Everything seems to work, except viewport lines

This commit is contained in:
Thomas FORGIONE 2015-07-06 17:18:08 +02:00
parent 4da5754b64
commit 59e6806d16
17 changed files with 194 additions and 257 deletions

View File

@ -4,7 +4,7 @@ block title
title #{title} - Prototype - Reverse title #{title} - Prototype - Reverse
block configjs block configjs
script RecommendedCamera = ReverseCamera; script Recommendation = L3D.ReverseRecommendation;
//-block preciseDescription //-block preciseDescription
p p

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@ -4,7 +4,7 @@ block title
title #{title} - Prototype - Viewports title #{title} - Prototype - Viewports
block configjs block configjs
script RecommendedCamera = OldFixedCamera; script Recommendation = L3D.ViewportRecommendation;
//-block preciseDescription //-block preciseDescription
p p

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@ -22,12 +22,13 @@ L3D:
--js l3d/src/canvases/MousePointer.js \ --js l3d/src/canvases/MousePointer.js \
--js l3d/src/canvases/Previewer.js \ --js l3d/src/canvases/Previewer.js \
--js l3d/src/loaders/ProgressiveLoader.js \ --js l3d/src/loaders/ProgressiveLoader.js \
--js l3d/src/recommendations/ViewportRecommendation.js \
--js l3d/src/recommendations/BaseRecommendation.js \ --js l3d/src/recommendations/BaseRecommendation.js \
--js l3d/src/recommendations/ViewportRecommendation.js \
--js l3d/src/recommendations/ArrowRecommendation.js \ --js l3d/src/recommendations/ArrowRecommendation.js \
--js l3d/src/recommendations/ReverseRecommendation.js \ --js l3d/src/recommendations/ReverseRecommendation.js \
--js l3d/src/cameras/ReplayCamera.js \ --js l3d/src/cameras/ReplayCamera.js \
--js l3d/src/cameras/Camera.js \ --js l3d/src/cameras/Camera.js \
--js l3d/src/cameras/FixedCamera.js \
--js l3d/src/cameras/PointerCamera.js \ --js l3d/src/cameras/PointerCamera.js \
--js l3d/src/cameras/CameraContainer.js \ --js l3d/src/cameras/CameraContainer.js \
--js l3d/src/scenes/initScene.js \ --js l3d/src/scenes/initScene.js \

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@ -1,4 +1,5 @@
var ButtonManager = function(cameras, previewer) { var ButtonManager = function(camera, cameras, previewer) {
this.camera = camera;
this.cameras = cameras; this.cameras = cameras;
this.previewer = previewer; this.previewer = previewer;
@ -19,8 +20,8 @@ var ButtonManager = function(cameras, previewer) {
this.fullscreenElement.onclick = function() {fullscreen();}; this.fullscreenElement.onclick = function() {fullscreen();};
(function(self) { (function(self) {
self.undoElement.onclick = function() {self.cameras.mainCamera().undo(); self.updateElements();}; self.undoElement.onclick = function() {self.camera.undo(); self.updateElements();};
self.redoElement.onclick = function() {self.cameras.mainCamera().redo(); self.updateElements();}; self.redoElement.onclick = function() {self.camera.redo(); self.updateElements();};
self.fullElement.onclick = function() { self.fullElement.onclick = function() {
self.cameras.map(function(camera) { self.cameras.map(function(camera) {
@ -32,15 +33,15 @@ var ButtonManager = function(cameras, previewer) {
}; };
self.pointerLockElement.onchange = function() { self.pointerLockElement.onchange = function() {
self.cameras.mainCamera().shouldLock = self.pointerLockElement.checked; self.camera.shouldLock = self.pointerLockElement.checked;
self.cameras.mainCamera().onPointerLockChange(); self.camera.onPointerLockChange();
}; };
self.showarrowsElement.onchange = function() {self.showArrows = self.showarrowsElement.checked;}; self.showarrowsElement.onchange = function() {self.showArrows = self.showarrowsElement.checked;};
self.resetElement.onclick = function() { self.resetElement.onclick = function() {
// Reinit camera // Reinit camera
self.cameras.mainCamera().reset(); self.camera.reset();
}; };
self.recommendationElement.onchange = function() { self.recommendationElement.onchange = function() {
@ -52,13 +53,13 @@ var ButtonManager = function(cameras, previewer) {
ButtonManager.prototype.updateElements = function() { ButtonManager.prototype.updateElements = function() {
// Update icon // Update icon
if (!this.cameras.mainCamera().undoable()) { if (!this.camera.undoable()) {
this.undoElement.className = "btn btn-default navbar-btn"; this.undoElement.className = "btn btn-default navbar-btn";
} else { } else {
this.undoElement.className = "btn btn-primary navbar-btn"; this.undoElement.className = "btn btn-primary navbar-btn";
} }
if (!this.cameras.mainCamera().redoable()) { if (!this.camera.redoable()) {
this.redoElement.className = "btn btn-default navbar-btn"; this.redoElement.className = "btn btn-default navbar-btn";
} else { } else {
this.redoElement.className = "btn btn-primary navbar-btn"; this.redoElement.className = "btn btn-primary navbar-btn";

