplay:
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Tutorial:
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$(CLOSURE) $(OPT) \
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--js TutoCamera.js \
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--js prototype/TutorialSteps.js \
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--js prototype/tutorial.js \
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--js_output_file ../static/js/tutorial.min.js
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@ -262,8 +262,8 @@ function initBobombScene(scene, collidableObjects, loader, static_path) {
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function resetBobombElements() {
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return {
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position: new THREE.Vector3(-8.849933489419644, 9.050627639459208, 0.6192960680432451),
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target: new THREE.Vector3(17.945323228767702, -15.156828589982375, -16.585740412769756)
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position: new THREE.Vector3(38.115627509754646,10.829803024792419,-19.862035691341315),
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target: new THREE.Vector3(-1.4518898576752122,5.048214777643772,-18.869661407832535)
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};
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}
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@ -90,7 +90,7 @@ function init() {
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
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camera1.speed = 0.005;
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camera1.resetBobomb();
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camera1.reset();
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camera1.save();
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scene.add(camera1);
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@ -11,12 +11,12 @@ var spheres = new Array(mesh_number);
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var visible = 0;
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var stats;
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var previewer;
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var loader;
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var coins;
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var beenFullscreen = false;
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var isFullscreen = false;
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var previousTime;
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var tutorial;
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var main_section = document.getElementById('main-section');
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var offset = function() {
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@ -91,7 +91,8 @@ function init() {
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scene.add(ambient_light);
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
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var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
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tutorial = camera1.tutorial;
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camera1.speed = 0.001;
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camera1.resetElements = resetPeachElements();
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camera1.reset();
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@ -231,7 +232,6 @@ function render() {
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// Update the recommendations
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cameras.update(cameras.mainCamera());
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// Set current position of camera
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cameras.look();
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