Corrected all bugs
This commit is contained in:
parent
f808aebe4f
commit
567fa552d8
|
@ -334,151 +334,159 @@ geo.MeshStreamer.prototype.nextElements = function(_camera) {
|
|||
var data = [];
|
||||
|
||||
// Sort faces
|
||||
this.orderedFaces.sort(this.faceComparator(camera));
|
||||
|
||||
var mightBeCompletetlyFinished = true;
|
||||
|
||||
for (var faceIndex = 0; faceIndex < this.orderedFaces.length; faceIndex++) {
|
||||
for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
|
||||
|
||||
var currentFace = this.orderedFaces[faceIndex];
|
||||
var currentMesh = this.meshes[currentFace.meshIndex];
|
||||
var currentMesh = this.meshes[meshIndex];
|
||||
|
||||
if (currentFace.sent) {
|
||||
if (currentMesh.isFinished()) {
|
||||
|
||||
continue;
|
||||
|
||||
} else {
|
||||
} else {
|
||||
|
||||
mightBeCompletetlyFinished = false;
|
||||
|
||||
}
|
||||
|
||||
var vertex1 = this.vertices[currentFace.a];
|
||||
var vertex2 = this.vertices[currentFace.b];
|
||||
var vertex3 = this.vertices[currentFace.c];
|
||||
for (var faceIndex = 0; faceIndex < currentMesh.faces.length; faceIndex++) {
|
||||
|
||||
if (camera !== null) {
|
||||
var currentFace = currentMesh.faces[faceIndex];
|
||||
|
||||
var v1 = {
|
||||
x: vertex1.x - camera.position.x,
|
||||
y: vertex1.y - camera.position.y,
|
||||
z: vertex1.z - camera.position.z
|
||||
};
|
||||
|
||||
var v2 = {
|
||||
x: vertex2.x - camera.position.x,
|
||||
y: vertex2.y - camera.position.y,
|
||||
z: vertex2.z - camera.position.z
|
||||
};
|
||||
|
||||
var v3 = {
|
||||
x: vertex3.x - camera.position.x,
|
||||
y: vertex3.y - camera.position.y,
|
||||
z: vertex3.z - camera.position.z
|
||||
};
|
||||
|
||||
if (
|
||||
direction.x * v1.x + direction.y * v1.y + direction.z * v1.z < 0 &&
|
||||
direction.x * v2.x + direction.y * v2.y + direction.z * v2.z < 0 &&
|
||||
direction.x * v3.x + direction.y * v3.y + direction.z * v3.z < 0
|
||||
) {
|
||||
if (currentFace.sent) {
|
||||
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
var vertex1 = this.vertices[currentFace.a];
|
||||
var vertex2 = this.vertices[currentFace.b];
|
||||
var vertex3 = this.vertices[currentFace.c];
|
||||
|
||||
if (!vertex1.sent) {
|
||||
if (camera !== null) {
|
||||
|
||||
var v1 = {
|
||||
x: vertex1.x - camera.position.x,
|
||||
y: vertex1.y - camera.position.y,
|
||||
z: vertex1.z - camera.position.z
|
||||
};
|
||||
|
||||
var v2 = {
|
||||
x: vertex2.x - camera.position.x,
|
||||
y: vertex2.y - camera.position.y,
|
||||
z: vertex2.z - camera.position.z
|
||||
};
|
||||
|
||||
var v3 = {
|
||||
x: vertex3.x - camera.position.x,
|
||||
y: vertex3.y - camera.position.y,
|
||||
z: vertex3.z - camera.position.z
|
||||
};
|
||||
|
||||
if (
|
||||
direction.x * v1.x + direction.y * v1.y + direction.z * v1.z < 0 &&
|
||||
direction.x * v2.x + direction.y * v2.y + direction.z * v2.z < 0 &&
|
||||
direction.x * v3.x + direction.y * v3.y + direction.z * v3.z < 0
|
||||
) {
|
||||
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (!vertex1.sent) {
|
||||
|
||||
data.push(vertex1.toList());
|
||||
vertex1.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (!vertex2.sent) {
|
||||
|
||||
data.push(vertex2.toList());
|
||||
vertex2.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (!vertex3.sent) {
|
||||
|
||||
data.push(vertex3.toList());
|
||||
vertex3.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
var normal1 = this.normals[currentFace.aNormal];
|
||||
var normal2 = this.normals[currentFace.bNormal];
|
||||
var normal3 = this.normals[currentFace.cNormal];
|
