Everything seems to work, except viewport lines
This commit is contained in:
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@ -4,7 +4,7 @@ block title
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title #{title} - Prototype - Reverse
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block configjs
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script RecommendedCamera = ReverseCamera;
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script Recommendation = L3D.ReverseRecommendation;
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//-block preciseDescription
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p
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@ -4,7 +4,7 @@ block title
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title #{title} - Prototype - Viewports
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block configjs
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script RecommendedCamera = OldFixedCamera;
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script Recommendation = L3D.ViewportRecommendation;
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//-block preciseDescription
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p
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@ -22,12 +22,13 @@ L3D:
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--js l3d/src/canvases/MousePointer.js \
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--js l3d/src/canvases/Previewer.js \
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--js l3d/src/loaders/ProgressiveLoader.js \
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--js l3d/src/recommendations/ViewportRecommendation.js \
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--js l3d/src/recommendations/BaseRecommendation.js \
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--js l3d/src/recommendations/ViewportRecommendation.js \
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--js l3d/src/recommendations/ArrowRecommendation.js \
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--js l3d/src/recommendations/ReverseRecommendation.js \
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--js l3d/src/cameras/ReplayCamera.js \
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--js l3d/src/cameras/Camera.js \
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--js l3d/src/cameras/FixedCamera.js \
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--js l3d/src/cameras/PointerCamera.js \
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--js l3d/src/cameras/CameraContainer.js \
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--js l3d/src/scenes/initScene.js \
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@ -1,4 +1,5 @@
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var ButtonManager = function(cameras, previewer) {
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var ButtonManager = function(camera, cameras, previewer) {
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this.camera = camera;
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this.cameras = cameras;
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this.previewer = previewer;
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@ -19,8 +20,8 @@ var ButtonManager = function(cameras, previewer) {
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this.fullscreenElement.onclick = function() {fullscreen();};
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(function(self) {
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self.undoElement.onclick = function() {self.cameras.mainCamera().undo(); self.updateElements();};
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self.redoElement.onclick = function() {self.cameras.mainCamera().redo(); self.updateElements();};
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self.undoElement.onclick = function() {self.camera.undo(); self.updateElements();};
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self.redoElement.onclick = function() {self.camera.redo(); self.updateElements();};
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self.fullElement.onclick = function() {
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self.cameras.map(function(camera) {
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@ -32,15 +33,15 @@ var ButtonManager = function(cameras, previewer) {
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};
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self.pointerLockElement.onchange = function() {
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self.cameras.mainCamera().shouldLock = self.pointerLockElement.checked;
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self.cameras.mainCamera().onPointerLockChange();
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self.camera.shouldLock = self.pointerLockElement.checked;
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self.camera.onPointerLockChange();
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};
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self.showarrowsElement.onchange = function() {self.showArrows = self.showarrowsElement.checked;};
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self.resetElement.onclick = function() {
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// Reinit camera
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self.cameras.mainCamera().reset();
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self.camera.reset();
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};
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self.recommendationElement.onchange = function() {
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@ -52,13 +53,13 @@ var ButtonManager = function(cameras, previewer) {
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ButtonManager.prototype.updateElements = function() {
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// Update icon
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if (!this.cameras.mainCamera().undoable()) {
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if (!this.camera.undoable()) {
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this.undoElement.className = "btn btn-default navbar-btn";
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} else {
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this.undoElement.className = "btn btn-primary navbar-btn";
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}
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if (!this.cameras.mainCamera().redoable()) {
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if (!this.camera.redoable()) {
