Updated tutorial
This commit is contained in:
45
js/prototype/TutorialSteps.js
vendored
45
js/prototype/TutorialSteps.js
vendored
@@ -10,8 +10,16 @@ var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, container
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this.instructions = [
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{
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text:"Welcome to this tutorial ! Click on <em>next</em> to go to the next instruction !",
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justclick:true
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text:"Welcome to this tutorial ! Click on the canvas to go start !",
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justclick:false
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},
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{
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text: "You can use your mouse to move around, and press the escape key to unlock the pointer",
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justclick: false
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},
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{
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text: "You can also uncheck the <em>lock pointer</em> otion at the bottom of the page to rotate the camera via drag'n'drop !",
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justclick: false
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},
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{
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text:"You can use your mouse (drag'n'drop) to rotate the camera",
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@@ -30,7 +38,7 @@ var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, container
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justclick: false
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},
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{
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text: "Two more !",
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text: "Two more ! Feel free to select the pointer lock option you prefer",
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justclick: false
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},
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{
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@@ -100,9 +108,9 @@ TutorialSteps.prototype.nextStep = function() {
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var self = this;
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switch (this.step) {
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case 0: break;
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case 1: this.camera.allowed.mouseRotate = true; break;
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case 2: this.camera.allowed.keyboardRotate = true; break;
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case 3:
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case 3: this.camera.allowed.mouseRotate = true; break;
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case 4: this.camera.allowed.keyboardRotate = true; break;
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case 5:
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Coin.max = 1;
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Coin.update();
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this.camera.allowed.keyboardRotate = true;
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@@ -110,7 +118,7 @@ TutorialSteps.prototype.nextStep = function() {
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this.coins[this.coins.length-1].addToScene(this.scene);
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document.getElementById('container').appendChild(Coin.domElement);
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break;
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case 4:
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case 6:
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Coin.max = 4;
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Coin.update();
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this.coins.push(new Coin(1.4074130964382279,0.6458319586843252,-6.75244526999632, callback));
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@@ -120,13 +128,13 @@ TutorialSteps.prototype.nextStep = function() {
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this.coins.push(new Coin(-4.336597108439718,0.4203578350484251,-8.447211342176862, callback));
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this.coins[this.coins.length-1].addToScene(this.scene);
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break;
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case 7:
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case 9:
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this.camera.move(this.camera.resetElements);
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break;
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case 8:
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case 10:
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this.camera.allowed.keyboardTranslate = true;
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break;
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case 9:
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case 11:
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Coin.max = 5;
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Coin.update();
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this.coins.push(new Coin(2.7378029903574026,2.953347730618792,-11.550836282321221, callback));
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@@ -136,7 +144,7 @@ TutorialSteps.prototype.nextStep = function() {
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target: new THREE.Vector3(13.645394042405439,12.337463485871524,-35.64876053273249)
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});
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break;
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case 12:
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case 14:
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var cam = createPeachCameras(this.container_size.width(), this.container_size.height())[2];
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this.cameras.push(cam);
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cam.addToScene(this.scene);
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@@ -145,7 +153,7 @@ TutorialSteps.prototype.nextStep = function() {
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target: new THREE.Vector3(24.021711452218575,7.072419314071788,-32.020702608601745)
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});
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break;
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case 14:
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case 16:
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var cams = createPeachCameras(this.container_size.width(), this.container_size.height());
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for (var i = 0; i < cams.length; i == 1 ? i+=2 : i++) {
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this.cameras.push(cams[i]);
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@@ -167,11 +175,14 @@ TutorialSteps.prototype.nextStep = function() {
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TutorialSteps.prototype.nextAction = function() {
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switch (this.step) {
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case 2: return 'rotate-mouse';
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case 3: return 'rotate-keyboard';
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case 9: return 'translate-keyboard';
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case 11: return 'reset-camera';
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case 13: return 'recommendation';
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case 1: return 'lock-pointer';
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case 2: return 'unlock-pointer';
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case 3: return 'uncheck-lock';
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case 4: return 'rotate-mouse';
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case 5: return 'rotate-keyboard';
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case 11: return 'translate-keyboard';
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case 13: return 'reset-camera';
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case 15: return 'recommendation';
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}
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}
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28
js/prototype/tutorial.js
vendored
28
js/prototype/tutorial.js
vendored
@@ -4,15 +4,8 @@ var isFullscreen = false;
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var main_section = document.getElementById('main-section');
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var container_size = {
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width: function() { if (!isFullscreen) return main_section.clientWidth; else return screen.width;},
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height: function() {
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if (!isFullscreen)
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return main_section.clientHeight
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- document.getElementById('nav').offsetHeight
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- document.getElementById('main-div').offsetHeight;
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else
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return screen.height;
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}
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width: function() { return 1024; },
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height: function() { return 768; }
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};
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var onWindowResize = (function() {
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@@ -71,13 +64,28 @@ function init() {
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, scene, onWindowResize, container_size, coins, container);
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// Initialize pointer for pointer lock
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var pointer = new MousePointer(camera1);
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pointer.domElement.width = container_size.width();
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pointer.domElement.height = container_size.height();
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//
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var startCanvas = new StartCanvas(camera1);
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startCanvas.domElement.width = container_size.width();
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startCanvas.domElement.height = container_size.height();
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startCanvas.render();
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// Add elements to page
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container.appendChild( stats.domElement );
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container.appendChild(Coin.domElement);
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container.appendChild(startCanvas.domElement);
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container.appendChild(pointer.domElement);
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container.appendChild(previewer.domElement);
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container.appendChild(renderer.domElement);
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// Initialize pointer camera
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var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, scene, onWindowResize, container_size, coins, container);
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tutorial = camera1.tutorial;
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cameras = new CameraContainer(camera1, []);
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