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@ -158,10 +158,10 @@ function initListeners() {
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false); document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
// HTML Bootstrap buttons // HTML Bootstrap buttons
buttonManager = new ButtonManager(cameras, previewer); buttonManager = new ButtonManager(camera1, cameras, previewer);
// Camera selecter for hover and clicking recommendations // Camera selecter for hover and clicking recommendations
cameraSelecter = new L3D.CameraSelecter(renderer, scene, cameras, coins, buttonManager); cameraSelecter = new L3D.CameraSelecter(renderer, scene, camera1, cameras, coins, buttonManager);
} }
function render() { function render() {
@ -184,21 +184,20 @@ function render() {
// Update main camera // Update main camera
var currentTime = Date.now() - previousTime; var currentTime = Date.now() - previousTime;
cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime); camera1.update(isNaN(currentTime) ? 20 : currentTime);
previousTime = Date.now(); previousTime = Date.now();
// Update the recommendations // Update the recommendations
cameras.update(cameras.mainCamera()); cameras.map(function(cam) { cam.update(camera1);});
// Set current position of camera // Set current position of camera
cameras.look(); camera1.look();
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height(); var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
renderer.setScissor(left, bottom, width, height); renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest(true); renderer.enableScissorTest(true);
renderer.setViewport(left, bottom, width, height); renderer.setViewport(left, bottom, width, height);
renderer.render(scene, cameras.mainCamera()); renderer.render(scene, camera1);
// Remove borders of preview // Remove borders of preview
previewer.clear(); previewer.clear();
@ -207,7 +206,7 @@ function render() {
cameras.map(function(camera) { if (camera instanceof Recommendation) hide(camera); }); cameras.map(function(camera) { if (camera instanceof Recommendation) hide(camera); });
// Update transparent elements // Update transparent elements
THREEx.Transparency.update(cameras.mainCamera()); THREEx.Transparency.update(camera1);
// Render preview // Render preview
previewer.render(cameraSelecter.prev, container_size.width(), container_size.height()); previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());

View File

@ -33,6 +33,7 @@ var cameras, cameraSelecter;
var spheres = new Array(mesh_number); var spheres = new Array(mesh_number);
var visible = 0; var visible = 0;
var stats; var stats;
var camera1;
var loader; var loader;
var coins = []; var coins = [];
@ -71,7 +72,7 @@ function init() {
container.appendChild(renderer.domElement); container.appendChild(renderer.domElement);
// Initialize pointer camera // Initialize pointer camera
var camera1 = new L3D.ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins); camera1 = new L3D.ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins);
cameras = initMainScene(camera1, scene, coins); cameras = initMainScene(camera1, scene, coins);
camera1.cameras = cameras; camera1.cameras = cameras;
@ -183,21 +184,21 @@ function render() {
// Update main camera // Update main camera
var currentTime = Date.now() - previousTime; var currentTime = Date.now() - previousTime;
cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime); camera1.update(isNaN(currentTime) ? 20 : currentTime);
previousTime = Date.now(); previousTime = Date.now();
// Update the recommendations // Update the recommendations
cameras.update(cameras.mainCamera()); cameras.map(function(camera) {camera.update(camera1);});
// Set current position of camera // Set current position of camera
cameras.look(); camera1.look();
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height(); var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
renderer.setScissor(left, bottom, width, height); renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest(true); renderer.enableScissorTest(true);
renderer.setViewport(left, bottom, width, height); renderer.setViewport(left, bottom, width, height);
renderer.render(scene, cameras.mainCamera()); renderer.render(scene, camera1);
// Hide arrows in recommendation // Hide arrows in recommendation
// cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); }); // cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });

View File

@ -304,10 +304,12 @@ TutoCamera.prototype.anglesFromVectors = function() {
this.theta = Math.atan2(forward.x, forward.z); this.theta = Math.atan2(forward.x, forward.z);
}; };
TutoCamera.prototype.move = function(otherCamera, toSave) { TutoCamera.prototype.move = function(recommendation, toSave) {
if (toSave === undefined) if (toSave === undefined)
toSave = true; toSave = true;
var otherCamera = recommendation.camera || recommendation;
this.moving = true; this.moving = true;
this.new_target = otherCamera.target.clone(); this.new_target = otherCamera.target.clone();
this.new_position = otherCamera.position.clone(); this.new_position = otherCamera.position.clone();
@ -326,7 +328,7 @@ TutoCamera.prototype.move = function(otherCamera, toSave) {
} }
}; };
TutoCamera.prototype.moveHermite = function(otherCamera, toSave) { TutoCamera.prototype.moveHermite = function(recommendation, toSave) {
if (this.tutorial.nextAction() === 'recommendation') { if (this.tutorial.nextAction() === 'recommendation') {
this.tutorial.nextStep(); this.tutorial.nextStep();
} }
@ -334,6 +336,8 @@ TutoCamera.prototype.moveHermite = function(otherCamera, toSave) {
if (toSave === undefined) if (toSave === undefined)
toSave = true; toSave = true;
var otherCamera = recommendation.camera;
this.movingHermite = true; this.movingHermite = true;
this.t = 0; this.t = 0;

View File

@ -27,6 +27,7 @@ var loader;
var coins = []; var coins = [];
var previousTime; var previousTime;
var tutorial; var tutorial;
var camera1;
init(); init();
animate(); animate();
@ -64,7 +65,7 @@ function init() {
stats.domElement.style.position = 'absolute'; stats.domElement.style.position = 'absolute';
stats.domElement.style.cssFloat = "top-left"; stats.domElement.style.cssFloat = "top-left";
var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, scene, onWindowResize, container_size, coins, container); camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, scene, onWindowResize, container_size, coins, container);
// Initialize pointer for pointer lock // Initialize pointer for pointer lock
var pointer = new L3D.MousePointer(camera1); var pointer = new L3D.MousePointer(camera1);
@ -88,7 +89,7 @@ function init() {
// Initialize pointer camera // Initialize pointer camera
tutorial = camera1.tutorial; tutorial = camera1.tutorial;
cameras = new L3D.CameraContainer(camera1, []); cameras = [];
tutorial.setCameras(cameras); tutorial.setCameras(cameras);
// Load peach scene // Load peach scene
@ -121,10 +122,10 @@ function initListeners() {
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false); document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
// HTML Bootstrap buttons // HTML Bootstrap buttons
buttonManager = new ButtonManager(cameras, previewer); buttonManager = new ButtonManager(camera1, cameras, previewer);
// Camera selecter for hover and clicking recommendations // Camera selecter for hover and clicking recommendations
cameraSelecter = new L3D.CameraSelecter(renderer, scene, cameras, coins, buttonManager); cameraSelecter = new L3D.CameraSelecter(renderer, scene, camera1, cameras, coins, buttonManager);
} }
@ -148,21 +149,21 @@ function render() {
// Update main camera // Update main camera
var currentTime = Date.now() - previousTime; var currentTime = Date.now() - previousTime;
cameras.updateMainCamera(isNaN(currentTime) ? 20 : currentTime); camera1.update(isNaN(currentTime) ? 20 : currentTime);
previousTime = Date.now(); previousTime = Date.now();
// Update the recommendations // Update the recommendations
cameras.update(cameras.mainCamera()); cameras.map(function(camera) {camera.update(camera1);});
// Set current position of camera // Set current position of camera
cameras.look(); camera1.look();
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height(); var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
renderer.setScissor(left, bottom, width, height); renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest(true); renderer.enableScissorTest(true);
renderer.setViewport(left, bottom, width, height); renderer.setViewport(left, bottom, width, height);
THREEx.Transparency.update(cameras.mainCamera()); THREEx.Transparency.update(camera1);
renderer.render(scene, cameras.mainCamera()); renderer.render(scene, camera1);
// Remove borders of preview // Remove borders of preview
previewer.clear(); previewer.clear();
@ -193,8 +194,8 @@ function onWindowResize() {
previewer.domElement.height = container_size.height(); previewer.domElement.height = container_size.height();
renderer.setSize(container_size.width(), container_size.height()); renderer.setSize(container_size.width(), container_size.height());
cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();}); cameras.forEach(function(camera) {camera.camera.aspect = container_size.width() / container_size.height();});
cameras.forEach(function(camera) {camera.updateProjectionMatrix();}); cameras.forEach(function(camera) {camera.camera.updateProjectionMatrix();});
render(); render();
} }

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@ -1,77 +0,0 @@
L3D.CameraContainer = function (pointerCamera, cameras) {
if (cameras !== undefined) {
this.cameras = cameras;
} else {
this.cameras = [];
}
if (pointerCamera !== undefined) {
this.push(pointerCamera);
}
};
L3D.CameraContainer.prototype.mainCamera = function(id) {
if (id === undefined) {
return this.pointerCamera;
}
if (id >= cameras.length || id < 0) {
console.log('Warning : this camera does not exist');
return;
}
this.current_camera = id;
};
L3D.CameraContainer.prototype.forEach = function(callback) {
callback(this.pointerCamera);
this.cameras.forEach(callback);
};
L3D.CameraContainer.prototype.look = function() {
this.mainCamera().look();
};
L3D.CameraContainer.prototype.updateMainCamera = function(time) {
this.pointerCamera.update(time);
};
L3D.CameraContainer.prototype.update = function(position) {
this.cameras.map(function (elt) { elt.update(position); });
};
L3D.CameraContainer.prototype.push = function(camera) {
this.pointerCamera = camera;
this.push = function(camera) {
this.cameras.push(camera);
};
};
L3D.CameraContainer.prototype.get = function(i) {
return this.cameras[i];
};
L3D.CameraContainer.prototype.getByObject = function(object) {
for (var i in this.cameras) {
if (this.cameras[i].containsObject(object)) {
return this.get(i);
}
}
};
L3D.CameraContainer.prototype.setById = function(id) {
var i = this.getById(id);
if (i !== -1)
this.current_camera = i;
};
L3D.CameraContainer.prototype.nextCamera = function() {
if (this.cameras.length !== 0) {
this.current_camera++;
this.current_camera%=this.cameras.length;
}
};
L3D.CameraContainer.prototype.map = function(callback) {
this.cameras.map(callback);
};

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@ -0,0 +1,28 @@
L3D.FixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
THREE.PerspectiveCamera.apply(this, arguments);
if (position === undefined) {
position = new THREE.Vector3(0,0,5);
}
if (target === undefined ) {
target = new THREE.Vector3();
}
this.position.x = position.x;
this.position.y = position.y;
this.position.z = position.z;
this.target = target.clone();
}
L3D.FixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
L3D.FixedCamera.prototype.constructor = L3D.FixedCamera;
L3D.FixedCamera.prototype.look = function() {
this.lookAt(this.target);
}