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this.redoElement.className = "btn btn-default navbar-btn";
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} else {
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this.redoElement.className = "btn btn-primary navbar-btn";
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@ -158,10 +158,10 @@ function initListeners() {
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document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
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// HTML Bootstrap buttons
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buttonManager = new ButtonManager(cameras, previewer);
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buttonManager = new ButtonManager(camera1, cameras, previewer);
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// Camera selecter for hover and clicking recommendations
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cameraSelecter = new L3D.CameraSelecter(renderer, scene, cameras, coins, buttonManager);
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cameraSelecter = new L3D.CameraSelecter(renderer, scene, camera1, cameras, coins, buttonManager);
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}
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function render() {
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@ -184,21 +184,20 @@ function render() {
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// Update main camera
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var currentTime = Date.now() - previousTime;
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cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime);
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camera1.update(isNaN(currentTime) ? 20 : currentTime);
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previousTime = Date.now();
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// Update the recommendations
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cameras.update(cameras.mainCamera());
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cameras.map(function(cam) { cam.update(camera1);});
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// Set current position of camera
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cameras.look();
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camera1.look();
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var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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renderer.render(scene, cameras.mainCamera());
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renderer.render(scene, camera1);
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// Remove borders of preview
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previewer.clear();
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@ -207,7 +206,7 @@ function render() {
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cameras.map(function(camera) { if (camera instanceof Recommendation) hide(camera); });
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// Update transparent elements
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THREEx.Transparency.update(cameras.mainCamera());
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THREEx.Transparency.update(camera1);
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// Render preview
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previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
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@ -33,6 +33,7 @@ var cameras, cameraSelecter;
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var spheres = new Array(mesh_number);
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var visible = 0;
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var stats;
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var camera1;
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var loader;
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var coins = [];
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@ -71,7 +72,7 @@ function init() {
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container.appendChild(renderer.domElement);
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// Initialize pointer camera
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var camera1 = new L3D.ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins);
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camera1 = new L3D.ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins);
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cameras = initMainScene(camera1, scene, coins);
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camera1.cameras = cameras;
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@ -183,21 +184,21 @@ function render() {
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// Update main camera
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var currentTime = Date.now() - previousTime;
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cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime);
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camera1.update(isNaN(currentTime) ? 20 : currentTime);
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previousTime = Date.now();
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// Update the recommendations
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cameras.update(cameras.mainCamera());
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cameras.map(function(camera) {camera.update(camera1);});
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// Set current position of camera
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cameras.look();
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camera1.look();
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var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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renderer.render(scene, cameras.mainCamera());
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renderer.render(scene, camera1);
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// Hide arrows in recommendation
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// cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
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@ -304,10 +304,12 @@ TutoCamera.prototype.anglesFromVectors = function() {
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this.theta = Math.atan2(forward.x, forward.z);
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};
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TutoCamera.prototype.move = function(otherCamera, toSave) {
