Sorting triangles
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4768a3056c
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59518eb702
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@ -153,7 +153,6 @@ function loop() {
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if (!testDistance(old, camera) && !finished && !forceFinished) {
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process.nextTick(loop);
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finish();
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return;
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}
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@ -168,6 +167,7 @@ function loop() {
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let score = 0;
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var totalPixel = 0;
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for (let i = 0; i < width; i++) {
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buf[i] = [];
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@ -186,11 +186,15 @@ function loop() {
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let intersects = raycaster.intersectObject(loader.obj, true);
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if (intersectsProg.length === 0 && intersects.length === 0) {
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score++;
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// Not good
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} else if (intersectsProg.length !== intersects.length) {
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// Not good
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totalPixel++;
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} else if (equalFaces(intersectsProg[0].face, intersects[0].face)) {
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score++;
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totalPixel++;
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} else {
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totalPixel++;
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}
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if (intersectsProg.length > 0) {
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@ -202,7 +206,7 @@ function loop() {
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}
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score /= width * height;
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score /= totalPixel;
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// for (let i = 0; i < 255; i++) {
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// colorsOccurence[i+1] += colorsOccurence[i];
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@ -237,9 +241,4 @@ function loop() {
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if (!finished && !forceFinished)
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setTimeout(loop,50);
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else
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finish();
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}
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function finish() { console.log('];') }
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@ -343,15 +343,15 @@ geo.MeshStreamer.prototype.nextElements = function(_camera, force) {
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var mightBeCompletetlyFinished = true;
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for (var meshIndex = 0; meshIndex < this.mesh.meshes.length; meshIndex++) {
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// BOOM
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if (camera != null)
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this.mesh.faces.sort(this.faceComparator(camera));
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var currentMesh = this.mesh.meshes[meshIndex];
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for (var faceIndex = 0; faceIndex < this.mesh.faces.length; faceIndex++) {
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// Sort faces
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// if (camera !== undefined && camera !== null)
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// currentMesh.faces.sort(this.faceComparator(camera))
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var currentFace = this.mesh.faces[faceIndex];
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if (this.isFinished(meshIndex)) {
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if (this.faces[currentFace.index] === true) {
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continue;
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@ -361,16 +361,6 @@ geo.MeshStreamer.prototype.nextElements = function(_camera, force) {
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}
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for (var faceIndex = 0; faceIndex < currentMesh.faces.length; faceIndex++) {
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var currentFace = currentMesh.faces[faceIndex];
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if (this.meshFaces[meshIndex].array[faceIndex] === true) {
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continue;
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}
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var vertex1 = this.mesh.vertices[currentFace.a];
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var vertex2 = this.mesh.vertices[currentFace.b];
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var vertex3 = this.mesh.vertices[currentFace.c];
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@ -507,9 +497,9 @@ geo.MeshStreamer.prototype.nextElements = function(_camera, force) {
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data.push(currentFace.toList());
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// this.meshFaces[meshIndex] = this.meshFaces[meshIndex] || [];
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this.meshFaces[meshIndex].array[faceIndex] = true;
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this.meshFaces[meshIndex].counter++;
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currentMesh.faceIndex++;
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this.faces[currentFace.index] = true;
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// this.meshFaces[meshIndex].counter++;
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// currentMesh.faceIndex++;
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sent++;
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@ -519,7 +509,6 @@ geo.MeshStreamer.prototype.nextElements = function(_camera, force) {
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}
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}
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}
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return {data: data, finished: mightBeCompletetlyFinished};
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