View File

@ -260,15 +260,14 @@ L3D.PointerCamera.prototype.onPointerLockChange = function() {
* @param {Number} time number of milliseconds between the previous and the next frame * @param {Number} time number of milliseconds between the previous and the next frame
*/ */
L3D.PointerCamera.prototype.update = function(time) { L3D.PointerCamera.prototype.update = function(time) {
this.shouldLogCameraAngles = false;
if (this.moving) { if (this.moving) {
this.linearMotion(time); this.linearMotion(time);
} else if (this.movingHermite) {
this.hermiteMotion(time);
} else { } else {
this.shouldLogCameraAngles = false; this.shouldLogCameraAngles = true;
if (this.movingHermite) { this.normalMotion(time);
this.hermiteMotion(time);
} else {
this.normalMotion(time);
}
} }
}; };
@ -341,7 +340,7 @@ L3D.PointerCamera.prototype.normalMotion = function(time) {
var self = this; var self = this;
setTimeout(function() { setTimeout(function() {
self.shouldLogCameraAngles = true; self.shouldLogCameraAngles = true;
}, 100); }, 500);
var event = new L3D.BD.Event.KeyboardEvent(); var event = new L3D.BD.Event.KeyboardEvent();
event.camera = this; event.camera = this;
@ -437,10 +436,12 @@ L3D.PointerCamera.prototype.anglesFromVectors = function() {
* @param {Camera} camera Camera to move to * @param {Camera} camera Camera to move to
* @param {Boolean} [toSave=true] true if you want to save the current state of the camera * @param {Boolean} [toSave=true] true if you want to save the current state of the camera
*/ */
L3D.PointerCamera.prototype.move = function(otherCamera, toSave) { L3D.PointerCamera.prototype.move = function(recommendation, toSave) {
if (toSave === undefined) if (toSave === undefined)
toSave = true; toSave = true;
var otherCamera = recommendation.camera;
this.moving = true; this.moving = true;
this.new_target = otherCamera.target.clone(); this.new_target = otherCamera.target.clone();
this.new_position = otherCamera.position.clone(); this.new_position = otherCamera.position.clone();
@ -464,10 +465,12 @@ L3D.PointerCamera.prototype.move = function(otherCamera, toSave) {
* @param {Camera} camera Camera to move to * @param {Camera} camera Camera to move to
* @param {Boolean} [toSave=true] true if you want to save the current state of the camera * @param {Boolean} [toSave=true] true if you want to save the current state of the camera
*/ */
L3D.PointerCamera.prototype.moveHermite = function(otherCamera, toSave) { L3D.PointerCamera.prototype.moveHermite = function(recommendation, toSave) {
if (toSave === undefined) if (toSave === undefined)
toSave = true; toSave = true;
var otherCamera = recommendation.camera;
this.movingHermite = true; this.movingHermite = true;
this.t = 0; this.t = 0;

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@ -116,7 +116,7 @@ L3D.Previewer.prototype.render = function(prev, container_width, container_heigh
this.renderer.setScissor(left, bottom, width, height); this.renderer.setScissor(left, bottom, width, height);
this.renderer.enableScissorTest(true); this.renderer.enableScissorTest(true);
this.renderer.setViewport(left, bottom, width, height); this.renderer.setViewport(left, bottom, width, height);
this.renderer.render(this.scene, prev.camera); this.renderer.render(this.scene, prev.camera.camera);
this.update(true); this.update(true);

