A lot of cleaning
Avoid main.js of 500 lines, and factor what can be factored between interactive, replay and tutorial
This commit is contained in:
parent
6ef5a7c8fe
commit
619d16c66b
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@ -26,8 +26,6 @@ block content
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nav.navbar.navbar-default.navbar-fixed-bottom
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.container
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block fullscreen
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button#full.btn.btn-primary.navbar-btn(style={'margin-right': '10px', 'margin-bottom': '10px'}) Fullscreen
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button#reset.btn.btn-primary.navbar-btn(style={'margin-right': '10px', 'margin-bottom':'10px'}) Reset camera
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button#undo.btn.btn-default.navbar-btn(style={'margin-right': '10px', 'margin-bottom': '10px'})
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@ -7,6 +7,7 @@ block extrajs
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script Recommendation = L3D.ArrowRecommendation;
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script var params = params || {}; params.get = params.get || {}; params.get.id = #{id};
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script initMainScene = #{initjs}
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script(src="/static/js/l3dp.min.js")
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script(src="/static/js/replay.min.js")
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block extrahead
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@ -45,6 +45,7 @@ L3DP:
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$(CLOSURE) $(OPT) \
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--js l3d/apps/prototype/ButtonManager.js \
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--js l3d/apps/prototype/Coin.js \
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--js l3d/apps/prototype/GlobalFunctions.js \
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--js_output_file ../static/js/l3dp.min.js
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Socket:
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@ -6,7 +6,6 @@ var ButtonManager = function(camera, cameras, previewer) {
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this.showArrows = true;
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this.beenFullscreen = false;
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this.fullscreenElement = document.getElementById('full');
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this.fullElement = document.getElementById('fullarrow');
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this.resetElement = document.getElementById('reset');
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this.undoElement = document.getElementById('undo');
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@ -17,8 +16,6 @@ var ButtonManager = function(camera, cameras, previewer) {
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this.recommendationElement = document.getElementById('recommendation');
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this.fullscreenElement.onclick = function() {fullscreen();};
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(function(self) {
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self.undoElement.onclick = function() {self.camera.undo(); self.updateElements();};
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self.redoElement.onclick = function() {self.camera.redo(); self.updateElements();};
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@ -0,0 +1,175 @@
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// Auto-resize case
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// var main_section = document.getElementById('main-section');
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//
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// var container_size = {
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// width: function() { if (!isFullscreen) return main_section.clientWidth; else return screen.width;},
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// height: function() {
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// if (!isFullscreen)
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// return main_section.clientHeight
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// - document.getElementById('nav').offsetHeight
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// - document.getElementById('main-div').offsetHeight;
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// else
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// return screen.height;
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// }
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// };
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var container_size = {
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width: function() { return 1134; },
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height: function() { return 768; }
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};
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function logfps(fps) {
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var event = new L3D.BD.Event.Fps();
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event.fps = fps;
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event.send();
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}
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function objectClickerOnHover(camera1, previewer, recommendations, container) {
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var hoveredCamera = null;
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return function(obj, x, y) {
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// Check if the object is clickable
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var ok = obj instanceof Coin || obj instanceof L3D.BaseRecommendation;
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// Little graphic stuff so the user knows that it's clickable
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container.style.cursor = ok ? "pointer" : "auto";
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if (camera1.pointerLocked)
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camera1.mousePointer.render(ok ? L3D.MousePointer.RED : L3D.MousePointer.BLACK);
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// Set previewer for preview
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previewer.setCamera(obj instanceof L3D.BaseRecommendation ? obj.camera : null);
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previewer.setPosition(x,y);
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// Manage the hover camera event
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if (hoveredCamera !== obj) {
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var event = new L3D.BD.Event.Hovered();
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if (obj instanceof L3D.BaseRecommendation) {
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// The newly hovered object is different and is a recommendation
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event.arrow_id = recommendations.indexOf(obj);