||||
|
||||
if (normal1 !== undefined && !normal1.sent) {
|
||||
|
||||
data.push(normal1.toList());
|
||||
normal1.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (normal2 !== undefined && !normal2.sent) {
|
||||
|
||||
data.push(normal2.toList());
|
||||
normal2.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (normal3 !== undefined && !normal3.sent) {
|
||||
|
||||
data.push(normal3.toList());
|
||||
normal3.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
var tex1 = this.texCoords[currentFace.aTexture];
|
||||
var tex2 = this.texCoords[currentFace.bTexture];
|
||||
var tex3 = this.texCoords[currentFace.cTexture];
|
||||
|
||||
if (tex1 !== undefined && !tex1.sent) {
|
||||
|
||||
data.push(tex1.toList());
|
||||
tex1.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (tex2 !== undefined && !tex2.sent) {
|
||||
|
||||
data.push(tex2.toList());
|
||||
tex2.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (tex3 !== undefined && !tex3.sent) {
|
||||
|
||||
data.push(tex3.toList());
|
||||
tex3.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
data.push(currentFace.toList());
|
||||
currentFace.sent = true;
|
||||
currentMesh.faceIndex++;
|
||||
|
||||
data.push(vertex1.toList());
|
||||
vertex1.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
if (sent > 500) {
|
||||
|
||||
if (!vertex2.sent) {
|
||||
|
||||
data.push(vertex2.toList());
|
||||
vertex2.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (!vertex3.sent) {
|
||||
|
||||
data.push(vertex3.toList());
|
||||
vertex3.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
var normal1 = this.normals[currentFace.aNormal];
|
||||
var normal2 = this.normals[currentFace.bNormal];
|
||||
var normal3 = this.normals[currentFace.cNormal];
|
||||
|
||||
if (normal1 !== undefined && !normal1.sent) {
|
||||
|
||||
data.push(normal1.toList());
|
||||
normal1.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (normal2 !== undefined && !normal2.sent) {
|
||||
|
||||
data.push(normal2.toList());
|
||||
normal2.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (normal3 !== undefined && !normal3.sent) {
|
||||
|
||||
data.push(normal3.toList());
|
||||
normal3.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
var tex1 = this.texCoords[currentFace.aTexture];
|
||||
var tex2 = this.texCoords[currentFace.bTexture];
|
||||
var tex3 = this.texCoords[currentFace.cTexture];
|
||||
|
||||
if (tex1 !== undefined && !tex1.sent) {
|
||||
|
||||
data.push(tex1.toList());
|
||||
tex1.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (tex2 !== undefined && !tex2.sent) {
|
||||
|
||||
data.push(tex2.toList());
|
||||
tex2.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (tex3 !== undefined && !tex3.sent) {
|
||||
|
||||
data.push(tex3.toList());
|
||||
tex3.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
data.push(currentFace.toList());
|
||||
currentFace.sent = true;
|
||||
currentMesh.faceIndex++;
|
||||
|
||||
sent++;
|
||||
|
||||
if (sent > 500) {
|
||||
|
||||
return {data: data, finished: false};
|
||||
return {data: data, finished: false};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -111,6 +111,9 @@ ProgressiveLoaderGeometry.prototype.load = function() {
|
|||
}
|
||||
|
||||
ProgressiveLoaderGeometry.prototype.getCamera = function() {
|
||||
if (this.camera === null)
|
||||
return null;
|
||||
|
||||
return [this.camera.position.x, this.camera.position.y, this.camera.position.z,
|
||||
this.camera.target.x, this.camera.target.y, this.camera.target.z];
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue