Some more cleaning
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				| @ -13,7 +13,6 @@ L3D: | ||||
| 		--js l3d/src/math/Tools.js \
 | ||||
| 		--js l3d/src/math/Hermite.js \
 | ||||
| 		--js l3d/src/utils/List.js \
 | ||||
| 		--js l3d/src/utils/ListTest.js \
 | ||||
| 		--js l3d/src/utils/CameraSelecter.js \
 | ||||
| 		--js l3d/src/utils/Logger.js \
 | ||||
| 		--js l3d/src/utils/Objects.js \
 | ||||
|  | ||||
							
								
								
									
										4
									
								
								js/l3d/apps/prototype/tutorial/TutoCamera.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										4
									
								
								js/l3d/apps/prototype/tutorial/TutoCamera.js
									
									
									
									
										vendored
									
									
								
							| @ -428,10 +428,6 @@ TutoCamera.prototype.onKeyEvent = function(event, toSet) { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     switch (event.keyCode) { | ||||
|         case 13: if (toSet) this.log(); break; | ||||
|     } | ||||
| 
 | ||||
|     if (motionJsonCopy != JSON.stringify(this.motion)) { | ||||
|         // Log any change
 | ||||
|         var e = new BD.Event.KeyboardEvent(); | ||||
|  | ||||
| @ -104,7 +104,6 @@ TutorialSteps.prototype.setCameras = function(cameras) { | ||||
| }; | ||||
| 
 | ||||
| TutorialSteps.prototype.nextStep = function() { | ||||
|     console.log(this.step); | ||||
|     if (this.step < this.instructions.length) { | ||||
|         this.alert(this.instructions[this.step].text, this.instructions[this.step].justclick); | ||||
|         var callback = function() {self.coinNumber++; self.nextStep();}; | ||||
|  | ||||
| @ -155,11 +155,11 @@ ReverseCamera.prototype.regenerateArrow = function(mainCamera) { | ||||
|         var len = vertices.length; | ||||
|         faces.push(new THREE.Face3(len-4,len-3,len-2), new THREE.Face3(len-4,len-2,len-1)); | ||||
| 
 | ||||
|         var max = 0; | ||||
|         for (i = 0; i < faces.length; i++) { | ||||
|             max = Math.max(max, faces[i].a, faces[i].b, faces[i].c); | ||||
|         } | ||||
|         console.log(max + '/' + len); | ||||
|         // var max = 0;
 | ||||
|         // for (i = 0; i < faces.length; i++) {
 | ||||
|         //     max = Math.max(max, faces[i].a, faces[i].b, faces[i].c);
 | ||||
|         // }
 | ||||
|         // console.log(max + '/' + len);
 | ||||
| 
 | ||||
| 
 | ||||
|         this.arrow.geometry.faces = faces; | ||||
|  | ||||
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