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TutoCamera.prototype.move = function(recommendation, toSave) {
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if (toSave === undefined)
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toSave = true;
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var otherCamera = recommendation.camera || recommendation;
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this.moving = true;
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this.new_target = otherCamera.target.clone();
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this.new_position = otherCamera.position.clone();
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@ -326,7 +328,7 @@ TutoCamera.prototype.move = function(otherCamera, toSave) {
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}
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};
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TutoCamera.prototype.moveHermite = function(otherCamera, toSave) {
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TutoCamera.prototype.moveHermite = function(recommendation, toSave) {
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if (this.tutorial.nextAction() === 'recommendation') {
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this.tutorial.nextStep();
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}
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if (toSave === undefined)
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toSave = true;
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var otherCamera = recommendation.camera;
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this.movingHermite = true;
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this.t = 0;
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@ -27,6 +27,7 @@ var loader;
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var coins = [];
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var previousTime;
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var tutorial;
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var camera1;
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init();
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animate();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, scene, onWindowResize, container_size, coins, container);
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camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, scene, onWindowResize, container_size, coins, container);
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// Initialize pointer for pointer lock
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var pointer = new L3D.MousePointer(camera1);
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// Initialize pointer camera
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tutorial = camera1.tutorial;
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cameras = new L3D.CameraContainer(camera1, []);
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cameras = [];
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tutorial.setCameras(cameras);
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// Load peach scene
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document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
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// HTML Bootstrap buttons
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buttonManager = new ButtonManager(cameras, previewer);
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buttonManager = new ButtonManager(camera1, cameras, previewer);
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// Camera selecter for hover and clicking recommendations
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cameraSelecter = new L3D.CameraSelecter(renderer, scene, cameras, coins, buttonManager);
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cameraSelecter = new L3D.CameraSelecter(renderer, scene, camera1, cameras, coins, buttonManager);
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}
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// Update main camera
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var currentTime = Date.now() - previousTime;
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cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime);
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camera1.update(isNaN(currentTime) ? 20 : currentTime);
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previousTime = Date.now();
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// Update the recommendations
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cameras.update(cameras.mainCamera());
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cameras.map(function(camera) {camera.update(camera1);});
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// Set current position of camera
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cameras.look();
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camera1.look();
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var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
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renderer.setScissor(left, bottom, width, height);
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renderer.enableScissorTest(true);
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renderer.setViewport(left, bottom, width, height);
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THREEx.Transparency.update(cameras.mainCamera());
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renderer.render(scene, cameras.mainCamera());
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THREEx.Transparency.update(camera1);
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renderer.render(scene, camera1);
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// Remove borders of preview
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previewer.clear();
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previewer.domElement.height = container_size.height();
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renderer.setSize(container_size.width(), container_size.height());
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cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
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cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
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cameras.forEach(function(camera) {camera.camera.aspect = container_size.width() / container_size.height();});
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cameras.forEach(function(camera) {camera.camera.updateProjectionMatrix();});
