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							| @ -68,8 +68,22 @@ function init() { | |||||||
| 
 | 
 | ||||||
|     // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
 |     // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
 | ||||||
|     var loader = new THREE.OBJMTLLoader(); |     var loader = new THREE.OBJMTLLoader(); | ||||||
|     // loader.load( '/data/castle/princess peaches castle (outside).obj',
 |         loader.load( '/data/castle/princess peaches castle (outside).obj', | ||||||
|     //              '/data/castle/princess peaches castle (outside).mtl',
 |                  '/data/castle/princess peaches castle (outside).mtl', | ||||||
|  |     function ( object ) { | ||||||
|  |         object.up = new THREE.Vector3(0,0,1); | ||||||
|  |         scene.add(object); | ||||||
|  |         object.traverse(function (object) { | ||||||
|  |             if (object instanceof THREE.Mesh) { | ||||||
|  |                 object.geometry.mergeVertices(); | ||||||
|  |                 if (object.material.name === 'Material.103_princess_peaches_cast') { | ||||||
|  |                     console.log(object.material.name); | ||||||
|  |                     object.material.transparent = true; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         }); | ||||||
|  |     }, onProgress, onError ); | ||||||
|  | 
 | ||||||
|     loader.load( '/data/first/Floor 1.obj', |     loader.load( '/data/first/Floor 1.obj', | ||||||
|                  '/data/first/Floor 1.mtl', |                  '/data/first/Floor 1.mtl', | ||||||
|     function ( object ) { |     function ( object ) { | ||||||
| @ -78,9 +92,7 @@ function init() { | |||||||
|         object.position.x += 3.23; |         object.position.x += 3.23; | ||||||
| 
 | 
 | ||||||
|         var theta = 0.27; |         var theta = 0.27; | ||||||
|         // object.rotation.x = -Math.PI/2;
 |  | ||||||
|         object.rotation.y = Math.PI - theta; |         object.rotation.y = Math.PI - theta; | ||||||
|         // object.rotation.z = - Math.PI/2;
 |  | ||||||
| 
 | 
 | ||||||
|         object.up = new THREE.Vector3(0,0,1); |         object.up = new THREE.Vector3(0,0,1); | ||||||
|         scene.add(object); |         scene.add(object); | ||||||
| @ -96,23 +108,6 @@ function init() { | |||||||
|         }); |         }); | ||||||
|     }, onProgress, onError ); |     }, onProgress, onError ); | ||||||
| 
 | 
 | ||||||
|     loader.load( '/data/castle/princess peaches castle (outside).obj', |  | ||||||
|                  '/data/castle/princess peaches castle (outside).mtl', |  | ||||||
|     function ( object ) { |  | ||||||
|         // object.rotation.y = Math.PI/2;
 |  | ||||||
|         // object.rotation.z = Math.PI/2;
 |  | ||||||
|         object.up = new THREE.Vector3(0,0,1); |  | ||||||
|         scene.add(object); |  | ||||||
|         object.traverse(function (object) { |  | ||||||
|             if (object instanceof THREE.Mesh) { |  | ||||||
|                 object.geometry.mergeVertices(); |  | ||||||
|                 if (object.material.name === 'Material.103_princess_peaches_cast') { |  | ||||||
|                     console.log(object.material.name); |  | ||||||
|                     object.material.transparent = true; |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|         }); |  | ||||||
|     }, onProgress, onError ); |  | ||||||
| 
 | 
 | ||||||
|     // var camera3 = new FixedCamera(
 |     // var camera3 = new FixedCamera(
 | ||||||
|     //         50,
 |     //         50,
 | ||||||
|  | |||||||
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