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event.start = true;
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event.send();
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hoveredCamera = obj;
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} else if (hoveredCamera instanceof L3D.BaseRecommendation) {
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// The newly hovered object is not a recommendation,
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// but the previous one is : we must log
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// Unhovered
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event.arrow_id = 0;
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event.start = false;
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event.send();
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hoveredCamera = null;
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}
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}
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};
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}
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function objectClickerOnClick(camera1, buttonManager, recommendations, coins) {
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return function(obj, x, y) {
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var event;
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// Do stuff for click
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if (obj instanceof Coin) {
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obj.get();
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// Send event to DB
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event = new L3D.BD.Event.CoinClicked();
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event.coin_id = coins.indexOf(obj);
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event.send();
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} else if (obj instanceof L3D.BaseRecommendation) {
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camera1.moveHermite(obj);
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// Send event to DB
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event = new L3D.BD.Event.ArrowClicked();
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event.arrow_id = recommendations.indexOf(obj);
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event.send();
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}
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// Update the button manager
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buttonManager.updateElements();
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};
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}
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function createVisibilityFunction(value) {
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return function(object) {
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object.traverse(function(object) {
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object.visible = value;
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});
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};
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}
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function resetCameraAspect(camera, width, height) {
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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}
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var show = createVisibilityFunction(true);
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var hide = createVisibilityFunction(false);
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function resizeElements() {
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var width = container_size.width(), height = container_size.height();
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for (var i = 0; i < arguments.length; i++) {
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var obj = arguments[i];
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if (obj instanceof Element) {
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obj.style.width = width + 'px';
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obj.style.height = height + 'px';
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continue;
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}
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if (obj instanceof THREE.WebGLRenderer) {
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obj.setSize(width, height);
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}
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if (obj.domElement) {
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obj.domElement.width = width;
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obj.domElement.height = height;
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continue;
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}
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}
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}
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function appendTo(container) {
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return function() {
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for (var i = 0; i < arguments.length; i++) {
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container.appendChild(arguments[i].domElement);
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}
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};
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}
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@ -1,48 +1,21 @@
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var isFullscreen = false;
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var beenFullscreen = false;
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var main_section = document.getElementById('main-section');
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// var container_size = {
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// width: function() { if (!isFullscreen) return main_section.clientWidth; else return screen.width;},
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// height: function() {
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// if (!isFullscreen)
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// return main_section.clientHeight
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// - document.getElementById('nav').offsetHeight
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// - document.getElementById('main-div').offsetHeight;
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// else
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// return screen.height;
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// }
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// };
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var container_size = {
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width: function() { return 1134; },
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height: function() { return 768; }
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};
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var stats;
