Changed order in loading...
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08c6fe1022
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618b56bba9
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@ -68,8 +68,22 @@ function init() {
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// THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
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// THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
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var loader = new THREE.OBJMTLLoader();
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var loader = new THREE.OBJMTLLoader();
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// loader.load( '/data/castle/princess peaches castle (outside).obj',
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loader.load( '/data/castle/princess peaches castle (outside).obj',
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// '/data/castle/princess peaches castle (outside).mtl',
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'/data/castle/princess peaches castle (outside).mtl',
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function ( object ) {
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.geometry.mergeVertices();
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if (object.material.name === 'Material.103_princess_peaches_cast') {
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console.log(object.material.name);
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object.material.transparent = true;
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}
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}
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});
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}, onProgress, onError );
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loader.load( '/data/first/Floor 1.obj',
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loader.load( '/data/first/Floor 1.obj',
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'/data/first/Floor 1.mtl',
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'/data/first/Floor 1.mtl',
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function ( object ) {
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function ( object ) {
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@ -78,9 +92,7 @@ function init() {
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object.position.x += 3.23;
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object.position.x += 3.23;
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var theta = 0.27;
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var theta = 0.27;
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// object.rotation.x = -Math.PI/2;
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object.rotation.y = Math.PI - theta;
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object.rotation.y = Math.PI - theta;
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// object.rotation.z = - Math.PI/2;
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object.up = new THREE.Vector3(0,0,1);
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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scene.add(object);
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@ -96,23 +108,6 @@ function init() {
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});
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});
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}, onProgress, onError );
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}, onProgress, onError );
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loader.load( '/data/castle/princess peaches castle (outside).obj',
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'/data/castle/princess peaches castle (outside).mtl',
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function ( object ) {
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// object.rotation.y = Math.PI/2;
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// object.rotation.z = Math.PI/2;
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.geometry.mergeVertices();
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if (object.material.name === 'Material.103_princess_peaches_cast') {
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console.log(object.material.name);
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object.material.transparent = true;
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}
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}
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});
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}, onProgress, onError );
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// var camera3 = new FixedCamera(
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// var camera3 = new FixedCamera(
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// 50,
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// 50,
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