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@ -2,54 +2,52 @@
* @memberof L3D * @memberof L3D
* @description The base class for recommendation * @description The base class for recommendation
* @constructor * @constructor
* @extends THREE.PerspectiveCamera
* @abstract * @abstract
*/ */
L3D.BaseRecommendation = function(arg1, arg2, arg3, arg4, position, target) { L3D.BaseRecommendation = function(arg1, arg2, arg3, arg4, position, target) {
THREE.PerspectiveCamera.apply(this, arguments);
// Set Position THREE.Object3D.apply(this);
if (position === undefined) {
this.position = new THREE.Vector3(0,0,5);
} else {
this.position.x = position.x;
this.position.y = position.y;
this.position.z = position.z;
}
if (target === undefined) this.camera = new L3D.FixedCamera(arg1, arg2, arg3, arg4, position, target);
target = new THREE.Vector3(0,0,0); this.add(this.camera);
var direction = target.clone(); var direction = target.clone();
direction.sub(this.position); direction.sub(this.camera.position);
direction.normalize(); direction.normalize();
this.center = this.position.clone(); this.center = this.camera.position.clone();
this.center.sub(direction); this.center.sub(direction);
this.target = this.position.clone();
this.target.add(L3D.Tools.mul(direction,20));
this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0x0000ff, side:THREE.BackSide})); this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0x0000ff, side:THREE.BackSide}));
this.add(this.arrow);
this.size = 0.4; this.size = 0.4;
this.object3D = new THREE.Object3D(); this.object3D = new THREE.Object3D();
this.object3D.add(this.initExtremity());
var tmp = this.initExtremity();
if (tmp !== undefined)
this.object3D.add(tmp);
this.object3D.add(this.arrow); this.object3D.add(this.arrow);
this.add(this.object3D);
this.fullArrow = false; this.fullArrow = false;
r = this;
}; };
L3D.BaseRecommendation.prototype = Object.create(THREE.PerspectiveCamera.prototype); L3D.BaseRecommendation.prototype = Object.create(THREE.Object3D.prototype);
L3D.BaseRecommendation.prototype.constructor = L3D.BaseRecommendation; L3D.BaseRecommendation.prototype.constructor = L3D.BaseRecommendation;
/** /**
* Changes the color of the meshes like a HTML link * Changes the color of the meshes like a HTML link
*/ */
L3D.BaseRecommendation.prototype.check = function() { L3D.BaseRecommendation.prototype.check = function() {
this.object3D.traverse(function(obj) { this.traverse(function(obj) {
if (obj instanceof THREE.Mesh) if (obj instanceof THREE.Mesh)
obj.material.color.setHex(0x663366); obj.material.color.setHex(0x663366);
}); });
@ -61,8 +59,8 @@ L3D.BaseRecommendation.prototype.check = function() {
L3D.BaseRecommendation.prototype.initExtremity = function() { L3D.BaseRecommendation.prototype.initExtremity = function() {
var geometry = new THREE.Geometry(); var geometry = new THREE.Geometry();
var direction = this.target.clone(); var direction = this.camera.target.clone();
direction.sub(this.position); direction.sub(this.camera.position);
direction.normalize(); direction.normalize();
var left = L3D.Tools.cross(direction, this.up); var left = L3D.Tools.cross(direction, this.up);
@ -74,11 +72,11 @@ L3D.BaseRecommendation.prototype.initExtremity = function() {
left = L3D.Tools.mul(left, this.size); left = L3D.Tools.mul(left, this.size);
other = L3D.Tools.mul(other, this.size); other = L3D.Tools.mul(other, this.size);
geometry.vertices.push(L3D.Tools.sum( L3D.Tools.sum( this.position, left), other), geometry.vertices.push(L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other),
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left), L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other), L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other),
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left), L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left),
L3D.Tools.sum(this.position, direction) L3D.Tools.sum(this.camera.position, direction)
); );
geometry.faces.push(new THREE.Face3(0,2,1), // new THREE.Face3(0,2,1), geometry.faces.push(new THREE.Face3(0,2,1), // new THREE.Face3(0,2,1),
@ -106,8 +104,8 @@ L3D.BaseRecommendation.prototype.initExtremity = function() {
* Updates the extremity of the arrow * Updates the extremity of the arrow
*/ */
L3D.BaseRecommendation.prototype.updateExtremity = function() { L3D.BaseRecommendation.prototype.updateExtremity = function() {
var direction = this.target.clone(); var direction = this.camera.target.clone();
direction.sub(this.position); direction.sub(this.camera.position);
direction.normalize(); direction.normalize();
var left = L3D.Tools.cross(direction, this.up); var left = L3D.Tools.cross(direction, this.up);
@ -119,11 +117,11 @@ L3D.BaseRecommendation.prototype.updateExtremity = function() {
other = L3D.Tools.mul(other, this.size); other = L3D.Tools.mul(other, this.size);
this.mesh.geometry.vertices = [ this.mesh.geometry.vertices = [
L3D.Tools.sum( L3D.Tools.sum( this.position, left), other), L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other),
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left), L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other), L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other),
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left), L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left),
L3D.Tools.sum(this.position, direction) L3D.Tools.sum(this.camera.position, direction)
]; ];
this.mesh.geometry.computeFaceNormals(); this.mesh.geometry.computeFaceNormals();
@ -189,18 +187,18 @@ L3D.BaseRecommendation.prototype.regenerateArrow = function(mainCamera) {
// First point of curve // First point of curve
var f0 = mainCamera.position.clone(); var f0 = mainCamera.position.clone();
f0.add(L3D.Tools.mul(L3D.Tools.sum(new THREE.Vector3(0,-0.5,0), L3D.Tools.diff(this.target, this.position).normalize()),2)); f0.add(L3D.Tools.mul(L3D.Tools.sum(new THREE.Vector3(0,-0.5,0), L3D.Tools.diff(this.camera.target, this.camera.position).normalize()),2));
// Last point of curve // Last point of curve
var f1 = this.position.clone(); var f1 = this.camera.position.clone();
// Last derivative of curve // Last derivative of curve
var fp1 = L3D.Tools.diff(this.target, this.position); var fp1 = L3D.Tools.diff(this.camera.target, this.camera.position);
fp1.normalize(); fp1.normalize();
fp1.multiplyScalar(2); fp1.multiplyScalar(2);
// Camera direction // Camera direction
var dir = L3D.Tools.diff(this.position, mainCamera.position); var dir = L3D.Tools.diff(this.camera.position, mainCamera.position);
dir.normalize(); dir.normalize();
if (fp1.dot(dir) < -0.5) { if (fp1.dot(dir) < -0.5) {
@ -212,7 +210,7 @@ L3D.BaseRecommendation.prototype.regenerateArrow = function(mainCamera) {
// new_dir.multiplyScalar(2); // new_dir.multiplyScalar(2);
// f0.add(new_dir); // f0.add(new_dir);
if (mainCamera.position.y > this.position.y) { if (mainCamera.position.y > this.camera.position.y) {
f0.add(new THREE.Vector3(0,2,0)); f0.add(new THREE.Vector3(0,2,0));
} else { } else {
f0.add(new THREE.Vector3(0,-2,0)); f0.add(new THREE.Vector3(0,-2,0));
@ -288,7 +286,7 @@ L3D.BaseRecommendation.prototype.regenerateArrow = function(mainCamera) {
this.arrow.geometry.dynamic = true; this.arrow.geometry.dynamic = true;
this.arrow.geometry.verticesNeedUpdate = true; this.arrow.geometry.verticesNeedUpdate = true;
// this.arrow.geometry.elementsNeedUpdate = true; // this.arrow.geometry.elementsNeedUpdate = true;
// this.arrow.geometry.groupsNeedUpdate = true; // this.arrow.geometry.groupsNeedUpdate = true;en-US
this.arrow.geometry.normalsNeedUpdate = true; this.arrow.geometry.normalsNeedUpdate = true;
}; };
@ -297,7 +295,7 @@ L3D.BaseRecommendation.prototype.regenerateArrow = function(mainCamera) {
* Look at function. Just like OpenGL gluLookAt (from position to target) * Look at function. Just like OpenGL gluLookAt (from position to target)
*/ */
L3D.BaseRecommendation.prototype.look = function() { L3D.BaseRecommendation.prototype.look = function() {
this.lookAt(this.target); this.camera.look();
}; };
/** /**
@ -306,21 +304,4 @@ L3D.BaseRecommendation.prototype.look = function() {
*/ */
L3D.BaseRecommendation.prototype.addToScene = function(scene) { L3D.BaseRecommendation.prototype.addToScene = function(scene) {
scene.add(this); scene.add(this);
scene.add(this.object3D);
};
/**
* Apply a callback to all objects representing the camera
* @param callback {function} callback to call on each mesh
*/
L3D.BaseRecommendation.prototype.traverse = function(callback) {
this.object3D.traverse(callback);
};
/**
* Checks if an object is contained in the representation of the camera
* @param object {THREE.Object3D} Object that could belong the camera
*/
L3D.BaseRecommendation.prototype.containsObject = function(object) {
return object.parent === this.object3D;
}; };

View File

@ -14,8 +14,8 @@ L3D.ReverseRecommendation.prototype.constructor = L3D.ReverseRecommendation;
L3D.ReverseRecommendation.prototype.initExtremity = function() { L3D.ReverseRecommendation.prototype.initExtremity = function() {
var geometry = new THREE.Geometry(); var geometry = new THREE.Geometry();
var direction = this.target.clone(); var direction = this.camera.target.clone();
direction.sub(this.position); direction.sub(this.camera.position);
direction.normalize(); direction.normalize();
var left = L3D.Tools.cross(direction, this.up); var left = L3D.Tools.cross(direction, this.up);
@ -26,18 +26,18 @@ L3D.ReverseRecommendation.prototype.initExtremity = function() {
left = L3D.Tools.mul(left, this.size / 2 ); left = L3D.Tools.mul(left, this.size / 2 );
other = L3D.Tools.mul(other, this.size / 2); other = L3D.Tools.mul(other, this.size / 2);
var pyramidCenter = L3D.Tools.diff(this.position, L3D.Tools.mul(direction,0.25)); var pyramidCenter = L3D.Tools.diff(this.camera.position, L3D.Tools.mul(direction,0.25));
geometry.vertices.push( geometry.vertices.push(
L3D.Tools.sum( L3D.Tools.sum( this.position, left), other), L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other),
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left), L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other), L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other),
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left), L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left),
L3D.Tools.sum( L3D.Tools.sum( this.position, left), other), L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other),
L3D.Tools.diff(L3D.Tools.sum( this.position, other), left), L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left), other), L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other),
L3D.Tools.sum( L3D.Tools.diff(this.position, other), left) L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left)
// L3D.Tools.diff(this.position, direction) // L3D.Tools.diff(this.camera.position, direction)
); );
var lambda = 0.6; var lambda = 0.6;
@ -82,30 +82,30 @@ L3D.ReverseRecommendation.prototype.regenerateArrow = function(mainCamera) {
// First point of curve // First point of curve
var f0 = mainCamera.position.clone(); var f0 = mainCamera.position.clone();
f0.add(L3D.Tools.mul(L3D.Tools.sum(new THREE.Vector3(0,-0.5,0), L3D.Tools.diff(this.target, this.position).normalize()),2)); f0.add(L3D.Tools.mul(L3D.Tools.sum(new THREE.Vector3(0,-0.5,0), L3D.Tools.diff(this.camera.target, this.camera.position).normalize()),2));
// Last point of curve // Last point of curve
var f1 = this.position.clone(); var f1 = this.camera.position.clone();
// Last derivative of curve // Last derivative of curve
var fp1 = L3D.Tools.diff(this.target, this.position); var fp1 = L3D.Tools.diff(this.camera.target, this.camera.position);
fp1.normalize(); fp1.normalize();
fp1.multiplyScalar(2); fp1.multiplyScalar(2);
// Camera direction // Camera direction
var dir = L3D.Tools.diff(this.position, mainCamera.position); var dir = L3D.Tools.diff(this.camera.position, mainCamera.position);
dir.normalize(); dir.normalize();
if (fp1.dot(dir) < -0.5) { if (fp1.dot(dir) < -0.5) {
// Regen polynom with better stuff // Regen polynom with better stuff
// var new_dir = L3D.Tools.cross(L3D.Tools.diff(this.position, mainCamera.position).normalize(), mainCamera.up); // var new_dir = L3D.Tools.cross(L3D.Tools.diff(this.camera.position, mainCamera.position).normalize(), mainCamera.up);
// new_dir.multiplyScalar(new_dir.dot(fp1) < 0 ? 1 : -1); // new_dir.multiplyScalar(new_dir.dot(fp1) < 0 ? 1 : -1);
// new_dir.add(dir); // new_dir.add(dir);
// new_dir.add(dir); // new_dir.add(dir);
// new_dir.multiplyScalar(2); // new_dir.multiplyScalar(2);
// f0.add(new_dir); // f0.add(new_dir);
if (mainCamera.position.y > this.position.y) { if (mainCamera.position.y > this.camera.position.y) {
f0.add(new THREE.Vector3(0,2,0)); f0.add(new THREE.Vector3(0,2,0));
} else { } else {
f0.add(new THREE.Vector3(0,-2,0)); f0.add(new THREE.Vector3(0,-2,0));
@ -176,7 +176,7 @@ L3D.ReverseRecommendation.prototype.regenerateArrow = function(mainCamera) {
this.arrow.geometry.computeBoundingSphere(); this.arrow.geometry.computeBoundingSphere();
// this.arrow.geometry.vertices[0] = new THREE.Vector3(); // mainCamera.position.clone(); // this.arrow.geometry.vertices[0] = new THREE.Vector3(); // mainCamera.position.clone();
// this.arrow.geometry.vertices[1] = this.position.clone(); // this.arrow.geometry.vertices[1] = this.camera.position.clone();
this.arrow.geometry.dynamic = true; this.arrow.geometry.dynamic = true;
this.arrow.geometry.verticesNeedUpdate = true; this.arrow.geometry.verticesNeedUpdate = true;

View File

@ -5,26 +5,26 @@
* @constructor * @constructor
*/ */
L3D.ViewportRecommendation = function(arg1, arg2, arg3, arg4, position, target) { L3D.ViewportRecommendation = function(arg1, arg2, arg3, arg4, position, target) {
THREE.PerspectiveCamera.apply(this, arguments); L3D.BaseRecommendation.apply(this, arguments);
// Set Position // Set Position
if (position === undefined) { if (position === undefined) {
this.position = new THREE.Vector3(0,0,5); this.camera.position = new THREE.Vector3(0,0,5);
} else { } else {
this.position.x = position.x; this.camera.position.x = position.x;
this.position.y = position.y; this.camera.position.y = position.y;
this.position.z = position.z; this.camera.position.z = position.z;
} }
if (target === undefined) if (target === undefined)
target = new THREE.Vector3(0,0,0); target = new THREE.Vector3(0,0,0);
var direction = target.clone(); var direction = target.clone();
direction.sub(this.position); direction.sub(this.camera.position);
direction.normalize(); direction.normalize();
this.target = this.position.clone(); this.camera.target = this.camera.position.clone();
this.target.add(L3D.Tools.mul(direction,10)); this.camera.target.add(L3D.Tools.mul(direction,10));
// this.up = new THREE.Vector3(0,0,1); // this.up = new THREE.Vector3(0,0,1);
// Compute corners // Compute corners
@ -40,10 +40,10 @@ L3D.ViewportRecommendation = function(arg1, arg2, arg3, arg4, position, target)
left = L3D.Tools.mul(left, 1); left = L3D.Tools.mul(left, 1);
other = L3D.Tools.mul(other, 1); other = L3D.Tools.mul(other, 1);
geometry.vertices.push(L3D.Tools.sum(L3D.Tools.sum(this.position, left), other), geometry.vertices.push(L3D.Tools.sum(L3D.Tools.sum(this.camera.position, left), other),
L3D.Tools.diff(L3D.Tools.sum(this.position, other),left), L3D.Tools.diff(L3D.Tools.sum(this.camera.position, other),left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left),other), L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left),other),
L3D.Tools.sum(L3D.Tools.diff(this.position, other), left) L3D.Tools.sum(L3D.Tools.diff(this.camera.position, other), left)
); );
geometry.faces.push(new THREE.Face3(0,1,2), // new THREE.Face3(0,2,1), geometry.faces.push(new THREE.Face3(0,1,2), // new THREE.Face3(0,2,1),
@ -90,18 +90,28 @@ L3D.ViewportRecommendation = function(arg1, arg2, arg3, arg4, position, target)
this.mesh = new THREE.Mesh(geometry, material); this.mesh = new THREE.Mesh(geometry, material);
this.mesh.raycastable = true; this.mesh.raycastable = true;
this.object3D = new THREE.Object3D();
this.object3D.add(this.mesh);
this.object3D.add(this.line);
this.add(this.object3D);
}; };
L3D.ViewportRecommendation.prototype = Object.create(THREE.PerspectiveCamera.prototype); L3D.ViewportRecommendation.prototype = Object.create(L3D.BaseRecommendation.prototype);
L3D.ViewportRecommendation.prototype.constructor = L3D.ViewportRecommendation; L3D.ViewportRecommendation.prototype.constructor = L3D.ViewportRecommendation;
L3D.ViewportRecommendation.prototype.check = function() { L3D.ViewportRecommendation.prototype.check = function() {
this.mesh.material.color.setHex(0x663366); this.mesh.material.color.setHex(0x663366);
}; };
L3D.ViewportRecommendation.prototype.initExtremity = function() {
}
// Update function // Update function
L3D.ViewportRecommendation.prototype.update = function(position) { L3D.ViewportRecommendation.prototype.update = function(position) {
// Compute distance between center of camera and position // Compute distance between center of camera and position
dist = L3D.Tools.norm2(L3D.Tools.diff(position.position, this.position)); dist = L3D.Tools.norm2(L3D.Tools.diff(position.position, this.camera.position));
var low_bound = 1; var low_bound = 1;
var high_bound = 5; var high_bound = 5;
@ -122,30 +132,10 @@ L3D.ViewportRecommendation.prototype.update = function(position) {
this.mesh.material.transparent = this.mesh.visible = false; this.mesh.material.transparent = this.mesh.visible = false;
}; };
// Look function
L3D.ViewportRecommendation.prototype.look = function() {
this.lookAt(this.target);
};
L3D.ViewportRecommendation.prototype.addToScene = function(scene) {
scene.add(this);
scene.add(this.mesh);
scene.add(this.line);
};
L3D.ViewportRecommendation.prototype.traverse = function(callback) {
callback(this.mesh);
callback(this.line);
};
L3D.ViewportRecommendation.prototype.containsObject = function(object) {
return object === this.mesh;
};
L3D.ViewportRecommendation.prototype.setSize = function(size) { L3D.ViewportRecommendation.prototype.setSize = function(size) {
var direction = this.target.clone(); var direction = this.camera.target.clone();
direction.sub(this.position); direction.sub(this.camera.position);
direction.normalize(); direction.normalize();
var left = L3D.Tools.cross(direction, this.up); var left = L3D.Tools.cross(direction, this.up);
@ -156,10 +146,10 @@ L3D.ViewportRecommendation.prototype.setSize = function(size) {
other = L3D.Tools.mul(other, size); other = L3D.Tools.mul(other, size);
this.mesh.geometry.vertices = [ this.mesh.geometry.vertices = [
L3D.Tools.sum(L3D.Tools.sum(this.position, left), other), L3D.Tools.sum(L3D.Tools.sum(this.camera.position, left), other),
L3D.Tools.diff(L3D.Tools.sum(this.position, other),left), L3D.Tools.diff(L3D.Tools.sum(this.camera.position, other),left),
L3D.Tools.diff(L3D.Tools.diff(this.position, left),other), L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left),other),
L3D.Tools.sum(L3D.Tools.diff(this.position, other), left) L3D.Tools.sum(L3D.Tools.diff(this.camera.position, other), left)
]; ];
this.mesh.geometry.verticesNeedUpdate = true; this.mesh.geometry.verticesNeedUpdate = true;