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// Let's be sure we avoid using global variables
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var onWindowResize = (function() {
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// Disable scrolling
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window.onscroll = function () { window.scrollTo(0, 0); };
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var mesh_number = 25;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
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var bigmesh;
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var raycaster;
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var objects = [];
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window.onload = main;
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var stats;
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var renderer, scene, container;
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var clickableObjects = [];
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var recommendations, objectClicker;
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var spheres = new Array(mesh_number);
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var visible = 0;
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// stats;
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var previewer;
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var camera1;
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var loader;
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var coins = [];
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var previousTime;
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var hoveredCamera = null;
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var pointer;
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var startCanvas;
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window.onbeforeunload = function() {
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@ -54,55 +27,58 @@ window.onbeforeunload = function() {
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};
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function main() {
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init();
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if (initMainScene !== L3D.initPeach && initMainScene !== L3D.initSponza)
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logfps();
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else
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L3D.BD.disable();
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// Main container that holds everything
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container = document.getElementById('container');
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animate();
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// Initialization
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initThreeElements();
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initCanvases();
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initModels();
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initListeners();
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function logfps() {
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appendTo(container)(stats, Coin, startCanvas, pointer, previewer, renderer);
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// Log fps
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if (stats !== undefined) {
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// Set the good size of cameras
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onWindowResize();
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var event = new L3D.BD.Event.Fps();
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event.fps = stats.getFps();
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event.send();
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// Some config
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if (initMainScene !== L3D.initPeach && initMainScene !== L3D.initSponza)
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setInterval(function() {logfps(stats.getFps());}, 500);
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else
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L3D.BD.disable();
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}
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Coin.update();
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startCanvas.render(L3D.StartCanvas.Black);
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setTimeout(logfps, 1000);
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// Start rendering
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setInterval(render, 20);
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}
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function init() {
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function initThreeElements() {
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// Initialize scene
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
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// Collidable objects to prevent camera from traversing objects
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var collidableObjects = [];
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// Initialize renderer
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container = document.getElementById('container');
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container.style.height = container_size.height() + 'px';
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container.style.width = container_size.width() + 'px';
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renderer.setSize(container_size.width(), container_size.height());
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// renderer.setSize(container_size.width(), container_size.height());
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renderer.setClearColor(0x87ceeb);
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// Initialize pointer camera
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camera1 = new L3D.PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, container);
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camera1 = new L3D.PointerCamera(
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50,
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container_size.width() / container_size.height(),
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0.01, 100000, renderer, container
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);
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}
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function initCanvases() {
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// Initialize previewer
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previewer = new L3D.Previewer(renderer, scene);
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previewer.domElement.style.position ="absolute";
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previewer.domElement.style.cssFloat = 'top-left';
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previewer.domElement.width = container_size.width();