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render();
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}
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L3D.CameraContainer = function (pointerCamera, cameras) {
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if (cameras !== undefined) {
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this.cameras = cameras;
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} else {
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this.cameras = [];
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}
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if (pointerCamera !== undefined) {
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this.push(pointerCamera);
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}
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};
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L3D.CameraContainer.prototype.mainCamera = function(id) {
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if (id === undefined) {
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return this.pointerCamera;
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}
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if (id >= cameras.length || id < 0) {
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console.log('Warning : this camera does not exist');
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return;
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}
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this.current_camera = id;
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};
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L3D.CameraContainer.prototype.forEach = function(callback) {
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callback(this.pointerCamera);
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this.cameras.forEach(callback);
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};
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L3D.CameraContainer.prototype.look = function() {
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this.mainCamera().look();
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};
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L3D.CameraContainer.prototype.updateMainCamera = function(time) {
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this.pointerCamera.update(time);
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};
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L3D.CameraContainer.prototype.update = function(position) {
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this.cameras.map(function (elt) { elt.update(position); });
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};
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L3D.CameraContainer.prototype.push = function(camera) {
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this.pointerCamera = camera;
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this.push = function(camera) {
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this.cameras.push(camera);
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};
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};
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L3D.CameraContainer.prototype.get = function(i) {
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return this.cameras[i];
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};
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L3D.CameraContainer.prototype.getByObject = function(object) {
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for (var i in this.cameras) {
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if (this.cameras[i].containsObject(object)) {
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return this.get(i);
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}
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}
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};
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L3D.CameraContainer.prototype.setById = function(id) {
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var i = this.getById(id);
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if (i !== -1)
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this.current_camera = i;
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};
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L3D.CameraContainer.prototype.nextCamera = function() {
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if (this.cameras.length !== 0) {
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this.current_camera++;
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this.current_camera%=this.cameras.length;
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}
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};
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L3D.CameraContainer.prototype.map = function(callback) {
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this.cameras.map(callback);
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};
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L3D.FixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
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THREE.PerspectiveCamera.apply(this, arguments);
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if (position === undefined) {
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position = new THREE.Vector3(0,0,5);
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}
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if (target === undefined ) {
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target = new THREE.Vector3();
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}
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this.position.x = position.x;
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this.position.y = position.y;
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this.position.z = position.z;
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this.target = target.clone();
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}
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L3D.FixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
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L3D.FixedCamera.prototype.constructor = L3D.FixedCamera;
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L3D.FixedCamera.prototype.look = function() {
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this.lookAt(this.target);
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}
