Smooth collisions
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				| @ -157,8 +157,14 @@ TutoCamera.prototype.normalMotion = function(time) { | ||||
|             normal.multiplyScalar(-1); | ||||
|         } | ||||
| 
 | ||||
|         normal.multiplyScalar(0.01); | ||||
|         this.position.add(normal); | ||||
|         // This is quite ugly, but it allows smooth collisions (well, quite smooth)
 | ||||
|         this.position.add(direction); | ||||
|         var dir = direction.clone(); | ||||
|         dir.normalize(); | ||||
|         this.position.add(Tools.mul(dir, 300*this.speed)); | ||||
|         var move = (Tools.mul(normal,Tools.diff(vertices[face.a], this.position).dot(normal))); | ||||
|         this.position.add(move); | ||||
|         this.position.sub(Tools.mul(dir, 300*this.speed)); | ||||
|     } else { | ||||
|         this.position.add(direction); | ||||
|     } | ||||
|  | ||||
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