View File

@ -1,5 +1,3 @@
var Recommendation = Recommendation || L3D.ArrowRecommendation;
L3D.addLight = function(scene) { L3D.addLight = function(scene) {
var directional_light = new THREE.DirectionalLight(0xdddddd); var directional_light = new THREE.DirectionalLight(0xdddddd);
directional_light.position.set(1, 2.5, 1).normalize(); directional_light.position.set(1, 2.5, 1).normalize();
@ -59,7 +57,7 @@ L3D.initPeach = function(camera, scene, coins) {
Coin.init(0.001); Coin.init(0.001);
var otherCams = []; var otherCams = [];
var cameras = new L3D.CameraContainer(camera, otherCams); var cameras = otherCams;
return cameras; return cameras;
}; };
@ -288,7 +286,7 @@ L3D.initBobomb = function(camera, scene, coins) {
} }
var otherCams = L3D.createBobombCameras(container_size.width(), container_size.height()); var otherCams = L3D.createBobombCameras(container_size.width(), container_size.height());
var cameras = new L3D.CameraContainer(camera, otherCams); var cameras = otherCams;
otherCams.forEach(function(cam) {cam.addToScene(scene);}); otherCams.forEach(function(cam) {cam.addToScene(scene);});
@ -460,7 +458,7 @@ L3D.initWhomp = function(camera, scene, coins) {
} }
var otherCams = L3D.createWhompCameras(container_size.width(), container_size.height()); var otherCams = L3D.createWhompCameras(container_size.width(), container_size.height());
var cameras = new L3D.CameraContainer(camera, otherCams); var cameras = otherCams;
otherCams.forEach(function(cam) {cam.addToScene(scene);}); otherCams.forEach(function(cam) {cam.addToScene(scene);});
@ -612,7 +610,7 @@ L3D.initMountain = function(camera, scene, coins) {
} }
var otherCams = L3D.createMountainCameras(container_size.width(), container_size.height()); var otherCams = L3D.createMountainCameras(container_size.width(), container_size.height());
var cameras = new L3D.CameraContainer(camera, otherCams); var cameras = otherCams;
otherCams.forEach(function(cam) {cam.addToScene(scene);}); otherCams.forEach(function(cam) {cam.addToScene(scene);});
@ -727,7 +725,7 @@ L3D.initSponza = function(camera, scene, coins) {
} }
var otherCams = L3D.createSponzaCameras(container_size.width(), container_size.height()); var otherCams = L3D.createSponzaCameras(container_size.width(), container_size.height());
var cameras = new L3D.CameraContainer(camera, otherCams); var cameras = otherCams;
otherCams.forEach(function(cam) {cam.addToScene(scene);}); otherCams.forEach(function(cam) {cam.addToScene(scene);});

View File

@ -1,7 +1,8 @@
L3D.CameraSelecter = function(renderer, scene, cameras, coins, buttonManager) { L3D.CameraSelecter = function(renderer, scene, camera, cameras, coins, buttonManager) {
this.raycaster = new THREE.Raycaster(); this.raycaster = new THREE.Raycaster();
this.renderer = renderer; this.renderer = renderer;
this.mouse = {}; this.mouse = {};
this.camera = camera;
this.cameras = cameras; this.cameras = cameras;
this.prev = {}; this.prev = {};
this.buttonManager = buttonManager; this.buttonManager = buttonManager;
@ -15,7 +16,7 @@ L3D.CameraSelecter.prototype.pointedCamera = function() {
var x = ( this.mouse.x / this.renderer.domElement.width ) * 2 - 1; var x = ( this.mouse.x / this.renderer.domElement.width ) * 2 - 1;
var y = - (this.mouse.y / this.renderer.domElement.height) * 2 + 1; var y = - (this.mouse.y / this.renderer.domElement.height) * 2 + 1;
var camera = this.cameras.mainCamera(); var camera = this.camera;
if (camera.pointerLocked) { if (camera.pointerLocked) {
@ -58,8 +59,14 @@ L3D.CameraSelecter.prototype.pointedCamera = function() {
return this.coins[coin]; return this.coins[coin];
} }
} }
this.currentPointedCamera = this.cameras.getByObject(intersects[bestIndex].object);
return this.currentPointedCamera; if (intersects[bestIndex].object.parent.parent instanceof L3D.BaseRecommendation) {
this.currentPointedCamera = intersects[bestIndex].object.parent.parent;
return this.currentPointedCamera;
}
// } // }
} }
} }
@ -87,7 +94,7 @@ L3D.CameraSelecter.prototype.update = function(event, y) {
// log it // log it
e = new L3D.BD.Event.Hovered(); e = new L3D.BD.Event.Hovered();
e.start = true; e.start = true;
e.arrow_id = this.cameras.cameras.indexOf(this.currentPointedCamera); e.arrow_id = this.cameras.indexOf(this.currentPointedCamera);
e.send(); e.send();
this.prev.x = this.mouse.x; this.prev.x = this.mouse.x;
@ -108,8 +115,8 @@ L3D.CameraSelecter.prototype.update = function(event, y) {
document.getElementById('container').style.cursor = hovered ? "pointer" : "auto"; document.getElementById('container').style.cursor = hovered ? "pointer" : "auto";
if (this.cameras.mainCamera().pointerLocked) if (this.camera.pointerLocked)
this.cameras.mainCamera().mousePointer.render(hovered ? L3D.MousePointer.RED : L3D.MousePointer.BLACK); this.camera.mousePointer.render(hovered ? L3D.MousePointer.RED : L3D.MousePointer.BLACK);
}; };
@ -121,11 +128,11 @@ L3D.CameraSelecter.prototype.click = function(event) {
if (newCamera !== undefined && !(newCamera instanceof Coin)) { if (newCamera !== undefined && !(newCamera instanceof Coin)) {
e = new L3D.BD.Event.ArrowClicked(); e = new L3D.BD.Event.ArrowClicked();
e.arrow_id = this.cameras.cameras.indexOf(newCamera); e.arrow_id = this.cameras.indexOf(newCamera);
e.send(); e.send();
newCamera.check(); newCamera.check();
this.cameras.mainCamera().moveHermite(newCamera); this.camera.moveHermite(newCamera);
buttonManager.updateElements(); buttonManager.updateElements();
} else if (newCamera instanceof Coin) { } else if (newCamera instanceof Coin) {