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@ -260,16 +260,15 @@ L3D.PointerCamera.prototype.onPointerLockChange = function() {
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* @param {Number} time number of milliseconds between the previous and the next frame
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*/
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L3D.PointerCamera.prototype.update = function(time) {
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this.shouldLogCameraAngles = false;
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if (this.moving) {
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this.linearMotion(time);
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} else {
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this.shouldLogCameraAngles = false;
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if (this.movingHermite) {
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} else if (this.movingHermite) {
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this.hermiteMotion(time);
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} else {
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this.shouldLogCameraAngles = true;
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this.normalMotion(time);
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}
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}
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};
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/**
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@ -341,7 +340,7 @@ L3D.PointerCamera.prototype.normalMotion = function(time) {
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var self = this;
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setTimeout(function() {
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self.shouldLogCameraAngles = true;
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}, 100);
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}, 500);
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var event = new L3D.BD.Event.KeyboardEvent();
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event.camera = this;
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@ -437,10 +436,12 @@ L3D.PointerCamera.prototype.anglesFromVectors = function() {
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* @param {Camera} camera Camera to move to
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* @param {Boolean} [toSave=true] true if you want to save the current state of the camera
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*/
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L3D.PointerCamera.prototype.move = function(otherCamera, toSave) {
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L3D.PointerCamera.prototype.move = function(recommendation, toSave) {
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if (toSave === undefined)
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toSave = true;
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var otherCamera = recommendation.camera;
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this.moving = true;
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this.new_target = otherCamera.target.clone();
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this.new_position = otherCamera.position.clone();
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@ -464,10 +465,12 @@ L3D.PointerCamera.prototype.move = function(otherCamera, toSave) {
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* @param {Camera} camera Camera to move to
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* @param {Boolean} [toSave=true] true if you want to save the current state of the camera
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*/
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L3D.PointerCamera.prototype.moveHermite = function(otherCamera, toSave) {
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L3D.PointerCamera.prototype.moveHermite = function(recommendation, toSave) {
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if (toSave === undefined)
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toSave = true;
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var otherCamera = recommendation.camera;
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this.movingHermite = true;
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this.t = 0;
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@ -116,7 +116,7 @@ L3D.Previewer.prototype.render = function(prev, container_width, container_heigh
|
|||
this.renderer.setScissor(left, bottom, width, height);
|
||||
this.renderer.enableScissorTest(true);
|
||||
this.renderer.setViewport(left, bottom, width, height);
|
||||
this.renderer.render(this.scene, prev.camera);
|
||||
this.renderer.render(this.scene, prev.camera.camera);
|
||||
|
||||
this.update(true);
|
||||
|
||||
|
|
|
@ -2,54 +2,52 @@
|
|||
* @memberof L3D
|
||||
* @description The base class for recommendation
|
||||
* @constructor
|
||||
* @extends THREE.PerspectiveCamera
|
||||
* @abstract
|
||||
*/
|
||||
L3D.BaseRecommendation = function(arg1, arg2, arg3, arg4, position, target) {
|
||||
THREE.PerspectiveCamera.apply(this, arguments);
|
||||
|
||||
// Set Position
|
||||
if (position === undefined) {
|
||||
this.position = new THREE.Vector3(0,0,5);
|
||||
} else {
|
||||
this.position.x = position.x;
|
||||
this.position.y = position.y;
|
||||
this.position.z = position.z;
|
||||
}
|
||||
THREE.Object3D.apply(this);
|
||||
|
||||
if (target === undefined)
|
||||
target = new THREE.Vector3(0,0,0);
|
||||
this.camera = new L3D.FixedCamera(arg1, arg2, arg3, arg4, position, target);
|
||||
this.add(this.camera);
|
||||
|
||||
var direction = target.clone();
|
||||
direction.sub(this.position);
|
||||
direction.sub(this.camera.position);
|
||||
direction.normalize();
|
||||
|
||||
this.center = this.position.clone();
|
||||
this.center = this.camera.position.clone();
|
||||
this.center.sub(direction);
|
||||
|
||||
this.target = this.position.clone();
|
||||
this.target.add(L3D.Tools.mul(direction,20));
|
||||
|
||||
|
||||
this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0x0000ff, side:THREE.BackSide}));
|
||||
this.add(this.arrow);
|
||||
|
||||
this.size = 0.4;
|
||||
|
||||
this.object3D = new THREE.Object3D();
|
||||
this.object3D.add(this.initExtremity());
|
||||
|
||||
var tmp = this.initExtremity();
|
||||
|
||||
if (tmp !== undefined)
|
||||
this.object3D.add(tmp);
|
||||
|
||||
this.object3D.add(this.arrow);
|
||||
|
||||
this.add(this.object3D);
|
||||
|
||||
this.fullArrow = false;
|
||||
|
||||
r = this;
|
||||
|
||||
};
|
||||