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previewer.domElement.height = container_size.height();
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// Initialize stats counter
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stats = new Stats();
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@ -111,31 +87,17 @@ function init() {
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stats.domElement.style.cssFloat = "top-left";
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// Initialize pointer for pointer lock
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var pointer = new L3D.MousePointer(camera1);
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pointer.domElement.width = container_size.width();
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pointer.domElement.height = container_size.height();
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pointer = new L3D.MousePointer(camera1);
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//
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var startCanvas = new L3D.StartCanvas(camera1);
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startCanvas.domElement.width = container_size.width();
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startCanvas.domElement.height = container_size.height();
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// Init start canvas
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startCanvas = new L3D.StartCanvas(camera1);
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// Add elements to page
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container.appendChild( stats.domElement );
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container.appendChild(Coin.domElement);
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container.appendChild(startCanvas.domElement);
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container.appendChild(pointer.domElement);
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container.appendChild(previewer.domElement);
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container.appendChild(renderer.domElement);
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}
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startCanvas.render();
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function initModels() {
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// Init recommendations
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recommendations = initMainScene(camera1, scene, coins, clickableObjects);
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// recommendations = L3D.initPeach(camera1, scene, coins, clickableObjects);
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// recommendations = L3D.initBobomb(camera1, scene, coins, clickableObjects);
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// recommendations = L3D.initWhomp(camera1, scene, , coins, clickableObjects);
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// recommendations = L3D.initMountain(camera1, scene, coins, clickableObjects);
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// recommendations = L3D.initSponza(camera1, scene, coins, clickableObjects);
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// init clickable objects
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var i;
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@ -145,101 +107,33 @@ function init() {
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for (i =0; i < recommendations.length; i++)
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clickableObjects.push(recommendations[i]);
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// Add listeners
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initListeners();
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// Set interval on animate
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setInterval(animate, 20);
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}
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function initListeners() {
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window.addEventListener('resize', onWindowResize, false);
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// Escape key to exit fullscreen mode
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document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
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// Add listeners
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window.addEventListener('resize', onWindowResize, false);
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// HTML Bootstrap buttons
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buttonManager = new ButtonManager(camera1, recommendations, previewer);
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// Object clicker for hover and clicking recommendations
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objectClicker = new L3D.ObjectClicker(renderer, camera1, clickableObjects,
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function onHover(obj,x,y) {
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// Check if the object is clickable
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var ok = obj instanceof Coin || obj instanceof L3D.BaseRecommendation;
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// Little graphic stuff so the user knows that it's clickable
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container.style.cursor = ok ? "pointer" : "auto";
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if (camera1.pointerLocked)
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camera1.mousePointer.render(ok ? L3D.MousePointer.RED : L3D.MousePointer.BLACK);
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// Set previewer for preview
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previewer.setCamera(obj instanceof L3D.BaseRecommendation ? obj.camera : null)
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previewer.setPosition(x,y);
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// Manage the hover camera event
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if (hoveredCamera !== obj) {
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var event = new L3D.BD.Event.Hovered();
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if (obj instanceof L3D.BaseRecommendation) {
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// The newly hovered object is different and is a recommendation
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event.arrow_id = recommendations.indexOf(obj);
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event.start = true;
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event.send();
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hoveredCamera = obj
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} else if (hoveredCamera instanceof L3D.BaseRecommendation) {
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// The newly hovered object is not a recommendation,
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// but the previous one is : we must log
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// Unhovered
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event.arrow_id = 0;
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event.start = false;
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event.send();
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hoveredCamera = null;
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}
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}
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},
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function onClick(obj) {
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var event;
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// Do stuff for click
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if (obj instanceof Coin) {
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obj.get();
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// Send event to DB
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event = new L3D.BD.Event.CoinClicked();
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event.coin_id = coins.indexOf(obj);
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event.send();
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} else if (obj instanceof L3D.BaseRecommendation) {
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camera1.moveHermite(obj);
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// Send event to DB
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event = new L3D.BD.Event.ArrowClicked();
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event.arrow_id = recommendations.indexOf(obj);
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event.send();
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}
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// Update the button manager
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buttonManager.updateElements();
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},
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objectClicker = new L3D.ObjectClicker(
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renderer,
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camera1,
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clickableObjects,
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objectClickerOnHover(camera1, previewer, recommendations, container), // Create onHover function
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objectClickerOnClick(camera1, buttonManager, recommendations, coins), // Create onClick function
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container
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);
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}
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function render() {
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// Stats for render
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stats.begin();
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objectClicker.update();
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// Update recommendations (set raycastable if shown)
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@ -285,82 +179,25 @@ function render() {
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// Render preview
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previewer.render(container_size.width(), container_size.height());
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}
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function animate() {
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// Render each frame
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// requestAnimationFrame(animate);
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// stats count the number of frames per second
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stats.begin();
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render();
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// Finish stats
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stats.end();
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}
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function onWindowResize() {
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container.style.width = container_size.width() + "px";
|
||||
container.style.height = container_size.height() + "px";
|
||||
resizeElements(renderer, container, previewer, Coin, pointer, startCanvas);
|
||||
|
||||
previewer.domElement.width = container_size.width();
|
||||
previewer.domElement.height = container_size.height();
|
||||
recommendations.forEach(function(reco) {
|
||||
resetCameraAspect(reco.camera, container_size.width(), container_size.height());
|
||||
});
|
||||
|
||||
renderer.setSize(container_size.width(), container_size.height());
|
||||
recommendations.forEach(function(reco) {reco.camera.aspect = container_size.width() / container_size.height();});
|
||||
recommendations.forEach(function(reco) {reco.camera.updateProjectionMatrix();});
|
||||
render();
|
||||
}
|
||||
|
||||
function hide(object) {
|
||||
object.traverse(function(object) {object.visible = false;});
|
||||
}
|
||||
|
||||
function show(object) {
|
||||
object.traverse(function(object) {object.visible = true;});
|
||||
}
|
||||
|
||||
// onWindowResize will be the only global function
|
||||
return onWindowResize;
|
||||
|
||||
})();
|
||||
|
||||
function fullscreen() {
|
||||
var container = document.getElementById('container');
|
||||
isFullscreen = true;
|
||||
|
||||
if (!beenFullscreen) {
|
||||
beenFullscreen = true;
|
||||
alert('To quit fullscren mode, type ESC key');
|
||||
}
|
||||
|
||||
container.style.position = "absolute";
|
||||
container.style.cssFloat = "top-left";
|
||||
container.style.top = "50px";
|
||||
container.style.bottom = "0px";
|
||||
container.style.left = "0px";
|
||||
container.style.right = "0px";
|
||||
container.style.width="";
|
||||
container.style.height="";
|
||||
container.style.overflow = "hidden";
|
||||
|
||||
onWindowResize();
|
||||
}
|
||||
|
||||
function stopFullscreen() {
|
||||
isFullscreen = false;
|
||||
|
||||
var container = document.getElementById('container');
|
||||
|
||||
container.style.position = "";
|
||||
container.style.cssFloat = "";
|
||||
container.style.top = "";
|
||||
container.style.bottom = "";
|
||||
container.style.left = "";
|
||||
container.style.right = "";
|
||||
container.style.width = container_size.width() + "px";
|
||||
container.style.height = container_size.height() + "px";
|
||||
|
||||
onWindowResize();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,65 +1,40 @@
|
|||
var isFullscreen = false;
|
||||
var beenFullscreen = false;
|
||||
|
||||
var main_section = document.getElementById('main-section');
|
||||
// var container_size = {
|
||||
// width: function() { if (!isFullscreen) return main_section.clientWidth; else return screen.width;},
|
||||
// height: function() {
|
||||
// if (!isFullscreen)
|
||||
// return main_section.clientHeight
|
||||
// - document.getElementById('nav').offsetHeight
|
||||
// - document.getElementById('main-div').offsetHeight;
|
||||
// else
|
||||
// return screen.height;
|
||||
// }
|
||||
// };
|
||||
|
||||
var container_size = {
|
||||
width: function() { return 1134; },
|
||||
height: function() { return 768; }
|
||||
};
|
||||
|
||||
var onWindowResize = (function() {
|
||||
|
||||
// Disable scrolling
|
||||
window.onscroll = function () { window.scrollTo(0, 0); };
|
||||
|
||||
var mesh_number = 25;
|
||||
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
|