L3D.BaseRecommendation.prototype = Object.create(THREE.PerspectiveCamera.prototype);
|
||||
L3D.BaseRecommendation.prototype = Object.create(THREE.Object3D.prototype);
|
||||
L3D.BaseRecommendation.prototype.constructor = L3D.BaseRecommendation;
|
||||
|
||||
/**
|
||||
* Changes the color of the meshes like a HTML link
|
||||
*/
|
||||
L3D.BaseRecommendation.prototype.check = function() {
|
||||
this.object3D.traverse(function(obj) {
|
||||
this.traverse(function(obj) {
|
||||
if (obj instanceof THREE.Mesh)
|
||||
obj.material.color.setHex(0x663366);
|
||||
});
|
||||
|
@ -61,8 +59,8 @@ L3D.BaseRecommendation.prototype.check = function() {
|
|||
L3D.BaseRecommendation.prototype.initExtremity = function() {
|
||||
var geometry = new THREE.Geometry();
|
||||
|
||||
var direction = this.target.clone();
|
||||
direction.sub(this.position);
|
||||
var direction = this.camera.target.clone();
|
||||
direction.sub(this.camera.position);
|
||||
direction.normalize();
|
||||
|
||||
var left = L3D.Tools.cross(direction, this.up);
|
||||
|
@ -74,11 +72,11 @@ L3D.BaseRecommendation.prototype.initExtremity = function() {
|
|||
left = L3D.Tools.mul(left, this.size);
|
||||
other = L3D.Tools.mul(other, this.size);
|
||||
|
||||
geometry.vertices.push(L3D.Tools.sum( L3D.Tools.sum( this.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other),
|
||||
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left),
|
||||
L3D.Tools.sum(this.position, direction)
|
||||
geometry.vertices.push(L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other),
|
||||
L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left),
|
||||
L3D.Tools.sum(this.camera.position, direction)
|
||||
);
|
||||
|
||||
geometry.faces.push(new THREE.Face3(0,2,1), // new THREE.Face3(0,2,1),
|
||||
|
@ -106,8 +104,8 @@ L3D.BaseRecommendation.prototype.initExtremity = function() {
|
|||
* Updates the extremity of the arrow
|
||||
*/
|
||||
L3D.BaseRecommendation.prototype.updateExtremity = function() {
|
||||
var direction = this.target.clone();
|
||||
direction.sub(this.position);
|
||||
var direction = this.camera.target.clone();
|
||||
direction.sub(this.camera.position);
|
||||
direction.normalize();
|
||||
|
||||
var left = L3D.Tools.cross(direction, this.up);
|
||||
|
@ -119,11 +117,11 @@ L3D.BaseRecommendation.prototype.updateExtremity = function() {
|
|||
other = L3D.Tools.mul(other, this.size);
|
||||
|
||||
this.mesh.geometry.vertices = [
|
||||
L3D.Tools.sum( L3D.Tools.sum( this.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other),
|
||||
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left),
|
||||
L3D.Tools.sum(this.position, direction)
|
||||
L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other),
|
||||
L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left),
|
||||
L3D.Tools.sum(this.camera.position, direction)
|
||||
];
|
||||
|
||||
this.mesh.geometry.computeFaceNormals();
|
||||
|
@ -189,18 +187,18 @@ L3D.BaseRecommendation.prototype.regenerateArrow = function(mainCamera) {
|
|||
|
||||
// First point of curve
|
||||
var f0 = mainCamera.position.clone();
|
||||
f0.add(L3D.Tools.mul(L3D.Tools.sum(new THREE.Vector3(0,-0.5,0), L3D.Tools.diff(this.target, this.position).normalize()),2));
|
||||
f0.add(L3D.Tools.mul(L3D.Tools.sum(new THREE.Vector3(0,-0.5,0), L3D.Tools.diff(this.camera.target, this.camera.position).normalize()),2));
|
||||
|
||||
// Last point of curve
|
||||
var f1 = this.position.clone();
|
||||
var f1 = this.camera.position.clone();
|
||||
|
||||
// Last derivative of curve
|
||||
var fp1 = L3D.Tools.diff(this.target, this.position);
|
||||
var fp1 = L3D.Tools.diff(this.camera.target, this.camera.position);
|
||||
fp1.normalize();
|
||||
fp1.multiplyScalar(2);
|
||||
|
||||
// Camera direction
|
||||
var dir = L3D.Tools.diff(this.position, mainCamera.position);
|
||||
var dir = L3D.Tools.diff(this.camera.position, mainCamera.position);
|
||||
dir.normalize();
|
||||
|
||||
if (fp1.dot(dir) < -0.5) {
|
||||
|
@ -212,7 +210,7 @@ L3D.BaseRecommendation.prototype.regenerateArrow = function(mainCamera) {
|
|||
// new_dir.multiplyScalar(2);
|
||||
// f0.add(new_dir);
|
||||
|
||||
if (mainCamera.position.y > this.position.y) {
|
||||
if (mainCamera.position.y > this.camera.position.y) {
|
||||
f0.add(new THREE.Vector3(0,2,0));
|
||||
} else {
|
||||
f0.add(new THREE.Vector3(0,-2,0));
|
||||
|
@ -288,7 +286,7 @@ L3D.BaseRecommendation.prototype.regenerateArrow = function(mainCamera) {
|
|||
this.arrow.geometry.dynamic = true;
|
||||
this.arrow.geometry.verticesNeedUpdate = true;
|
||||
// this.arrow.geometry.elementsNeedUpdate = true;
|
||||
// this.arrow.geometry.groupsNeedUpdate = true;
|
||||
// this.arrow.geometry.groupsNeedUpdate = true;en-US
|
||||
this.arrow.geometry.normalsNeedUpdate = true;
|
||||
|
||||
};
|
||||
|
@ -297,7 +295,7 @@ L3D.BaseRecommendation.prototype.regenerateArrow = function(mainCamera) {
|
|||
* Look at function. Just like OpenGL gluLookAt (from position to target)
|
||||
*/
|
||||
L3D.BaseRecommendation.prototype.look = function() {
|
||||
this.lookAt(this.target);
|
||||
this.camera.look();
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -306,21 +304,4 @@ L3D.BaseRecommendation.prototype.look = function() {
|
|||
*/
|
||||
L3D.BaseRecommendation.prototype.addToScene = function(scene) {
|
||||
scene.add(this);
|
||||
scene.add(this.object3D);
|
||||
};
|
||||
|
||||
/**
|
||||
* Apply a callback to all objects representing the camera
|
||||
* @param callback {function} callback to call on each mesh
|
||||
*/
|
||||
L3D.BaseRecommendation.prototype.traverse = function(callback) {
|
||||
this.object3D.traverse(callback);
|
||||
};
|
||||
|
||||
/**
|
||||
* Checks if an object is contained in the representation of the camera
|
||||
* @param object {THREE.Object3D} Object that could belong the camera
|
||||
*/
|
||||
L3D.BaseRecommendation.prototype.containsObject = function(object) {
|
||||
return object.parent === this.object3D;
|
||||
};
|
||||
|
|
|
@ -14,8 +14,8 @@ L3D.ReverseRecommendation.prototype.constructor = L3D.ReverseRecommendation;
|
|||
L3D.ReverseRecommendation.prototype.initExtremity = function() {
|
||||
var geometry = new THREE.Geometry();
|
||||
|
||||
var direction = this.target.clone();
|
||||
direction.sub(this.position);
|
||||
var direction = this.camera.target.clone();
|
||||
direction.sub(this.camera.position);
|
||||
direction.normalize();
|
||||
|
||||
var left = L3D.Tools.cross(direction, this.up);
|
||||
|
@ -26,18 +26,18 @@ L3D.ReverseRecommendation.prototype.initExtremity = function() {
|
|||
left = L3D.Tools.mul(left, this.size / 2 );
|
||||
other = L3D.Tools.mul(other, this.size / 2);
|
||||
|
||||
var pyramidCenter = L3D.Tools.diff(this.position, L3D.Tools.mul(direction,0.25));
|
||||
var pyramidCenter = L3D.Tools.diff(this.camera.position, L3D.Tools.mul(direction,0.25));
|
||||
geometry.vertices.push(
|
||||
L3D.Tools.sum( L3D.Tools.sum( this.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other),
|
||||
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left),
|
||||
L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other),
|
||||
L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left),
|
||||
|
||||
L3D.Tools.sum( L3D.Tools.sum( this.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other),
|
||||
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left)
|
||||
// L3D.Tools.diff(this.position, direction)
|
||||
L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other),
|
||||
L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left)
|
||||
// L3D.Tools.diff(this.camera.position, direction)
|
||||
);
|
||||
|
||||
var lambda = 0.6;
|
||||
|
@ -82,30 +82,30 @@ L3D.ReverseRecommendation.prototype.regenerateArrow = function(mainCamera) {
|
|||
|
||||
// First point of curve
|
||||
var f0 = mainCamera.position.clone();
|
||||
f0.add(L3D.Tools.mul(L3D.Tools.sum(new THREE.Vector3(0,-0.5,0), L3D.Tools.diff(this.target, this.position).normalize()),2));
|
||||
f0.add(L3D.Tools.mul(L3D.Tools.sum(new THREE.Vector3(0,-0.5,0), L3D.Tools.diff(this.camera.target, this.camera.position).normalize()),2));
|
||||
|
||||
// Last point of curve
|
||||
var f1 = this.position.clone();
|
||||
var f1 = this.camera.position.clone();
|
||||
|
||||
// Last derivative of curve
|
||||
var fp1 = L3D.Tools.diff(this.target, this.position);
|
||||
var fp1 = L3D.Tools.diff(this.camera.target, this.camera.position);
|
||||
fp1.normalize();
|
||||
fp1.multiplyScalar(2);
|
||||
|
||||
// Camera direction
|
||||
var dir = L3D.Tools.diff(this.position, mainCamera.position);
|
||||
var dir = L3D.Tools.diff(this.camera.position, mainCamera.position);
|
||||
dir.normalize();
|
||||
|
||||
if (fp1.dot(dir) < -0.5) {
|
||||
// Regen polynom with better stuff
|
||||
// var new_dir = L3D.Tools.cross(L3D.Tools.diff(this.position, mainCamera.position).normalize(), mainCamera.up);
|
||||
// var new_dir = L3D.Tools.cross(L3D.Tools.diff(this.camera.position, mainCamera.position).normalize(), mainCamera.up);
|
||||
// new_dir.multiplyScalar(new_dir.dot(fp1) < 0 ? 1 : -1);
|
||||
// new_dir.add(dir);
|
||||
// new_dir.add(dir);
|
||||
// new_dir.multiplyScalar(2);
|
||||
// f0.add(new_dir);
|
||||
|
||||
if (mainCamera.position.y > this.position.y) {
|
||||
if (mainCamera.position.y > this.camera.position.y) {
|
||||
f0.add(new THREE.Vector3(0,2,0));
|
||||
} else {
|
||||
f0.add(new THREE.Vector3(0,-2,0));
|
||||
|
@ -176,7 +176,7 @@ L3D.ReverseRecommendation.prototype.regenerateArrow = function(mainCamera) {
|
|||
this.arrow.geometry.computeBoundingSphere();
|
||||
|
||||
// this.arrow.geometry.vertices[0] = new THREE.Vector3(); // mainCamera.position.clone();
|
||||
// this.arrow.geometry.vertices[1] = this.position.clone();
|
||||
// this.arrow.geometry.vertices[1] = this.camera.position.clone();
|
||||
|
||||
this.arrow.geometry.dynamic = true;
|
||||
this.arrow.geometry.verticesNeedUpdate = true;
|
||||
|
|
|
@ -5,26 +5,26 @@
|
|||
* @constructor
|
||||
*/
|
||||
L3D.ViewportRecommendation = function(arg1, arg2, arg3, arg4, position, target) {
|
||||
THREE.PerspectiveCamera.apply(this, arguments);
|
||||
L3D.BaseRecommendation.apply(this, arguments);
|
||||
|
||||
// Set Position
|
||||
if (position === undefined) {
|
||||
this.position = new THREE.Vector3(0,0,5);
|
||||
this.camera.position = new THREE.Vector3(0,0,5);
|
||||
} else {
|
||||
this.position.x = position.x;
|
||||
this.position.y = position.y;
|
||||
this.position.z = position.z;
|
||||
this.camera.position.x = position.x;
|
||||
this.camera.position.y = position.y;
|
||||
this.camera.position.z = position.z;
|
||||
}
|
||||
|
||||
if (target === undefined)
|
||||
target = new THREE.Vector3(0,0,0);
|
||||
|
||||
var direction = target.clone();
|
||||
direction.sub(this.position);
|
||||
direction.sub(this.camera.position);
|
||||
direction.normalize();
|
||||
|
||||
this.target = this.position.clone();
|
||||
this.target.add(L3D.Tools.mul(direction,10));
|
||||
this.camera.target = this.camera.position.clone();
|
||||
this.camera.target.add(L3D.Tools.mul(direction,10));
|
||||
// this.up = new THREE.Vector3(0,0,1);
|
||||
|
||||
// Compute corners
|
||||
|
@ -40,10 +40,10 @@ L3D.ViewportRecommendation = function(arg1, arg2, arg3, arg4, position, target)
|
|||
left = L3D.Tools.mul(left, 1);
|
||||
other = L3D.Tools.mul(other, 1);
|
||||
|
||||
geometry.vertices.push(L3D.Tools.sum(L3D.Tools.sum(this.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum(this.position, other),left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.position, left),other),
|
||||
L3D.Tools.sum(L3D.Tools.diff(this.position, other), left)
|
||||
geometry.vertices.push(L3D.Tools.sum(L3D.Tools.sum(this.camera.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum(this.camera.position, other),left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left),other),
|
||||
L3D.Tools.sum(L3D.Tools.diff(this.camera.position, other), left)
|
||||
);
|
||||
|
||||
geometry.faces.push(new THREE.Face3(0,1,2), // new THREE.Face3(0,2,1),
|
||||
|
@ -90,18 +90,28 @@ L3D.ViewportRecommendation = function(arg1, arg2, arg3, arg4, position, target)
|
|||
|
||||
this.mesh = new THREE.Mesh(geometry, material);
|
||||
this.mesh.raycastable = true;
|
||||
|
||||
this.object3D = new THREE.Object3D();
|
||||
this.object3D.add(this.mesh);
|
||||
this.object3D.add(this.line);
|
||||
this.add(this.object3D);
|
||||
|
||||
};
|
||||
L3D.ViewportRecommendation.prototype = Object.create(THREE.PerspectiveCamera.prototype);
|
||||
L3D.ViewportRecommendation.prototype = Object.create(L3D.BaseRecommendation.prototype);
|
||||
L3D.ViewportRecommendation.prototype.constructor = L3D.ViewportRecommendation;
|
||||
|
||||
L3D.ViewportRecommendation.prototype.check = function() {
|
||||
this.mesh.material.color.setHex(0x663366);
|
||||
};
|
||||
|
||||
L3D.ViewportRecommendation.prototype.initExtremity = function() {
|
||||
|
||||
}
|
||||
|
||||
// Update function
|
||||
L3D.ViewportRecommendation.prototype.update = function(position) {
|
||||
// Compute distance between center of camera and position
|
||||
dist = L3D.Tools.norm2(L3D.Tools.diff(position.position, this.position));
|
||||
dist = L3D.Tools.norm2(L3D.Tools.diff(position.position, this.camera.position));
|
||||
|
||||
var low_bound = 1;
|
||||
var high_bound = 5;
|
||||
|
@ -122,30 +132,10 @@ L3D.ViewportRecommendation.prototype.update = function(position) {