||||
var bigmesh;
|
||||
var raycaster;
|
||||
var objects = [];
|
||||
var cameras, cameraSelecter;
|
||||
var spheres = new Array(mesh_number);
|
||||
var visible = 0;
|
||||
window.onload = main;
|
||||
|
||||
var renderer, scene, container;
|
||||
var recommendations;
|
||||
var stats;
|
||||
var camera1;
|
||||
|
||||
var loader;
|
||||
var coins = [];
|
||||
var previousTime;
|
||||
|
||||
|
||||
init();
|
||||
animate();
|
||||
function main() {
|
||||
|
||||
function init() {
|
||||
// Initialize scene
|
||||
scene = new THREE.Scene();
|
||||
renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
|
||||
|
||||
// Collidable objects to prevent camera from traversing objects
|
||||
var collidableObjects = [];
|
||||
|
||||
// Initialize renderer
|
||||
container = document.getElementById('container');
|
||||
container.style.height = container_size.height() + 'px';
|
||||
container.style.width = container_size.width() + 'px';
|
||||
renderer.setSize(container_size.width(), container_size.height());
|
||||
// renderer.setSize(container_size.width(), container_size.height());
|
||||
renderer.shadowMapEnabled = true;
|
||||
|
||||
initThreeElements();
|
||||
init();
|
||||
|
||||
onWindowResize();
|
||||
|
||||
setInterval(render, 20);
|
||||
|
||||
}
|
||||
|
||||
function initThreeElements() {
|
||||
|
||||
scene = new THREE.Scene();
|
||||
renderer = new THREE.WebGLRenderer({alpha:true, antialias: true});
|
||||
renderer.setClearColor(0x87ceeb);
|
||||
|
||||
}
|
||||
|
||||
function init() {
|
||||
|
||||
// Initialize stats counter
|
||||
stats = new Stats();
|
||||
|
@ -72,113 +47,23 @@ function init() {
|
|||
container.appendChild( stats.domElement );
|
||||
container.appendChild(renderer.domElement);
|
||||
|
||||
// Initialize pointer camera
|
||||
// Initialize replay camera
|
||||
camera1 = new L3D.ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins);
|
||||
cameras = initMainScene(camera1, scene, coins);
|
||||
camera1.cameras = cameras;
|
||||
recommendations = initMainScene(camera1, scene, coins);
|
||||
|
||||
// Add listeners
|
||||
initListeners();
|
||||
|
||||
setInterval(animate, 20);
|
||||
|
||||
}
|
||||
|
||||
function initListeners() {
|
||||
window.addEventListener('resize', onWindowResize, false);
|
||||
|
||||
// Transmit click event to camera selecter
|
||||
// container.addEventListener('mousedown', function(event) {
|
||||
// if (event.which == 1)
|
||||
// cameraSelecter.click(event);
|
||||
// }, false
|
||||
// );
|
||||
|
||||
// Update camera selecter when mouse moved
|
||||
// container.addEventListener('mousemove', function(event) {
|
||||
// cameraSelecter.update(event);
|
||||
// }, false
|
||||
// );
|
||||
|
||||
// Escape key to exit fullscreen mode
|
||||
// document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
|
||||
|
||||
// HTML Bootstrap buttons
|
||||
// buttonManager = new ButtonManager(cameras);
|
||||
|
||||
// Camera selecter for hover and clicking recommendations
|
||||
// cameraSelecter = new CameraSelecter(renderer, scene, cameras, buttonManager);
|
||||
}
|
||||
|
||||
function fullscreen() {
|
||||
isFullscreen = true;
|
||||
|
||||
if (!beenFullscreen) {
|
||||
beenFullscreen = true;
|
||||
alert('To quit fullscren mode, type ESC key');
|
||||
}
|
||||
|
||||
container.style.position = "absolute";
|
||||
container.style.cssFloat = "top-left";
|
||||
container.style.top = "50px";
|
||||
container.style.bottom = "0px";
|
||||
container.style.left = "0px";
|
||||
container.style.right = "0px";
|
||||
container.style.width="";
|
||||
container.style.height="";
|
||||
container.style.overflow = "hidden";
|
||||
|
||||
// canvas.style.position = "absolute";
|
||||
// canvas.style.cssFloat = "top-left";
|
||||
// canvas.style.top = "0px";
|
||||
// canvas.style.bottom = "0px";
|
||||
// canvas.style.left = "0px";
|
||||
// canvas.style.right = "0px";
|
||||
// canvas.width=window.innerWidth;
|
||||
// canvas.height=window.innerHeight;
|
||||
// canvas.style.overflow = "hidden";
|
||||
|
||||
onWindowResize();
|
||||
}
|
||||
|
||||
function stopFullscreen() {
|
||||
isFullscreen = false;
|
||||
|
||||
container.style.position = "";
|
||||
container.style.cssFloat = "";
|
||||
container.style.top = "";
|
||||
container.style.bottom = "";
|
||||
container.style.left = "";
|
||||
container.style.right = "";
|
||||
container.style.width = container_size.width() + "px";
|
||||
container.style.height = container_size.height() + "px";
|
||||
|
||||
// canvas.style.position = "";
|
||||
// canvas.style.cssFloat = "";
|
||||
// canvas.style.top = "";
|
||||
// canvas.style.bottom = "";
|
||||
// canvas.style.left = "";
|
||||
// canvas.style.right = "";
|
||||
// canvas.width = container_size.width();
|
||||
// canvas.height = container_size.height();
|
||||
// canvas.style.overflow = "";
|
||||
|
||||
onWindowResize();
|
||||
}
|
||||
|
||||
function render() {
|
||||
// cameraSelecter.update();
|
||||
|
||||
// Update recommendations (set raycastable if shown)
|
||||
// var transform = buttonManager.showArrows ? show : hide;
|
||||
// cameras.map(function(camera) {
|
||||
// if (camera instanceof RecommendedCamera) {
|
||||
// transform(camera);
|
||||
|
||||
// camera.traverse(function(elt) {
|
||||
// elt.raycastable = buttonManager.showArrows;
|
||||
// });
|
||||
// }
|
||||
// });
|
||||
stats.begin();
|
||||
|
||||
// Update coins
|
||||
coins.forEach(function(coin) { coin.update(); });
|
||||
|
@ -189,50 +74,26 @@ function render() {
|
|||
previousTime = Date.now();
|
||||
|
||||
// Update the recommendations
|
||||
cameras.map(function(camera) {camera.update(camera1);});
|
||||
|
||||
recommendations.map(function(camera) {camera.update(camera1);});
|
||||
|
||||
// Set current position of camera
|
||||
camera1.look();
|
||||
|
||||
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
|
||||
renderer.setScissor(left, bottom, width, height);
|
||||
renderer.enableScissorTest(true);
|
||||
renderer.setViewport(left, bottom, width, height);
|
||||
renderer.render(scene, camera1);
|
||||
|
||||
// Hide arrows in recommendation
|
||||
// cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
|
||||
}
|
||||
|
||||
function animate() {
|
||||
// Render each frame
|
||||
// requestAnimationFrame(animate);
|
||||
|
||||
// stats count the number of frames per second
|
||||
stats.begin();
|
||||
render();
|
||||
stats.end();
|
||||
|
||||
}
|
||||
|
||||
function onWindowResize() {
|
||||
|
||||
container.style.width = container_size.width() + "px";
|
||||
container.style.height = container_size.height() + "px";
|
||||
resizeElements(renderer, container, Coin);
|
||||
|
||||
recommendations.forEach(function(reco) {resetCameraAspect(reco.camera);});
|
||||
|
||||
renderer.setSize(container_size.width(), container_size.height());
|
||||
cameras.forEach(function(camera) {camera.camera.aspect = container_size.width() / container_size.height();});
|
||||
cameras.forEach(function(camera) {camera.camera.updateProjectionMatrix();});
|
||||
render();
|
||||
}
|
||||
|
||||
function hide(object) {
|
||||
object.traverse(function(object) {object.visible = false;});
|
||||
}
|
||||
|
||||
function show(object) {
|
||||
object.traverse(function(object) {object.visible = true;});
|
||||
}
|
||||
|
||||
return onWindowResize;
|
||||
|
||||
|
|
Loading…
Reference in New Issue