|
|||
this.mesh.material.transparent = this.mesh.visible = false;
|
||||
};
|
||||
|
||||
// Look function
|
||||
L3D.ViewportRecommendation.prototype.look = function() {
|
||||
this.lookAt(this.target);
|
||||
};
|
||||
|
||||
L3D.ViewportRecommendation.prototype.addToScene = function(scene) {
|
||||
scene.add(this);
|
||||
scene.add(this.mesh);
|
||||
scene.add(this.line);
|
||||
};
|
||||
|
||||
L3D.ViewportRecommendation.prototype.traverse = function(callback) {
|
||||
callback(this.mesh);
|
||||
callback(this.line);
|
||||
};
|
||||
|
||||
L3D.ViewportRecommendation.prototype.containsObject = function(object) {
|
||||
return object === this.mesh;
|
||||
};
|
||||
|
||||
L3D.ViewportRecommendation.prototype.setSize = function(size) {
|
||||
|
||||
var direction = this.target.clone();
|
||||
direction.sub(this.position);
|
||||
var direction = this.camera.target.clone();
|
||||
direction.sub(this.camera.position);
|
||||
direction.normalize();
|
||||
|
||||
var left = L3D.Tools.cross(direction, this.up);
|
||||
|
@ -156,10 +146,10 @@ L3D.ViewportRecommendation.prototype.setSize = function(size) {
|
|||
other = L3D.Tools.mul(other, size);
|
||||
|
||||
this.mesh.geometry.vertices = [
|
||||
L3D.Tools.sum(L3D.Tools.sum(this.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum(this.position, other),left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.position, left),other),
|
||||
L3D.Tools.sum(L3D.Tools.diff(this.position, other), left)
|
||||
L3D.Tools.sum(L3D.Tools.sum(this.camera.position, left), other),
|
||||
L3D.Tools.diff(L3D.Tools.sum(this.camera.position, other),left),
|
||||
L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left),other),
|
||||
L3D.Tools.sum(L3D.Tools.diff(this.camera.position, other), left)
|
||||
];
|
||||
|
||||
this.mesh.geometry.verticesNeedUpdate = true;
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
var Recommendation = Recommendation || L3D.ArrowRecommendation;
|
||||
|
||||
L3D.addLight = function(scene) {
|
||||
var directional_light = new THREE.DirectionalLight(0xdddddd);
|
||||
directional_light.position.set(1, 2.5, 1).normalize();
|
||||
|
@ -59,7 +57,7 @@ L3D.initPeach = function(camera, scene, coins) {
|
|||
|
||||
Coin.init(0.001);
|
||||
var otherCams = [];
|
||||
var cameras = new L3D.CameraContainer(camera, otherCams);
|
||||
var cameras = otherCams;
|
||||
|
||||
return cameras;
|
||||
};
|
||||
|
@ -288,7 +286,7 @@ L3D.initBobomb = function(camera, scene, coins) {
|
|||
}
|
||||
|
||||
var otherCams = L3D.createBobombCameras(container_size.width(), container_size.height());
|
||||
var cameras = new L3D.CameraContainer(camera, otherCams);
|
||||
var cameras = otherCams;
|
||||
|
||||
otherCams.forEach(function(cam) {cam.addToScene(scene);});
|
||||
|
||||
|
@ -460,7 +458,7 @@ L3D.initWhomp = function(camera, scene, coins) {
|
|||
}
|
||||
|
||||
var otherCams = L3D.createWhompCameras(container_size.width(), container_size.height());
|
||||
var cameras = new L3D.CameraContainer(camera, otherCams);
|
||||
var cameras = otherCams;
|
||||
|
||||
otherCams.forEach(function(cam) {cam.addToScene(scene);});
|
||||
|
||||
|
@ -612,7 +610,7 @@ L3D.initMountain = function(camera, scene, coins) {
|
|||
}
|
||||
|
||||
var otherCams = L3D.createMountainCameras(container_size.width(), container_size.height());
|
||||
var cameras = new L3D.CameraContainer(camera, otherCams);
|
||||
var cameras = otherCams;
|
||||
|
||||
otherCams.forEach(function(cam) {cam.addToScene(scene);});
|
||||
|
||||
|
@ -727,7 +725,7 @@ L3D.initSponza = function(camera, scene, coins) {
|
|||
}
|
||||
|
||||
var otherCams = L3D.createSponzaCameras(container_size.width(), container_size.height());
|
||||
var cameras = new L3D.CameraContainer(camera, otherCams);
|
||||
var cameras = otherCams;
|
||||
|
||||
otherCams.forEach(function(cam) {cam.addToScene(scene);});
|
||||
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
L3D.CameraSelecter = function(renderer, scene, cameras, coins, buttonManager) {
|
||||
L3D.CameraSelecter = function(renderer, scene, camera, cameras, coins, buttonManager) {
|
||||
this.raycaster = new THREE.Raycaster();
|
||||
this.renderer = renderer;
|
||||
this.mouse = {};
|
||||
this.camera = camera;
|
||||
this.cameras = cameras;
|
||||
this.prev = {};
|
||||
this.buttonManager = buttonManager;
|
||||
|
@ -15,7 +16,7 @@ L3D.CameraSelecter.prototype.pointedCamera = function() {
|
|||
var x = ( this.mouse.x / this.renderer.domElement.width ) * 2 - 1;
|
||||
var y = - (this.mouse.y / this.renderer.domElement.height) * 2 + 1;
|
||||
|
||||
var camera = this.cameras.mainCamera();
|
||||
var camera = this.camera;
|
||||
|
||||
if (camera.pointerLocked) {
|
||||
|
||||
|
@ -58,8 +59,14 @@ L3D.CameraSelecter.prototype.pointedCamera = function() {
|
|||
return this.coins[coin];
|
||||
}
|
||||
}
|
||||
this.currentPointedCamera = this.cameras.getByObject(intersects[bestIndex].object);
|
||||
|
||||
if (intersects[bestIndex].object.parent.parent instanceof L3D.BaseRecommendation) {
|
||||
|
||||
this.currentPointedCamera = intersects[bestIndex].object.parent.parent;
|
||||
return this.currentPointedCamera;
|
||||
|
||||
}
|
||||
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
@ -87,7 +94,7 @@ L3D.CameraSelecter.prototype.update = function(event, y) {
|
|||
// log it
|
||||
e = new L3D.BD.Event.Hovered();
|
||||
e.start = true;
|
||||
e.arrow_id = this.cameras.cameras.indexOf(this.currentPointedCamera);
|
||||
e.arrow_id = this.cameras.indexOf(this.currentPointedCamera);
|
||||
e.send();
|
||||
|
||||
this.prev.x = this.mouse.x;
|
||||
|
@ -108,8 +115,8 @@ L3D.CameraSelecter.prototype.update = function(event, y) {
|
|||
|
||||
document.getElementById('container').style.cursor = hovered ? "pointer" : "auto";
|
||||
|
||||
if (this.cameras.mainCamera().pointerLocked)
|
||||
this.cameras.mainCamera().mousePointer.render(hovered ? L3D.MousePointer.RED : L3D.MousePointer.BLACK);
|
||||
if (this.camera.pointerLocked)
|
||||
this.camera.mousePointer.render(hovered ? L3D.MousePointer.RED : L3D.MousePointer.BLACK);
|
||||
|
||||
};
|
||||
|
||||
|
@ -121,11 +128,11 @@ L3D.CameraSelecter.prototype.click = function(event) {
|
|||
if (newCamera !== undefined && !(newCamera instanceof Coin)) {
|
||||
|
||||
e = new L3D.BD.Event.ArrowClicked();
|
||||
e.arrow_id = this.cameras.cameras.indexOf(newCamera);
|
||||
e.arrow_id = this.cameras.indexOf(newCamera);
|
||||
e.send();
|
||||
|
||||
newCamera.check();
|
||||
this.cameras.mainCamera().moveHermite(newCamera);
|
||||
this.camera.moveHermite(newCamera);
|
||||
buttonManager.updateElements();
|
||||
|
||||
} else if (newCamera instanceof Coin) {
|
||||
|
|
Loading…
Reference in New Issue